// CHARACTER_LOGOUT = 9
 void OnLogout(Player* player) override
 {
     CharacterIPLogAction(player, CHARACTER_LOGOUT);
 }
 // CHARACTER_CREATE = 7
 void OnCreate(Player* player) override
 {
     CharacterIPLogAction(player, CHARACTER_CREATE);
 }
 // CHARACTER_LOGIN = 8
 void OnLogin(Player* player) override
 {
     CharacterIPLogAction(player, CHARACTER_LOGIN);
 }
 // CHARACTER_LOGIN = 8
 void OnLogin(Player* player, bool /*firstLogin*/) override
 {
     CharacterIPLogAction(player, CHARACTER_LOGIN);
 }