// // IdentifyVersion // static std::string IdentifyVersion (std::string custwad) { std::string titlestring = "Public DOOM - "; if(!CheckIWAD (custwad, titlestring)) Printf (PRINT_HIGH, "Game mode indeterminate, no standard wad found.\n"); Printf (PRINT_HIGH, "%s\n", titlestring.c_str()); return titlestring; }
// // IdentifyVersion // static std::string IdentifyVersion (std::string custwad) { std::string titlestring = "Public DOOM - "; if (clientside) { Printf(PRINT_HIGH, "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\37\n"); if (!CheckIWAD(custwad, titlestring)) Printf_Bold("Game mode indeterminate, no standard wad found.\n\n"); else Printf_Bold("%s\n\n", titlestring.c_str()); } else { if (!CheckIWAD (custwad, titlestring)) Printf (PRINT_HIGH, "Game mode indeterminate, no standard wad found.\n"); Printf (PRINT_HIGH, "%s\n", titlestring.c_str()); } return titlestring; }
static void IdentifyVersion(void) { char *iwad = FindIWADFile(); if (iwad && *iwad) { CheckIWAD(iwad, &gamemode, &haswolflevels); D_AddFile(iwad,source_iwad); free(iwad); } else { I_Error("IdentifyVersion: IWAD not found."); } }
static EIWADType IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad) { WadStuff wads[countof(IWADNames)]; size_t foundwads[NUM_IWAD_TYPES] = { 0 }; const char *iwadparm = Args->CheckValue ("-iwad"); size_t numwads; int pickwad; size_t i; bool iwadparmfound = false; FString custwad; if (iwadparm == NULL && iwad != NULL && *iwad != 0) { iwadparm = iwad; } if (iwadparm) { custwad = iwadparm; FixPathSeperator (custwad); if (CheckIWAD (custwad, wads)) { // -iwad parameter was a directory iwadparm = NULL; } else { DefaultExtension (custwad, ".wad"); iwadparm = custwad; IWADNames[0] = iwadparm; CheckIWAD ("", wads); } } if (iwadparm == NULL || wads[0].Path.IsEmpty()) { if (GameConfig->SetSection ("IWADSearch.Directories")) { const char *key; const char *value; while (GameConfig->NextInSection (key, value)) { if (stricmp (key, "Path") == 0) { FString nice = NicePath(value); FixPathSeperator(nice); CheckIWAD(nice, wads); } } } #ifdef _WIN32 FString steam_path = I_GetSteamPath(); if (steam_path.IsNotEmpty()) { static const char *const steam_dirs[] = { "doom 2/base", "final doom/base", "heretic shadow of the serpent riders/base", "hexen/base", "hexen deathkings of the dark citadel/base", "ultimate doom/base" }; steam_path += "/SteamApps/common/"; for (i = 0; i < countof(steam_dirs); ++i) { CheckIWAD (steam_path + steam_dirs[i], wads); } } #endif } if (iwadparm != NULL && !wads[0].Path.IsEmpty()) { iwadparmfound = true; } for (i = numwads = 0; i < countof(IWADNames); i++) { if (!wads[i].Path.IsEmpty()) { if (i != numwads) { wads[numwads] = wads[i]; } foundwads[wads[numwads].Type] = numwads + 1; numwads++; } } if (foundwads[IWAD_HexenDK] && !foundwads[IWAD_Hexen]) { // Cannot play Hexen DK without Hexen size_t kill = foundwads[IWAD_HexenDK]; for (i = kill; i < numwads; ++i) { wads[i - 1] = wads[i]; } numwads--; foundwads[IWAD_HexenDK] = 0; for (i = 0; i < NUM_IWAD_TYPES; ++i) { if (foundwads[i] > kill) { foundwads[i]--; } } } if (numwads == 0) // [BB] Skulltag uses Rivecoder's IWAD setup screen now (only available under Windows). #ifdef _WIN32 throw CNoIWADError(); // [RC] #else { I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n" "Did you install "GAMENAME" properly? You can do either of the following:\n" "\n" "1. Place one or more of these wads in the same directory as "GAMENAME".\n" "2. Edit your "GAMENAMELOWERCASE"-username.ini and add the directories of your iwads\n" "to the list beneath [IWADSearch.Directories]"); } #endif pickwad = 0; if (!iwadparmfound && numwads > 1) { int defiwad = 0; // Locate the user's prefered IWAD, if it was found. if (defaultiwad[0] != '\0') { for (i = 0; i < numwads; ++i) { FString basename = ExtractFileBase (wads[i].Path); if (stricmp (basename, defaultiwad) == 0) { defiwad = (int)i; break; } } } pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad); if (pickwad >= 0) { // The newly selected IWAD becomes the new default FString basename = ExtractFileBase (wads[pickwad].Path); defaultiwad = basename; } } if (pickwad < 0) exit (0); // zdoom.pk3 must always be the first file loaded and the IWAD second. D_AddFile (wadfiles, zdoom_wad); if (wads[pickwad].Type == IWAD_HexenDK) { // load hexen.wad before loading hexdd.wad D_AddFile (wadfiles, wads[foundwads[IWAD_Hexen]-1].Path); } D_AddFile (wadfiles, wads[pickwad].Path); if (wads[pickwad].Type == IWAD_Strife) { // Try to load voices.wad along with strife1.wad long lastslash = wads[pickwad].Path.LastIndexOf ('/'); FString path; if (lastslash == -1) { path = "";// wads[pickwad].Path; } else { path = FString (wads[pickwad].Path.GetChars(), lastslash + 1); } path += "voices.wad"; D_AddFile (wadfiles, path); } return wads[pickwad].Type; }
bool D_DoesDirectoryHaveIWADs( const char *pszPath ) { WadStuff wads[countof( IWADNames )]; return ( CheckIWAD( pszPath, wads ) > 0 ); }
static void IdentifyVersion (void) { int i; //jff 3/24/98 index of args on commandline struct stat sbuf; //jff 3/24/98 used to test save path for existence char *iwad; // set save path to -save parm or current dir //jff 3/27/98 default to current dir //V.Aguilar (5/30/99): In LiNUX, default to $HOME/.lxdoom { // CPhipps - use DOOMSAVEDIR if defined char* p = getenv("DOOMSAVEDIR"); if (p != NULL) if (strlen(p) > PATH_MAX-12) p = NULL; strcpy(basesavegame,(p == NULL) ? I_DoomExeDir() : p); } if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present { if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir { strcpy(basesavegame,myargv[i+1]); //jff 3/24/98 use that for savegame NormalizeSlashes(basesavegame); //jff 9/22/98 fix c:\ not working } //jff 9/3/98 use logical output routine else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame); } // locate the IWAD and determine game mode from it iwad = FindIWADFile(); #if (defined(GL_DOOM) && defined(_DEBUG)) // proff 11/99: used for debugging { FILE *f; f=fopen("levelinfo.txt","w"); if (f) { fprintf(f,"%s\n",iwad); fclose(f); } } #endif if (iwad && *iwad) { //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found CheckIWAD(iwad,&gamemode,&haswolflevels); /* jff 8/23/98 set gamemission global appropriately in all cases * cphipps 12/1999 - no version output here, leave that to the caller */ switch(gamemode) { case retail: case registered: case shareware: gamemission = doom; break; case commercial: i = strlen(iwad); gamemission = doom2; if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10)) language=french; else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7)) gamemission = pack_tnt; else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12)) gamemission = pack_plut; break; default: gamemission = none; break; } if (gamemode == indetermined) //jff 9/3/98 use logical output routine lprintf(LO_WARN,"Unknown Game Version, may not work\n"); D_AddFile(iwad,source_iwad); free(iwad); } else I_Error("IdentifyVersion: IWAD not found\n" "prboom requires a doom data (\"IWAD\") file to use.\n" "please install one, either freedoom or a package built\n" "using game-data-packager.\n" ); }
int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad) { TArray<WadStuff> wads; TArray<size_t> foundwads; const char *iwadparm = Args->CheckValue ("-iwad"); size_t numwads; int pickwad; size_t i; bool iwadparmfound = false; FString custwad; ParseIWadInfos(zdoom_wad); wads.Resize(mIWadNames.Size()); foundwads.Resize(mIWads.Size()); memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0])); if (iwadparm == NULL && iwad != NULL && *iwad != 0) { iwadparm = iwad; } if (iwadparm) { custwad = iwadparm; FixPathSeperator (custwad); if (CheckIWAD (custwad, &wads[0])) { // -iwad parameter was a directory iwadparm = NULL; } else { DefaultExtension (custwad, ".wad"); iwadparm = custwad; mIWadNames[0] = custwad; CheckIWAD ("", &wads[0]); } } if (iwadparm == NULL || wads[0].Path.IsEmpty() || mIWads[wads[0].Type].Required.IsNotEmpty()) { if (GameConfig->SetSection ("IWADSearch.Directories")) { const char *key; const char *value; while (GameConfig->NextInSection (key, value)) { if (stricmp (key, "Path") == 0) { FString nice = NicePath(value); FixPathSeperator(nice); CheckIWAD(nice, &wads[0]); } } } #ifdef _WIN32 FString steam_path = I_GetSteamPath(); if (steam_path.IsNotEmpty()) { static const char *const steam_dirs[] = { "doom 2/base", "final doom/base", "heretic shadow of the serpent riders/base", "hexen/base", "hexen deathkings of the dark citadel/base", "ultimate doom/base", "DOOM 3 BFG Edition/base/wads" }; steam_path += "/SteamApps/common/"; for (i = 0; i < countof(steam_dirs); ++i) { CheckIWAD (steam_path + steam_dirs[i], &wads[0]); } } #endif } if (iwadparm != NULL && !wads[0].Path.IsEmpty()) { iwadparmfound = true; } for (i = numwads = 0; i < mIWadNames.Size(); i++) { if (!wads[i].Path.IsEmpty()) { if (i != numwads) { wads[numwads] = wads[i]; } foundwads[wads[numwads].Type] = numwads + 1; numwads++; } } for (unsigned i=0; i<mIWads.Size(); i++) { if (mIWads[i].Required.IsNotEmpty() && foundwads[i]) { bool found = false; // needs to be loaded with another IWAD (HexenDK) for (unsigned j=0; j<mIWads.Size(); j++) { if (!mIWads[i].Required.Compare(mIWads[j].Name)) { if (foundwads[j]) { found = true; mIWads[i].preload = j; } break; } } // The required WAD is not there so this one can't be used and must be deleted from the list if (!found) { size_t kill = foundwads[i]; for (size_t j = kill; j < numwads; ++j) { wads[j - 1] = wads[j]; } numwads--; foundwads[i] = 0; for (unsigned j = 0; j < foundwads.Size(); ++j) { if (foundwads[j] > kill) { foundwads[j]--; } } } } } if (numwads == 0) { I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n" "Did you install ZDoom properly? You can do either of the following:\n" "\n" "1. Place one or more of these wads in the same directory as ZDoom.\n" "2. Edit your zdoom-username.ini and add the directories of your iwads\n" "to the list beneath [IWADSearch.Directories]"); } pickwad = 0; if ((!iwadparmfound && numwads > 1) || I_ForcePickIWAD()) { int defiwad = 0; // Locate the user's prefered IWAD, if it was found. if (defaultiwad[0] != '\0') { for (i = 0; i < numwads; ++i) { FString basename = ExtractFileBase (wads[i].Path); if (stricmp (basename, defaultiwad) == 0) { defiwad = (int)i; break; } } } pickwad = I_PickIWad (&wads[0], (int)numwads, queryiwad, defiwad); if (pickwad >= 0) { // The newly selected IWAD becomes the new default FString basename = ExtractFileBase (wads[pickwad].Path); defaultiwad = basename; } } if (pickwad < 0) exit (0); // zdoom.pk3 must always be the first file loaded and the IWAD second. wadfiles.Clear(); D_AddFile (wadfiles, zdoom_wad); if (mIWads[wads[pickwad].Type].preload >= 0) { D_AddFile (wadfiles, wads[foundwads[mIWads[wads[pickwad].Type].preload]-1].Path); } D_AddFile (wadfiles, wads[pickwad].Path); for (unsigned i=0; i < mIWads[wads[pickwad].Type].Load.Size(); i++) { long lastslash = wads[pickwad].Path.LastIndexOf ('/'); FString path; if (lastslash == -1) { path = "";// wads[pickwad].Path; } else { path = FString (wads[pickwad].Path.GetChars(), lastslash + 1); } path += mIWads[wads[pickwad].Type].Load[i]; D_AddFile (wadfiles, path); } return wads[pickwad].Type; }
static bool IdentifyVersion (void) { int i; //jff 3/24/98 index of args on commandline struct stat sbuf; //jff 3/24/98 used to test save path for existence char *iwad = NULL; // set save path to -save parm or current dir strcpy(basesavegame,I_DoomExeDir()); lprintf(LO_ALWAYS, "IdentifyVersion: basesavegame: %s\n", basesavegame); #ifndef __CELLOS_LV2__ if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present { if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir { strcpy(basesavegame,myargv[i+1]); //jff 3/24/98 use that for savegame NormalizeSlashes(basesavegame); //jff 9/22/98 fix c:\ not working } //jff 9/3/98 use logical output routine else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame); } #endif // locate the IWAD and determine game mode from it iwad = FindIWADFile(); lprintf(LO_ALWAYS, "iwad: %s\n", iwad); if (iwad && *iwad) { //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found if (!CheckIWAD(iwad,&gamemode,&haswolflevels)) return false; /* jff 8/23/98 set gamemission global appropriately in all cases * cphipps 12/1999 - no version output here, leave that to the caller */ switch(gamemode) { case retail: case registered: case shareware: gamemission = doom; break; case commercial: i = strlen(iwad); gamemission = doom2; if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10)) language=french; else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7)) gamemission = pack_tnt; else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12)) gamemission = pack_plut; break; default: gamemission = none; break; } if (gamemode == indetermined) //jff 9/3/98 use logical output routine lprintf(LO_WARN,"Unknown Game Version, may not work\n"); D_AddFile(iwad,source_iwad); free(iwad); } else return I_Error("IdentifyVersion: IWAD not found\n"); return true; }