void CubeTransitionWaveEffect::OnStartTransition( Vector2 panPosition, Vector2 panDisplacement )
{
  float direc = mIsToNextImage ? 1.f : -1.f;
  CalculateSaddleSurfaceParameters( panPosition, panDisplacement*direc );

  float angle = mRotateIndex * 90.0f ;
  Vector3 translation = mTiles[mContainerIndex][ 0 ].GetCurrentPosition()*(-2.f);

  unsigned int idx;
  unsigned int totalNum = mNumColumns* mNumRows;
  if( mFirstTransition && (!mIsToNextImage) ) // the first transition is transiting to previous image
  {
    for( unsigned int idx = 0; idx < totalNum; idx++ )
    {
      mTiles[mContainerIndex][idx].SetRotation( Degree( angle),  Vector3::YAXIS );
    }
  }
  else if(!mChangeTurningDirection)  // reset rotation, translation
  {
    for( unsigned int idx = 0; idx < totalNum; idx++ )
    {
      mTiles[mContainerIndex][idx].MoveBy( translation );
      mTiles[mContainerIndex][idx].SetRotation( Degree( angle),  Vector3::YAXIS );
    }
  }

  float thirdAnimationDuration = mAnimationDuration / 3.f;
  unsigned int anotherIndex = mContainerIndex^1;

  for( unsigned int y = 0; y < mNumRows; y++ )
  {
    for( unsigned int x = 0; x < mNumColumns; x++)
    {
      idx = y*mNumColumns + x;
      // the delay value is within 0.f ~ 2.f*thirdAnimationDuration
      float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);

      mAnimation.RotateTo( mBoxes[idx], Degree( -angle ), Vector3::YAXIS,
                           AlphaFunctions::EaseOutSine, delay, thirdAnimationDuration );
      mAnimation.MoveBy( mBoxes[idx], Vector3(0.f,0.f,-mCubeDisplacement),
                         AlphaFunctions::Bounce, delay, thirdAnimationDuration );
      mAnimation.ColorTo( mTiles[anotherIndex][idx], HALF_BRIGHTNESS,
                          AlphaFunctions::EaseOut, delay, thirdAnimationDuration );
      mAnimation.ColorTo( mTiles[mContainerIndex][idx], FULL_BRIGHTNESS,
                          AlphaFunctions::EaseIn, delay, thirdAnimationDuration );
    }
  }

  mAnimation.Play();
  mIsAnimating = true;
}
Exemple #2
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void CGroupsUI::DoEvent(TEventUI& event) 
{
	if (!IsMouseEnabled() && event.Type > UIEVENT__MOUSEBEGIN && event.Type < UIEVENT__MOUSEEND)
	{
		if (m_pParent != NULL)
			m_pParent->DoEvent(event);
		else
			CVerticalLayoutUI::DoEvent(event);
		return;
	}

	if (event.Type == UIEVENT_TIMER && event.wParam == SCROLL_TIMERID)
	{
		if (delay_left_ > 0)
		{
			--delay_left_;
			SIZE sz = GetScrollPos();
			LONG lDeltaY =  (LONG)(CalculateDelay((double)delay_left_ / delay_number_) * delay_deltaY_);
			if ((lDeltaY > 0 && sz.cy != 0)  || (lDeltaY < 0 && sz.cy != GetScrollRange().cy ))
			{
				sz.cy -= lDeltaY;
				SetScrollPos(sz);
				return;
			}
		}
		delay_deltaY_ = 0;
		delay_number_ = 0;
		delay_left_ = 0;
		m_pManager->KillTimer(this, SCROLL_TIMERID);
		return;
	}
	if (event.Type == UIEVENT_SCROLLWHEEL)
	{
		LONG lDeltaY = 0;
		if (delay_number_ > 0)
			lDeltaY =  (LONG)(CalculateDelay((double)delay_left_ / delay_number_) * delay_deltaY_);
		switch (LOWORD(event.wParam))
		{
		case SB_LINEUP:
			if (delay_deltaY_ >= 0)
				delay_deltaY_ = lDeltaY + 8;
			else
				delay_deltaY_ = lDeltaY + 12;
			break;
		case SB_LINEDOWN:
			if (delay_deltaY_ <= 0)
				delay_deltaY_ = lDeltaY - 8;
			else
				delay_deltaY_ = lDeltaY - 12;
			break;
		}
		if
			(delay_deltaY_ > 100) delay_deltaY_ = 100;
		else if
			(delay_deltaY_ < -100) delay_deltaY_ = -100;

		delay_number_ = (DWORD)sqrt((double)abs(delay_deltaY_)) * 5;
		delay_left_ = delay_number_;
		m_pManager->SetTimer(this, SCROLL_TIMERID, 50U);
		return;
	}

	CListUI::DoEvent(event);
}