// We check here for mouse movement; if there is any, show the mouse and reset // the watchdog timer. void YabauseGL::mouseMoveEvent(QMouseEvent * event) { CheckAndRestoreMouseCursor(); QGLWidget::mouseMoveEvent(event); }
// We check here for mouse movement; if there is any, show the mouse and reset // the watchdog timer. void GLWidget::mouseMoveEvent(QMouseEvent * /*event*/) { CheckAndRestoreMouseCursor(); }