void AudioNodeStream::DecrementActiveInputCount() { MOZ_ASSERT(mActiveInputCount > 0); --mActiveInputCount; CheckForInactive(); }
virtual void Run() override { auto ns = static_cast<AudioNodeStream*>(mStream); ns->CheckForInactive(); }
// The MediaStreamGraph guarantees that this is actually one block, for // AudioNodeStreams. void AudioNodeStream::ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) { uint16_t outputCount = mLastChunks.Length(); MOZ_ASSERT(outputCount == std::max(uint16_t(1), mEngine->OutputCount())); if (!mIsActive) { // mLastChunks are already null. #ifdef DEBUG for (const auto& chunk : mLastChunks) { MOZ_ASSERT(chunk.IsNull()); } #endif } else if (InMutedCycle()) { mInputChunks.Clear(); for (uint16_t i = 0; i < outputCount; ++i) { mLastChunks[i].SetNull(WEBAUDIO_BLOCK_SIZE); } } else { // We need to generate at least one input uint16_t maxInputs = std::max(uint16_t(1), mEngine->InputCount()); mInputChunks.SetLength(maxInputs); for (uint16_t i = 0; i < maxInputs; ++i) { ObtainInputBlock(mInputChunks[i], i); } bool finished = false; if (mPassThrough) { MOZ_ASSERT(outputCount == 1, "For now, we only support nodes that have one output port"); mLastChunks[0] = mInputChunks[0]; } else { if (maxInputs <= 1 && outputCount <= 1) { mEngine->ProcessBlock(this, aFrom, mInputChunks[0], &mLastChunks[0], &finished); } else { mEngine->ProcessBlocksOnPorts(this, mInputChunks, mLastChunks, &finished); } } for (uint16_t i = 0; i < outputCount; ++i) { NS_ASSERTION(mLastChunks[i].GetDuration() == WEBAUDIO_BLOCK_SIZE, "Invalid WebAudio chunk size"); } if (finished) { mMarkAsFinishedAfterThisBlock = true; CheckForInactive(); } if (mDisabledTrackIDs.Contains(static_cast<TrackID>(AUDIO_TRACK))) { for (uint32_t i = 0; i < outputCount; ++i) { mLastChunks[i].SetNull(WEBAUDIO_BLOCK_SIZE); } } } if (!mFinished) { // Don't output anything while finished if (mFlags & EXTERNAL_OUTPUT) { AdvanceOutputSegment(); } if (mMarkAsFinishedAfterThisBlock && (aFlags & ALLOW_FINISH)) { // This stream was finished the last time that we looked at it, and all // of the depending streams have finished their output as well, so now // it's time to mark this stream as finished. if (mFlags & EXTERNAL_OUTPUT) { FinishOutput(); } FinishOnGraphThread(); } } }