const CReal CReal::Inv() const { if (isRational) { if (nRational.nNumerator>=0) return CReal(nRational.nDenominator,nRational.nNumerator); else return CReal(-int(nRational.nDenominator),-nRational.nNumerator); } else return CReal(1/nIrrational); }
gc<const CObject *> CReal::parseString(String::AbstractIterator &stri) { double value = stringToDouble(stri); if (isnan(value)) gcthrownew(EInvalidObjectValue(Message(InvalidRealValue))); return gcnew(CReal(value)); }
CReal SnapReal( CReal Input, CReal SnapVal ) { int ival = int(Input/SnapVal); CReal ret( CReal(ival)*SnapVal ); orkprintf( "SnapReal %f [%d] -> %f \n", Input, ival, ret ); return ret; }
CManipRZ::CManipRZ(CManipManager& mgr) : CManipRot(mgr,CVector4( 0.0f, 0.0f, 1.0f)) { mmRotModel.SetRotateX( CFloat::Pi() / CReal(2.0f) ); mColor = CColor4::Blue(); }
CManipRX::CManipRX( CManipManager& mgr ) : CManipRot(mgr,CVector4( 1.0f, 0.0f, 0.0f) ) { mmRotModel.SetRotateZ( CFloat::Pi() / CReal(2.0f) ); mColor = CColor4::Red(); }
bool CManipRot::UIEventHandler( const ui::Event& EV ) { int ex = EV.miX; int ey = EV.miY; CVector2 posubp = EV.GetUnitCoordBP(); CCamera *pcam = mManager.GetActiveCamera(); bool brval = false; bool isshift = false; //CSystem::IsKeyDepressed(VK_SHIFT ); bool isctrl = false; //CSystem::IsKeyDepressed(VK_CONTROL ); switch( EV.miEventCode ) { case ui::UIEV_PUSH: { mManager.mManipHandler.Init(posubp, pcam->mCameraData.GetIVPMatrix(), pcam->QuatC ); mBaseTransform = mManager.mCurTransform; SelectBestPlane(posubp); brval = true; } break; case ui::UIEV_RELEASE: { mManager.DisableManip(); brval = true; } break; case ui::UIEV_DRAG: { IntersectWithPlanes( posubp ); if ( CheckIntersect() ) { /////////////////////////////////////////// // calc normalvectors from base:origin to point on activeintersection plane (in world space) const CVector3 & Origin = mBaseTransform.GetTransform().GetPosition(); CVector3 D1 = (Origin-mActiveIntersection->mIntersectionPoint).Normal(); CVector3 D0 = (Origin-mActiveIntersection->mBaseIntersectionPoint).Normal(); /////////////////////////////////////////// // calc matrix to put worldspace vector into plane local space CMatrix4 MatWldToObj = mBaseTransform.GetTransform().GetMatrix(); //GetRotation(); MatWldToObj.Inverse(); CVector4 bAxisAngle = mLocalRotationAxis; CQuaternion brq; brq.FromAxisAngle(bAxisAngle); CMatrix4 MatObjToPln = brq.ToMatrix(); MatObjToPln.Inverse(); CMatrix4 MatWldToPln = MatObjToPln*MatWldToObj; //CMatrix4 MatInvRot = InvQuat.ToMatrix(); /////////////////////////////////////////// // calc plane local rotation CVector4 AxisAngle = mLocalRotationAxis; CVector4 D0I = CVector4(D0,CReal(0.0f)).Transform(MatWldToPln); CVector4 D1I = CVector4(D1,CReal(0.0f)).Transform(MatWldToPln); //orkprintf( "D0 <%f %f %f>\n", float(D0.GetX()), float(D0.GetY()), float(D0.GetZ()) ); //orkprintf( "D1 <%f %f %f>\n", float(D1.GetX()), float(D1.GetY()), float(D1.GetZ()) ); //orkprintf( "D0I <%f %f %f>\n", float(D0I.GetX()), float(D0I.GetY()), float(D0I.GetZ()) ); //orkprintf( "D1I <%f %f %f>\n", float(D1I.GetX()), float(D1I.GetY()), float(D1I.GetZ()) ); AxisAngle.SetW( CalcAngle(D0I,D1I) ); CQuaternion RotQ; RotQ.FromAxisAngle( AxisAngle ); /////////////////// // Rot Snap if( isshift ) { CReal SnapAngleVal( PI2/16.0f ); CVector4 NewAxisAngle = RotQ.ToAxisAngle(); CReal Angle = NewAxisAngle.GetW(); Angle = SnapReal( Angle, SnapAngleVal ); NewAxisAngle.SetW( Angle ); RotQ.FromAxisAngle( NewAxisAngle ); } /////////////////// // accum rotation CQuaternion oq = mBaseTransform.GetTransform().GetRotation(); CQuaternion NewQ = RotQ.Multiply(oq); /////////////////// // Rot Reset To Identity if( isctrl && isshift ) { NewQ.FromAxisAngle( CVector4( CReal(0.0f), CReal(1.0f), CReal(0.0f), CReal(0.0f) ) ); } /////////////////// TransformNode mset = mManager.mCurTransform; mset.GetTransform().SetRotation( NewQ ); mManager.ApplyTransform( mset ); /////////////////// } brval = true; } break; default: break; } return brval; }
gc<const CObject *> CReal::deserializeData(IO::InputStream *stream) { double value; stream->read(&value, sizeof(value)); return gcnew(CReal(value)); }