void CScore::Mouse (int button, int state, int x, int y) { TWidget* clicked = ClickGUI(state, x, y); if (state == 0) { if (clicked == textbutton) State::manager.RequestEnterState (GameTypeSelect); } }
void CEvent::Mouse (int button, int state, int x, int y) { if (state != 1) return; TWidget* clicked = ClickGUI(x, y); if(clicked == textbuttons[0]) { if (ready < 1) StartRace (); } else if(clicked == textbuttons[1] || clicked == textbuttons[2]) State::manager.RequestEnterState (EventSelect); }
void CNewPlayer::Mouse(int button, int state, int x, int y) { if (state == 1) { TWidget* clicked = ClickGUI(x, y); if (clicked == textbuttons[0]) State::manager.RequestEnterState(Regist); else if (clicked == textbuttons[1]) QuitAndAddPlayer(); } }
void CGameConfig::Mouse (int button, int state, int x, int y) { if (state == 1) { TWidget* focussed = ClickGUI(x, y); if (focussed == textbuttons[0]) State::manager.RequestEnterState (*State::manager.PreviousState()); else if (focussed == textbuttons[1]) SetConfig (); } }
void CEventSelect::Mouse(int button, int state, int x, int y) { if (state == 1) { TWidget* clicked = ClickGUI(x, y); if (textbuttons[0] == clicked) { if (Events.IsUnlocked(event->GetValue(), cup->GetValue())) EnterEvent(); } else if (textbuttons[1] == clicked) State::manager.RequestEnterState(GameTypeSelect); } }
void CRegist::Mouse (int button, int state, int x, int y) { if (state == 1) { TWidget* focussed = ClickGUI(x, y); if(focussed == textbuttons[0]) QuitRegistration (); else if(focussed == textbuttons[1]) { g_game.player_id = player->GetValue(); State::manager.RequestEnterState (NewPlayer); } } }
void CRaceSelect::Mouse (int button, int state, int x, int y) { TWidget *focused = ClickGUI(state, x, y); if (state == 0) { if (textbuttons[0]->focussed()) SetRaceConditions (); else if (textbuttons[1]->focussed()) State::manager.RequestEnterState (GameTypeSelect); if (random_btn->focussed()) { mirror->SetValue(IRandom (0, 1)); light->SetValue(IRandom (0, 3)); snow->SetValue(IRandom (0, 3)); wind->SetValue(IRandom (0, 3)); } //UpdateInfo (); if (focused) focused->focus = false; } }