nsEventStatus InputQueue::ReceivePanGestureInput(const RefPtr<AsyncPanZoomController>& aTarget, bool aTargetConfirmed, const PanGestureInput& aEvent, uint64_t* aOutInputBlockId) { if (aEvent.mType == PanGestureInput::PANGESTURE_MAYSTART || aEvent.mType == PanGestureInput::PANGESTURE_CANCELLED) { // Ignore these events for now. return nsEventStatus_eConsumeDoDefault; } PanGestureBlockState* block = nullptr; if (!mInputBlockQueue.IsEmpty() && aEvent.mType != PanGestureInput::PANGESTURE_START) { block = mInputBlockQueue.LastElement()->AsPanGestureBlock(); } nsEventStatus result = nsEventStatus_eConsumeDoDefault; if (!block || block->WasInterrupted()) { if (aEvent.mType != PanGestureInput::PANGESTURE_START) { // Only PANGESTURE_START events are allowed to start a new pan gesture block. return nsEventStatus_eConsumeDoDefault; } block = new PanGestureBlockState(aTarget, aTargetConfirmed, aEvent); INPQ_LOG("started new pan gesture block %p for target %p\n", block, aTarget.get()); if (aTargetConfirmed && aEvent.mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection && !CanScrollTargetHorizontally(aEvent, block)) { // This event may trigger a swipe gesture, depending on what our caller // wants to do it. We need to suspend handling of this block until we get // a content response which will tell us whether to proceed or abort the // block. block->SetNeedsToWaitForContentResponse(true); // Inform our caller that we haven't scrolled in response to the event // and that a swipe can be started from this event if desired. result = nsEventStatus_eIgnore; } SweepDepletedBlocks(); mInputBlockQueue.AppendElement(block); CancelAnimationsForNewBlock(block); MaybeRequestContentResponse(aTarget, block); } else { INPQ_LOG("received new event in block %p\n", block); } if (aOutInputBlockId) { *aOutInputBlockId = block->GetBlockId(); } // Note that the |aTarget| the APZCTM sent us may contradict the confirmed // target set on the block. In this case the confirmed target (which may be // null) should take priority. This is equivalent to just always using the // target (confirmed or not) from the block, which is what // MaybeHandleCurrentBlock() does. if (!MaybeHandleCurrentBlock(block, aEvent)) { block->AddEvent(aEvent.AsPanGestureInput()); } return result; }
nsEventStatus InputQueue::ReceivePanGestureInput(const RefPtr<AsyncPanZoomController>& aTarget, bool aTargetConfirmed, const PanGestureInput& aEvent, uint64_t* aOutInputBlockId) { if (aEvent.mType == PanGestureInput::PANGESTURE_MAYSTART || aEvent.mType == PanGestureInput::PANGESTURE_CANCELLED) { // Ignore these events for now. return nsEventStatus_eConsumeDoDefault; } PanGestureBlockState* block = nullptr; if (aEvent.mType != PanGestureInput::PANGESTURE_START) { block = mActivePanGestureBlock.get(); } PanGestureInput event = aEvent; nsEventStatus result = nsEventStatus_eConsumeDoDefault; if (!block || block->WasInterrupted()) { if (event.mType != PanGestureInput::PANGESTURE_START) { // Only PANGESTURE_START events are allowed to start a new pan gesture // block, but we really want to start a new block here, so we magically // turn this input into a PANGESTURE_START. INPQ_LOG("transmogrifying pan input %d to PANGESTURE_START for new block\n", event.mType); event.mType = PanGestureInput::PANGESTURE_START; } block = new PanGestureBlockState(aTarget, aTargetConfirmed, event); INPQ_LOG("started new pan gesture block %p id %" PRIu64 " for target %p\n", block, block->GetBlockId(), aTarget.get()); if (aTargetConfirmed && event.mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection && !CanScrollTargetHorizontally(event, block)) { // This event may trigger a swipe gesture, depending on what our caller // wants to do it. We need to suspend handling of this block until we get // a content response which will tell us whether to proceed or abort the // block. block->SetNeedsToWaitForContentResponse(true); // Inform our caller that we haven't scrolled in response to the event // and that a swipe can be started from this event if desired. result = nsEventStatus_eIgnore; } mActivePanGestureBlock = block; CancelAnimationsForNewBlock(block); MaybeRequestContentResponse(aTarget, block); } else { INPQ_LOG("received new event in block %p\n", block); } if (aOutInputBlockId) { *aOutInputBlockId = block->GetBlockId(); } // Note that the |aTarget| the APZCTM sent us may contradict the confirmed // target set on the block. In this case the confirmed target (which may be // null) should take priority. This is equivalent to just always using the // target (confirmed or not) from the block, which is what // ProcessQueue() does. mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(event, *block)); ProcessQueue(); return result; }