// CHARACTER_LOGOUT = 9 void OnLogout(Player* player) override { CharacterIPLogAction(player, CHARACTER_LOGOUT); }
// CHARACTER_CREATE = 7 void OnCreate(Player* player) override { CharacterIPLogAction(player, CHARACTER_CREATE); }
// CHARACTER_LOGIN = 8 void OnLogin(Player* player) override { CharacterIPLogAction(player, CHARACTER_LOGIN); }
// CHARACTER_LOGIN = 8 void OnLogin(Player* player, bool /*firstLogin*/) override { CharacterIPLogAction(player, CHARACTER_LOGIN); }