/* ================== BotChat_Kill ================== */ int BotChat_Kill(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (bs->lastkilledplayer == bs->playernum) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // EasyPlayerName(bs->lastkilledplayer, name, 32); // bs->chatto = CHAT_ALL; if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) { BotAI_BotInitialChat(bs, "kill_teammate", name, NULL); bs->chatto = CHAT_TEAM; } else { //don't chat in teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; // don't wait } // if (bs->enemydeathtype == MOD_GAUNTLET) { BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); } else if (bs->enemydeathtype == MOD_RAILGUN) { BotAI_BotInitialChat(bs, "kill_rail", name, NULL); } else if (bs->enemydeathtype == MOD_TELEFRAG) { BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); } else if (bs->botdeathtype == MOD_KAMIKAZE && BotNumInitialChats(bs->cs, "kill_kamikaze")) BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL); //choose between insult and praise else if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { BotAI_BotInitialChat(bs, "kill_insult", name, NULL); } else { BotAI_BotInitialChat(bs, "kill_praise", name, NULL); } } bs->lastchat_time = FloatTime(); return qtrue; }
/* ============== BotChangeViewAngles ============== */ void BotChangeViewAngles(bot_state_t *bs, float thinktime) { float diff, factor, maxchange, anglespeed, disired_speed; int i; if (bs->ideal_viewangles[PITCH] > 180) bs->ideal_viewangles[PITCH] -= 360; // if (bs->enemy >= 0) { factor = Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_FACTOR, 0.01f, 1); maxchange = Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_MAXCHANGE, 1, 1800); } else { factor = 0.05f; maxchange = 360; } if (maxchange < 240) maxchange = 240; maxchange *= thinktime; for (i = 0; i < 2; i++) { // if (bot_challenge.integer) { //smooth slowdown view model diff = abs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i])); anglespeed = diff * factor; if (anglespeed > maxchange) anglespeed = maxchange; bs->viewangles[i] = BotChangeViewAngle(bs->viewangles[i], bs->ideal_viewangles[i], anglespeed); } else { //over reaction view model bs->viewangles[i] = AngleMod(bs->viewangles[i]); bs->ideal_viewangles[i] = AngleMod(bs->ideal_viewangles[i]); diff = AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]); disired_speed = diff * factor; bs->viewanglespeed[i] += (bs->viewanglespeed[i] - disired_speed); if (bs->viewanglespeed[i] > 180) bs->viewanglespeed[i] = maxchange; if (bs->viewanglespeed[i] < -180) bs->viewanglespeed[i] = -maxchange; anglespeed = bs->viewanglespeed[i]; if (anglespeed > maxchange) anglespeed = maxchange; if (anglespeed < -maxchange) anglespeed = -maxchange; bs->viewangles[i] += anglespeed; bs->viewangles[i] = AngleMod(bs->viewangles[i]); //demping bs->viewanglespeed[i] *= 0.45 * (1 - factor); } //BotAI_Print(PRT_MESSAGE, "ideal_angles %f %f\n", bs->ideal_viewangles[0], bs->ideal_viewangles[1], bs->ideal_viewangles[2]);` //bs->viewangles[i] = bs->ideal_viewangles[i]; } //bs->viewangles[PITCH] = 0; if (bs->viewangles[PITCH] > 180) bs->viewangles[PITCH] -= 360; //elementary action: view EA_View(bs->playernum, bs->viewangles); }
/* ================== BotChat_HitNoKill ================== */ int BotChat_HitNoKill(bot_state_t *bs) { char name[32], *weap; float rnd; aas_entityinfo_t entinfo; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1); //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd * 0.5) return qfalse; } if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // BotEntityInfo(bs->enemy, &entinfo); if (EntityIsShooting(&entinfo)) return qfalse; // PlayerName(bs->enemy, name, sizeof(name)); weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].player->lasthurt_mod); // BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_HitTalking ================== */ int BotChat_HitTalking(bot_state_t *bs) { char name[32], *weap; int lasthurt_player; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; lasthurt_player = g_entities[bs->playernum].player->lasthurt_player; if (!lasthurt_player) return qfalse; if (lasthurt_player == bs->playernum) return qfalse; // if (lasthurt_player < 0 || lasthurt_player >= MAX_CLIENTS) return qfalse; // rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1); //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd * 0.5) return qfalse; } if (!BotValidChatPosition(bs)) return qfalse; // PlayerName(g_entities[bs->playernum].player->lasthurt_player, name, sizeof(name)); weap = BotWeaponNameForMeansOfDeath(g_entities[bs->playernum].player->lasthurt_mod); // BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_EnemySuicide ================== */ int BotChat_EnemySuicide(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; // rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENEMYSUICIDE, 0, 1); //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // if (bs->enemy >= 0) EasyPlayerName(bs->enemy, name, 32); else strcpy(name, ""); BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_StartLevel ================== */ int BotChat_StartLevel(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; //don't chat in teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; } // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; BotAI_BotInitialChat(bs, "level_start", EasyPlayerName(bs->playernum, name, 32), // 0 NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_ExitGame ================== */ int BotChat_ExitGame(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // BotAI_BotInitialChat(bs, "game_exit", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_EndLevel ================== */ int BotChat_EndLevel(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; // teamplay if (TeamPlayIsOn()) { if (BotIsFirstInRankings(bs)) { EA_Command(bs->playernum, "vtaunt"); } return qtrue; } // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (BotIsFirstInRankings(bs)) { BotAI_BotInitialChat(bs, "level_end_victory", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); } else if (BotIsLastInRankings(bs)) { BotAI_BotInitialChat(bs, "level_end_lose", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); } else { BotAI_BotInitialChat(bs, "level_end", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); } bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ============== BotAISetupPlayer ============== */ int BotAISetupPlayer(int playernum, struct bot_settings_s *settings, qboolean restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if (!botstates[playernum]) botstates[playernum] = trap_Alloc(sizeof(bot_state_t), NULL); bs = botstates[playernum]; if (!bs) { return qfalse; } if (bs && bs->inuse) { BotAI_Print(PRT_FATAL, "BotAISetupPlayer: player %d already setup\n", playernum); return qfalse; } if (!trap_AAS_Initialized()) { BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } //load the bot character bs->character = BotLoadCharacter(settings->characterfile, settings->skill); if (!bs->character) { BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } //copy the settings memcpy(&bs->settings, settings, sizeof(bot_settings_t)); //allocate a goal state bs->gs = BotAllocGoalState(playernum); //load the item weights Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = BotLoadItemWeights(bs->gs, filename); if (errnum != BLERR_NOERROR) { BotFreeGoalState(bs->gs); BotAI_Print(PRT_FATAL, "BotLoadItemWeights failed\n"); return qfalse; } //allocate a weapon state bs->ws = BotAllocWeaponState(playernum); //load the weapon weights Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = BotLoadWeaponWeights(bs->ws, filename); if (errnum != BLERR_NOERROR) { BotFreeGoalState(bs->gs); BotFreeWeaponState(bs->ws); BotAI_Print(PRT_FATAL, "BotLoadWeaponWeights failed\n"); return qfalse; } //allocate a chat state bs->cs = BotAllocChatState(); //load the chat file Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = BotLoadChatFile(bs->cs, filename, name); if (errnum != BLERR_NOERROR) { BotFreeChatState(bs->cs); BotFreeGoalState(bs->gs); BotFreeWeaponState(bs->ws); BotAI_Print(PRT_FATAL, "BotLoadChatFile failed\n"); return qfalse; } //get the gender characteristic Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); //set the chat gender if (*gender == 'f' || *gender == 'F') BotSetChatGender(bs->cs, CHAT_GENDERFEMALE); else if (*gender == 'm' || *gender == 'M') BotSetChatGender(bs->cs, CHAT_GENDERMALE); else BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->playernum = playernum; bs->entitynum = playernum; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = BotAllocMoveState(playernum); bs->walker = Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); bs->revenge_enemy = -1; numbots++; trap_Cvar_Update( &bot_testichat ); if (bot_testichat.integer) { BotChatTest(bs); } //NOTE: reschedule the bot thinking BotScheduleBotThink(); //if interbreeding start with a mutation if (bot_interbreed) { BotMutateGoalFuzzyLogic(bs->gs, 1); } // if we kept the bot state if (restart) { BotReadSessionData(bs); } //bot has been setup succesfully return qtrue; }
/* ================== BotChat_Random ================== */ int BotChat_Random(bot_state_t *bs) { float rnd; char name[32]; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //don't chat when doing something important :) if (bs->ltgtype == LTG_TEAMHELP || bs->ltgtype == LTG_TEAMACCOMPANY || bs->ltgtype == LTG_RUSHBASE) return qfalse; // rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1); if (random() > bs->thinktime * 0.1) return qfalse; if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; if (random() > 0.25) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // if (bs->lastkilledplayer == bs->playernum) { strcpy(name, BotRandomOpponentName(bs)); } else { EasyPlayerName(bs->lastkilledplayer, name, sizeof(name)); } if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; // don't wait } // if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) { BotAI_BotInitialChat(bs, "random_misc", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); } else { BotAI_BotInitialChat(bs, "random_insult", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); } bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_Death ================== */ int BotChat_Death(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1); // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chatting is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS) EasyPlayerName(bs->lastkilledby, name, 32); else strcpy(name, "[world]"); // if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) { if (bs->lastkilledby == bs->playernum) return qfalse; BotAI_BotInitialChat(bs, "death_teammate", name, NULL); bs->chatto = CHAT_TEAM; } else { //teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qtrue; } // if (bs->botdeathtype == MOD_WATER) BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_SLIME) BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_LAVA) BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_FALLING) BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL); else if (bs->botsuicide || //all other suicides by own weapon bs->botdeathtype == MOD_CRUSH || bs->botdeathtype == MOD_SUICIDE || bs->botdeathtype == MOD_TARGET_LASER || bs->botdeathtype == MOD_TRIGGER_HURT || bs->botdeathtype == MOD_UNKNOWN) BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_TELEFRAG) BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); else if (bs->botdeathtype == MOD_KAMIKAZE && BotNumInitialChats(bs->cs, "death_kamikaze")) BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL); else { if ((bs->botdeathtype == MOD_GAUNTLET || bs->botdeathtype == MOD_RAILGUN || bs->botdeathtype == MOD_BFG || bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) { if (bs->botdeathtype == MOD_GAUNTLET) BotAI_BotInitialChat(bs, "death_gauntlet", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); else if (bs->botdeathtype == MOD_RAILGUN) BotAI_BotInitialChat(bs, "death_rail", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); else BotAI_BotInitialChat(bs, "death_bfg", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } //choose between insult and praise else if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { BotAI_BotInitialChat(bs, "death_insult", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } else { BotAI_BotInitialChat(bs, "death_praise", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } } bs->chatto = CHAT_ALL; } bs->lastchat_time = FloatTime(); return qtrue; }