void
prefix::CCompoundCollider::Render( Moose::Graphics::COglRenderer & renderer )
{
	if ( m_pTransform )	renderer.CommitTransform(*m_pTransform);
	for_each( m_vecColliders.begin(), m_vecColliders.end(), CallRender(renderer) );
	if ( m_pTransform ) renderer.RollbackTransform();
}
Exemple #2
0
void Window::Update(){

          // TextureDisplayer_Check();
            //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            //ConsoleEcho("un rendu");
            CallRender();

           Sleep (PerFrameIdleTime);

}