Exemple #1
0
void LevelUpData(void)
{
	characterData.statPointsToSpend += STAT_POINTS_PER_LEVEL;
	++characterData.level;
	characterData.xpForNextLevel += ComputeXPForNextLevel(characterData.level);
	characterData.stats.maxHealth = ComputePlayerHealth(characterData.level);
	if(characterData.stats.maxHealth > 9999)
		characterData.stats.maxHealth = 9999;
	characterData.stats.currentHealth = characterData.stats.maxHealth;
	UpdateCharacterLevel();
	UpdateCharacterHealth();	
}
Exemple #2
0
void InitializeCharacter(void)
{
	characterData.xp = 0;
	characterData.level = 1;
	characterData.gold = 0;
	characterData.escapes = 0;
	characterData.xpForNextLevel = ComputeXPForNextLevel(1);
	characterData.stats.maxHealth = ComputePlayerHealth(1);
	characterData.stats.currentHealth = characterData.stats.maxHealth;
	characterData.stats.strength = 1;
	characterData.stats.magic = 1;
	characterData.stats.defense = 1;
	characterData.stats.magicDefense = 1;
	statPointsToSpend = 0;

	UpdateCharacterLevel();
	UpdateCharacterHealth();
}