void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
  if (SConfig::GetInstance().m_bt_passthrough_enabled)
    return;
  bool was_unpaused = Core::PauseAndLock(true);
  ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1,
                 !GetUsbPointer()
                      ->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)
                      ->IsConnected());
  Core::PauseAndLock(false, was_unpaused);
}
Exemple #2
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void CFrame::OnKeyDown(wxKeyEvent& event)
{
	if(Core::GetState() != Core::CORE_UNINITIALIZED &&
			(RendererHasFocus() || g_TASInputDlg->HasFocus()))
	{
		int WiimoteId = -1;
		// Toggle fullscreen
		if (IsHotkey(event, HK_FULLSCREEN))
			DoFullscreen(!RendererIsFullscreen());
		// Send Debugger keys to CodeWindow
		else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
 			event.Skip();
		// Pause and Unpause
		else if (IsHotkey(event, HK_PLAY_PAUSE))
			DoPause();
		// Stop
		else if (IsHotkey(event, HK_STOP))
			DoStop();
		// Screenshot hotkey
		else if (IsHotkey(event, HK_SCREENSHOT))
			Core::SaveScreenShot();
		// Wiimote connect and disconnect hotkeys
		else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
			WiimoteId = 0;
		else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
			WiimoteId = 1;
		else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
			WiimoteId = 2;
		else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
			WiimoteId = 3;
		// State save and state load hotkeys
		/*else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
		{
			int slot_number = event.GetKeyCode() - WXK_F1 + 1;
			if (event.GetModifiers() == wxMOD_NONE)
				State::Load(slot_number);
			else if (event.GetModifiers() == wxMOD_SHIFT)
				State::Save(slot_number);
			else
				event.Skip();
		}*/
		else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
			State::LoadLastSaved();
		else if (event.GetKeyCode() == WXK_F12)
		{
			if (event.GetModifiers() == wxMOD_NONE)
				State::UndoSaveState();
			else if (event.GetModifiers() == wxMOD_SHIFT)
				State::UndoLoadState();
			else
				event.Skip();
		}
		else
		{
			unsigned int i = NUM_HOTKEYS;
			if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || g_TASInputDlg->HasFocus())
			{
				for (i = 0; i < NUM_HOTKEYS; i++)
				{
					if (IsHotkey(event, i))
					{
						int cmd = GetCmdForHotkey(i);
						if (cmd >= 0)
						{ 
							wxCommandEvent evt(wxEVT_COMMAND_MENU_SELECTED, cmd);
							wxMenuItem *item = GetMenuBar()->FindItem(cmd);
							if (item && item->IsCheckable())
							{
								item->wxMenuItemBase::Toggle();
								evt.SetInt(item->IsChecked());
							}
							GetEventHandler()->AddPendingEvent(evt);
							break;
						}
					}
				}
			}
			// On OS X, we claim all keyboard events while
			// emulation is running to avoid wxWidgets sounding
			// the system beep for unhandled key events when
			// receiving pad/wiimote keypresses which take an
			// entirely different path through the HID subsystem.
#ifndef __APPLE__
			// On other platforms, we leave the key event alone
			// so it can be passed on to the windowing system.
			if (i == NUM_HOTKEYS)
				event.Skip();
#endif
		}

		// Actually perform the wiimote connection or disconnection
		if (WiimoteId >= 0)
		{
			bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
			ConnectWiimote(WiimoteId, connect);
		}

		// Send the OSD hotkeys to the video backend
		if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
		{
#ifdef _WIN32
			PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
			X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
#endif
		}
		// Send the freelook hotkeys to the video backend
		if ((event.GetKeyCode() == ')' || event.GetKeyCode() == '(' ||
					event.GetKeyCode() == '0' || event.GetKeyCode() == '9' ||
					event.GetKeyCode() == 'W' || event.GetKeyCode() == 'S' ||
					event.GetKeyCode() == 'A' || event.GetKeyCode() == 'D' ||
					event.GetKeyCode() == 'R')
				&& event.GetModifiers() == wxMOD_SHIFT)
		{
#ifdef _WIN32
			PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
			X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
#endif
		}
	}
	else
		event.Skip();
}