void CG_Respawn( void ) { // no error decay on player movement cg.thisFrameTeleport = qtrue; // display weapons available cg.weaponSelectTime = cg.time; // select the weapon the server says we are using cg.weaponSelect = cg.snap->ps.weaponId; // Reset the low health blur CG_GetLowHealthPhase(1, 1.0f); ChatBox_CloseChat(); trap_Cvar_Set( "cflag", "" ); }
static void CG_ServerCommand( void ) { const char *cmd; char text[MAX_NOTIFICATION_CHARS]; // extra bytes for name qboolean IRCG = qfalse; cmd = CG_Argv(0); if ( !cmd[0] ) { // server claimed the command return; } // Jedi Knight Galaxies // Check the crossover if ( uiImports->HandleServerCommand( cmd ) ) return; if (!strcmp(cmd, "svr")) { // Server redirect CG_ServerRedirect(); return; } if (!strcmp(cmd, "cin")) { Cin_ProcessCinematic_f(); return; } if (!strcmp(cmd, "cinb")) { Cin_ProcessCinematicBinary_f(); return; } if (!strcmp(cmd, "cb")) { CinBuild_Cmd_f(); return; } if (!strcmp(cmd, "cbb")) { Cmd_CBB_f(); return; } if (!strcmp(cmd, "dc")) { cg.deathcamFadeStart = cg.time; cg.deathcamTime = atoi(_Cmd_Argv(1)); cg.deathcamRadius = atoi(_Cmd_Argv(2)); VectorSet(cg.deathcamCenter, atof(_Cmd_Argv(3)),atof(_Cmd_Argv(4)),atof(_Cmd_Argv(5))); ChatBox_CloseChat(); return; } if (!strcmp(cmd, "dcr")) { cg.deathcamFadeStart = 0; cg.deathcamTime = 0; cg.deathcamRadius = 0; VectorSet(cg.deathcamCenter, 0, 0, 0); return; } // Forced weapon change if (!strcmp(cmd, "chw")) { cg.weaponSelect = atoi(CG_Argv(1)); return; } if (!strcmp(cmd, "clearinv")) { cg.playerInventory->clear(); return; } if ( !strcmp( cmd, "spc" ) ) { trap->Cvar_Set("ui_myteam", "3"); trap->OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL return; } if ( !strcmp( cmd, "nfr" ) ) { //"nfr" == "new force rank" (want a short string) int doMenu = 0; int setTeam = 0; int newRank = 0; if (trap->Cmd_Argc() < 3) { #ifdef _DEBUG Com_Printf("WARNING: Invalid newForceRank string\n"); #endif return; } newRank = atoi(CG_Argv(1)); doMenu = atoi(CG_Argv(2)); setTeam = atoi(CG_Argv(3)); trap->Cvar_Set("ui_rankChange", va("%i", newRank)); trap->Cvar_Set("ui_myteam", va("%i", setTeam)); if (!( trap->Key_GetCatcher() & KEYCATCH_UI ) && doMenu) { trap->OpenUIMenu(UIMENU_PLAYERCONFIG); } return; } if ( !strcmp( cmd, "kg2" ) ) { //Kill a ghoul2 instance in this slot. //If it has been occupied since this message was sent somehow, the worst that can (should) happen //is the instance will have to reinit with its current info. int indexNum = 0; int argNum = trap->Cmd_Argc(); int i = 1; if (argNum < 1) { return; } while (i < argNum) { indexNum = atoi(CG_Argv(i)); if (cg_entities[indexNum].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2)) { if (indexNum < MAX_CLIENTS) { //You try to do very bad thing! #ifdef _DEBUG Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n"); #endif return; } CG_KillCEntityG2(indexNum); } i++; } return; } if (!strcmp(cmd, "kls")) { //kill looping sounds int indexNum = 0; int argNum = trap->Cmd_Argc(); centity_t *clent = NULL; centity_t *trackerent = NULL; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum != -1) { clent = &cg_entities[indexNum]; } if (argNum >= 2) { indexNum = atoi(CG_Argv(2)); if (indexNum != -1) { trackerent = &cg_entities[indexNum]; } } if (clent) { CG_S_StopLoopingSound(clent->currentState.number, -1); } if (trackerent) { CG_S_StopLoopingSound(trackerent->currentState.number, -1); } return; } //eezstreet add if ( !strcmp (cmd, "aciset") ) { int number = atoi(CG_Argv(1)); cg.weaponSelect = number; return; } if ( !strcmp (cmd, "ieq") ) { if ( trap->Cmd_Argc() == 3 ) { int newItem = atoi (CG_Argv (1)); int oldItem = atoi (CG_Argv (2)); (*cg.playerInventory)[newItem].equipped = true; if (oldItem != -1) { (*cg.playerInventory)[oldItem].equipped = false; } uiImports->InventoryNotify( INVENTORYNOTIFY_UPDATE ); } return; } if ( !strcmp (cmd, "iueq") ) { if ( trap->Cmd_Argc() == 2 ) { int slot = atoi (CG_Argv (1)); (*cg.playerInventory)[slot].equipped = false; uiImports->InventoryNotify( INVENTORYNOTIFY_UPDATE ); } return; } if ( !strcmp (cmd, "inventory_update") ) { cg.predictedPlayerState.credits = atoi(CG_Argv(1)); uiImports->InventoryNotify (INVENTORYNOTIFY_UPDATE); return; } if(!strcmp(cmd, "frcaci")) { // Force ACI JKG_CG_FillACISlot(atoi(CG_Argv(0)), atoi(CG_Argv(1))); return; } if (!strcmp(cmd, "ircg")) { //this means param 2 is the body index and we want to copy to bodyqueue on it IRCG = qtrue; } if (!strcmp(cmd, "rcg") || IRCG) { //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably) int indexNum = 0; int argNum = trap->Cmd_Argc(); centity_t *clent; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum < 0 || indexNum >= MAX_CLIENTS) { assert(0); return; } clent = &cg_entities[indexNum]; //assert(clent->ghoul2); if (!clent->ghoul2) { //this can happen while connecting as a client return; } #ifdef _DEBUG if (!trap->G2_HaveWeGhoul2Models(clent->ghoul2)) { assert(!"Tried to reset state on a bad instance. Crash is inevitable."); } #endif if (IRCG) { int bodyIndex = 0; int weaponIndex = 0; int weaponVariation = 0; int side = 0; centity_t *body; assert(argNum >= 4); bodyIndex = atoi(CG_Argv(2)); weaponIndex = atoi(CG_Argv(3)); weaponVariation = atoi (CG_Argv (4)); side = atoi(CG_Argv(5)); body = &cg_entities[bodyIndex]; if (side) { body->teamPowerType = qtrue; //light side } else { body->teamPowerType = qfalse; //dark side } CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex, weaponVariation); } //reattach any missing limbs if (clent->torsoBolt) { CG_ReattachLimb(clent); } //make sure ragdoll state is reset if (clent->isRagging) { clent->isRagging = qfalse; trap->G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll. } //clear all the decals as well trap->G2API_ClearSkinGore(clent->ghoul2); clent->weapon = 0; clent->ghoul2weapon = NULL; //force a weapon reinit return; } if ( !strcmp( cmd, "cp" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cps" ) ) { char strEd[MAX_STRINGED_SV_STRING]; char *x = (char *)CG_Argv(1); if (x[0] == '@') { x++; } trap->SE_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cs" ) ) { CG_ConfigStringModified(); return; } // Warzone Tickets... if ( !strcmp( cmd, "tkt" ) ) { //CG_Printf("CG_Argv(0) = %s. CG_Argv(1) = %s. CG_Argv(2) = %s. CG_Argv(3) = %s.\n", CG_Argv(0), CG_Argv(1), CG_Argv(2), CG_Argv(3)); cgs.redtickets = atoi(CG_Argv(1)); cgs.bluetickets = atoi(CG_Argv(2)); return; } if ( !strcmp( cmd, "print" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); trap->Print( "%s", strEd ); return; } if ( !strcmp( cmd, "chat" ) ) { if ( !cg_teamChatsOnly.integer ) { trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(2), sizeof (text) ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text, atoi(CG_Argv(1))); trap->Print( "*%s\n", text ); } return; } if ( !strcmp( cmd, "tchat" ) ) { trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(2), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text, atoi(CG_Argv(1))); trap->Print( "*%s\n", text ); return; } //chat with location, possibly localized. if ( !strcmp( cmd, "lchat" ) ) { if ( !cg_teamChatsOnly.integer ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; int fadeLevel; if (trap->Cmd_Argc() < 4) { return; } fadeLevel = atoi(CG_Argv(1)); strcpy(name, CG_Argv(2)); strcpy(loc, CG_Argv(3)); strcpy(color, CG_Argv(4)); strcpy(message, CG_Argv(5)); if (loc[0] == '@') { //get localized text trap->SE_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text, fadeLevel); trap->Print( "*%s\n", text ); } return; } if ( !strcmp( cmd, "ltchat" ) ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; int fadeLevel; if (trap->Cmd_Argc() < 4) { return; } fadeLevel = atoi(CG_Argv(1)); strcpy(name, CG_Argv(2)); strcpy(loc, CG_Argv(3)); strcpy(color, CG_Argv(4)); strcpy(message, CG_Argv(5)); if (loc[0] == '@') { //get localized text trap->SE_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text, fadeLevel); trap->Print( "*%s\n", text ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } if ( !strcmp( cmd, "fmrefresh" ) ) { JKG_FireModeUpdate(); return; } //[OverflowProtection] //this command was vulnerable to buffer overflow and could cause problems due to not properly returning //after processing the command. if ( !strcmp( cmd, "remapShader" ) ) { if ( trap->Cmd_Argc() == 4 ) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz( shader1, CG_Argv( 1 ), sizeof( shader1 ) ); Q_strncpyz( shader2, CG_Argv( 2 ), sizeof( shader2 ) ); trap->R_RemapShader( shader1, shader2, CG_Argv( 3 ) ); return; } return; } //[/OverflowProtection] // loaddeferred can be both a servercmd and a consolecmd if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } // Team Party List if ( !strcmp( cmd, "tpl" )) { int i, iID, iLen; for ( i = 0, iLen = (( trap->Cmd_Argc() - 1 ) / 5 ); i < iLen; i++ ) { iID = atoi( CG_Argv( i * 5 + 1 )); cgs.partyList[iID].id = atoi( CG_Argv( i * 5 + 2 )); cgs.partyList[iID].classId = atoi( CG_Argv( i * 5 + 3 )); cgs.partyList[iID].time = atoi( CG_Argv( i * 5 + 4 )); Q_strncpyz( cgs.partyList[iID].message, ( char * ) CG_Argv( i * 5 + 5 ), sizeof( cgs.partyList[iID].message )); if ( cgs.partyList[iID].time > cgs.partyListTime ) { cgs.partyListTime = cgs.partyList[iID].time; } } /* Notify UI */ uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESEEKERS ); return; } // Team Party Invites if ( !strcmp( cmd, "tpi" )) { /* Can't do this with an active party o.o */ cgs.party.active = 0; /* Scan the incoming string into the party struct */ sscanf( CG_Argv( 1 ), "%i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", &cgs.party.invites[0].id, &cgs.party.invites[0].leaderId, &cgs.party.invites[0].memberCount, &cgs.party.invites[1].id, &cgs.party.invites[1].leaderId, &cgs.party.invites[1].memberCount, &cgs.party.invites[2].id, &cgs.party.invites[2].leaderId, &cgs.party.invites[2].memberCount, &cgs.party.invites[3].id, &cgs.party.invites[3].leaderId, &cgs.party.invites[3].memberCount, &cgs.party.invites[4].id, &cgs.party.invites[4].leaderId, &cgs.party.invites[4].memberCount ); /* Win cake */ /* Notify UI */ uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESTATE ); return; } // Team Party Update if ( !strcmp( cmd, "tpu" )) { int i; /* Set the party status to active */ cgs.party.active = 1; /* Scan the incoming string into the party struct */ sscanf( CG_Argv( 1 ), "%i %i %i %i %i %i %i %i %i %i %i", &cgs.party.number, &cgs.party.members[0].id, &cgs.party.members[0].classId, &cgs.party.members[1].id, &cgs.party.members[1].classId, &cgs.party.members[2].id, &cgs.party.members[2].classId, &cgs.party.members[3].id, &cgs.party.members[3].classId, &cgs.party.members[4].id, &cgs.party.members[4].classId ); /* Parse the members and fix the status and ID's! */ for ( i = 0; i < 5; i++ ) { if ( cgs.party.members[i].id < 0 ) { cgs.party.members[i].id = abs( cgs.party.members[i].id + 1 ); cgs.party.members[i].status = -1; } else { cgs.party.members[i].status = 0; } } /* Set the party leader status accordingly */ cgs.party.members[0].status = 1; /* Notify UI */ uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESTATE ); return; } if( !strcmp( cmd, "pInv" )) { BG_ReceivedItemPacket(BG_ItemPacketFromName(CG_Argv(1))); uiImports->ItemsUpdated(); return; } if (!strcmp(cmd, "pTrade")) { BG_ReceivedTradePacket(BG_TradePacketFromName(CG_Argv(1))); uiImports->ItemsUpdated(); return; } // UQ1: Use an event!!!! // eez: Again, this is only getting sent to one client, so no go if( !strcmp( cmd, "hitmarker") ) { // All this does is make a hitmarker display. Nothing too fancy. trap->S_StartSound(NULL, cg.clientNum, CHAN_AUTO, cgs.media.hitmarkerSound); cg.hitmarkerLastTime = cg.time + 1000; return; } if( !strcmp( cmd, "notify") ) { // add a notification to the display CG_Notifications_Add((char *)CG_Argv(2), qfalse); // first arg is ignored. it's supposed to specify the type of message but it's unused. return; } if (!strcmp(cmd, "apc")) { // Ammo price check response uiImports->InventoryPriceCheckResult(atoi(CG_Argv(1)), atoi(CG_Argv(2))); return; } if (!strcmp(cmd, "cbi")) { // Client bought item char* playerName = va("%s", CG_Argv(2)); for (int i = 3; i < trap->Cmd_Argc(); i++) { playerName = va("%s %s", playerName, CG_Argv(i)); } JKG_ClientBoughtItem(playerName, atoi(CG_Argv(1))); return; } //eezstreet end trap->Print( "Unknown client game command: %s\n", cmd ); }