Exemple #1
0
void ShowArticle(signed char *article)
{
	unsigned oldfontnumber;
	boolean newpage, firstpage;


	text = article;
	oldfontnumber = fontnumber;
	fontnumber = 0;
	CA_CacheGrChunk(STARTFONT);
	VW_Bar (0,0,320,200,BACKCOLOR);
	CacheLayoutGraphics();

	newpage = true;
	firstpage = true;

	do
	{
		if (newpage)
		{
			newpage = false;
			PageLayout(true);
			VW_UpdateScreen();
			if (firstpage)
			{
				VL_FadeIn(0,255,gamepal,10);
				firstpage = false;
			}
		}

		LastScan = 0;
		while (!LastScan) IN_CheckAck(); /* update events */

		switch (LastScan)
		{
		case sc_UpArrow:
		case sc_PgUp:
		case sc_LeftArrow:
			if (pagenum>1)
			{
				BackPage ();
				BackPage ();
				newpage = true;
			}
			break;

		case sc_Enter:
		case sc_DownArrow:
		case sc_PgDn:
		case sc_RightArrow:		// the text already points at next page
			if (pagenum<numpages)
			{
				newpage = true;
			}
			break;
		}

		if (IN_KeyDown(sc_Tab) && IN_KeyDown(sc_P) && MS_CheckParm("debugmode"))
			PicturePause();

	} while (LastScan != sc_Escape);

	IN_ClearKeysDown ();
	fontnumber = oldfontnumber;
}
Exemple #2
0
void ShowArticle (char *article)
#endif
{
	#ifdef JAPAN
	int		snames[10] = {	H_HELP1PIC,
							H_HELP2PIC,
							H_HELP3PIC,
							H_HELP4PIC,
							H_HELP5PIC,
							H_HELP6PIC,
							H_HELP7PIC,
							H_HELP8PIC,
							H_HELP9PIC,
							H_HELP10PIC};
	int		enames[14] = {
							0,0,
							#ifndef JAPDEMO
							C_ENDGAME1APIC,
							C_ENDGAME1BPIC,
							C_ENDGAME2APIC,
							C_ENDGAME2BPIC,
							C_ENDGAME3APIC,
							C_ENDGAME3BPIC,
							C_ENDGAME4APIC,
							C_ENDGAME4BPIC,
							C_ENDGAME5APIC,
							C_ENDGAME5BPIC,
							C_ENDGAME6APIC,
							C_ENDGAME6BPIC
							#endif
							};
	#endif
	unsigned	oldfontnumber;
	unsigned	temp;
	boolean 	newpage,firstpage;

	#ifdef JAPAN
	pagenum = 1;
	if (!which)
		numpages = 10;
	else
		numpages = 2;

	#else

	text = article;
	oldfontnumber = fontnumber;
	fontnumber = 0;
	CA_MarkGrChunk(STARTFONT);
	VWB_Bar (0,0,320,200,BACKCOLOR);
	CacheLayoutGraphics ();
	#endif

	newpage = True;
	firstpage = True;

	do
	{
		if (newpage)
		{
			newpage = False;
			#ifdef JAPAN
			if (!which)
				CA_CacheScreen(snames[pagenum - 1]);
			else
				CA_CacheScreen(enames[which*2 + pagenum - 1]);
			#else
			PageLayout (True);
			#endif
			VW_UpdateScreen ();
			if (firstpage)
			{
				VL_FadeIn(0,255,&gamepal,10);
				// VW_FadeIn ()
				firstpage = False;
			}
		}

		LastScan = 0;
		while (!LastScan)
		;

		switch (LastScan)
		{
		case sc_UpArrow:
		case sc_PgUp:
		case sc_LeftArrow:
			if (pagenum>1)
			{
				#ifndef JAPAN
				BackPage ();
				BackPage ();
				#else
				pagenum--;
				#endif
				newpage = True;
			}
			break;

		case sc_Enter:
		case sc_DownArrow:
		case sc_PgDn:
		case sc_RightArrow:		// the text allready points at next page
			if (pagenum<numpages)
			{
				newpage = True;
				#ifdef JAPAN
				pagenum++;
				#endif
			}
			break;
		}

		#ifndef SPEAR
		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
			PicturePause();
		#endif

	} while (LastScan != sc_Escape);

	IN_ClearKeysDown ();
	fontnumber = oldfontnumber;
}
void ShowArticle (char *article)
{
//	unsigned	oldfontnumber;
//	unsigned	temp;
	boolean 	newpage,firstpage;

   GFX_STRT = (W_GetNumForName ("TEXTSTRT"))+1;

	text = article;
//	CA_MarkGrChunk(STARTFONT);
	VWB_Bar (0, 0, 320, 200, BACKCOLOR);
	CacheLayoutGraphics ();

	newpage = true;
	firstpage = true;

	do
	{
		if (newpage)
		{
			newpage = false;
//			CA_CacheScreen(enames[which*2 + pagenum - 1]);

			PageLayout (true);
			VW_UpdateScreen ();
			if (firstpage)
			{
            MenuFadeIn ();
				firstpage = false;
			}
		}

		LastScan = 0;
		while (!LastScan)
		;

		switch (LastScan)
		{
		case sc_UpArrow:
		case sc_PgUp:
		case sc_LeftArrow:
			if (pagenum>1)
			{
				BackPage ();
				BackPage ();
				newpage = true;
			}
			break;

		case sc_Enter:
		case sc_DownArrow:
		case sc_PgDn:
		case sc_RightArrow:		// the text allready points at next page
			if (pagenum<numpages)
			{
				newpage = true;
			}
			break;
		}
	} while (LastScan != sc_Escape);

	IN_ClearKeysDown ();
//	fontnumber = oldfontnumber;
}