Exemple #1
0
void ExtractMapsFromMpq(uint32 build, const int locale)
{
    char mpq_filename[1024];
    char output_filename[1024];
    char mpq_map_name[1024];

    printf("\nExtracting maps...\n");
    if (build==17520)
	{
		build = 18273;
	}

    uint32 map_count = ReadMapDBC(locale);

    ReadAreaTableDBC(locale);
    ReadLiquidTypeTableDBC(locale);

    std::string path = output_path;
    path += "/maps/";
    CreateDir(path);

    printf("Convert map files\n");
    for (uint32 z = 0; z < map_count; ++z)
    {
        printf("Extract %s (%d/%d)                  \n", map_ids[z].name, z + 1, map_count);
        // Loadup map grid data
        sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name);
        WDT_file wdt;
        if (!wdt.loadFile(mpq_map_name, false))
            continue;

        for (uint32 y = 0; y < WDT_MAP_SIZE; ++y)
        {
            for (uint32 x = 0; x < WDT_MAP_SIZE; ++x)
            {
                if (!wdt.main->adt_list[y][x].exist)
                    continue;

                sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
                sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x);
                ConvertADT(mpq_filename, output_filename, y, x, build);
            }
            // draw progress bar
            printf("Processing........................%d%%\r", (100 * (y + 1)) / WDT_MAP_SIZE);
        }
    }
    delete [] areas;
    delete [] map_ids;
}
Exemple #2
0
void ExtractMapsFromMpq(uint32 build)
{
    std::string mpqFileName;
    std::string outputFileName;
    std::string mpqMapName;

    printf("Extracting maps...\n");

    uint32 map_count = ReadMapDBC();

    ReadLiquidTypeTableDBC();

    std::string path = output_path;
    path += "/maps/";
    CreateDir(path);

    printf("Convert map files\n");
    for(uint32 z = 0; z < map_count; ++z)
    {
        printf("Extract %s (%d/%u)                  \n", map_ids[z].name, z+1, map_count);
        // Loadup map grid data

        mpqMapName = Trinity::StringFormat("World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name);
        WDT_file wdt;
        if (!wdt.loadFile(mpqMapName, false))
        {
//            printf("Error loading %s map wdt data\n", map_ids[z].name);
            continue;
        }

        for(uint32 y = 0; y < WDT_MAP_SIZE; ++y)
        {
            for(uint32 x = 0; x < WDT_MAP_SIZE; ++x)
            {
                if (!wdt.main->adt_list[y][x].exist)
                    continue;

                mpqFileName = Trinity::StringFormat("World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
                outputFileName = Trinity::StringFormat("%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x);
                ConvertADT(mpqFileName, outputFileName, y, x, build);
            }
            // draw progress bar
            printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE);
        }
    }
    printf("\n");
    delete[] map_ids;
}
Exemple #3
0
void ExtractMapsFromMpq()
{
    char mpq_filename[1024];
    char output_filename[1024];

    printf("Extracting maps...\n");

    uint32 map_count = ReadMapDBC();

    ReadAreaTableDBC();
    ReadLiquidTypeTableDBC();

    unsigned int total = map_count * ADT_RES * ADT_RES;
    unsigned int done = 0;

    std::string path = output_path;
    path += "/maps/";
    CreateDir(path);

    for(uint32 x = 0; x < ADT_RES; ++x)
    {
        for(uint32 y = 0; y < ADT_RES; ++y)
        {
            for(uint32 z = 0; z < map_count; ++z)
            {
                sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
                sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x);
                ConvertADT(mpq_filename, output_filename);
                done++;
            }
            // draw progress bar
            printf("Processing........................%d%%\r", (100 * done) / total);
        }
    }

    delete [] areas;
    delete [] map_ids;
}
Exemple #4
0
void ExtractMapsFromMpq(uint32 build)
{
    char mpq_filename[1024];
    char output_filename[1024];
    char mpq_map_name[1024];

    printf("Extracting maps...\n");

    LoadMapMPQFiles();

    uint32 map_count = ReadMapDBC();

    ReadAreaTableDBC();
    ReadLiquidTypeTableDBC();

    std::string path = ".";
    path += "/maps/";
    CreateDir(path);

    std::vector<std::string> not_found;

    printf("Convert map files\n");
    HANDLE actualMPQ = WorldMPQ;
    for(uint32 z = 0; z < map_count; ++z)
    {
        // Loadup map grid data
        sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name);
        WDT_file wdt(mpq_map_name, actualMPQ);
        if (wdt.isEof())
        {
            if (actualMPQ == WorldMPQ)
            {
                z--;
                actualMPQ = ExpansionsMPQ[0];
                continue;
            }
            if (actualMPQ == ExpansionsMPQ[0])
            {
                z--;
                actualMPQ = ExpansionsMPQ[1];
                continue;
            }
            if (actualMPQ == ExpansionsMPQ[1])
            {
                z--;
                actualMPQ = ExpansionsMPQ[2];
                continue;
            }
            actualMPQ = WorldMPQ;
            not_found.push_back(map_ids[z].name);
            printf("Extract %s (%d/%d) -- not found\n", map_ids[z].name, z+1, map_count);
            continue;
        }
        if (actualMPQ == WorldMPQ)
            printf("Extract %s (%d/%d) -- World.MPQ\n", map_ids[z].name, z+1, map_count);
        if (actualMPQ == ExpansionsMPQ[0])
            printf("Extract %s (%d/%d) -- expansion1.MPQ\n", map_ids[z].name, z+1, map_count);
        if (actualMPQ == ExpansionsMPQ[1])
            printf("Extract %s (%d/%d) -- expansion2.MPQ\n", map_ids[z].name, z+1, map_count);
        if (actualMPQ == ExpansionsMPQ[2])
            printf("Extract %s (%d/%d) -- expansion3.MPQ\n", map_ids[z].name, z+1, map_count);
        actualMPQ = WorldMPQ;

        wdt.prepareLoadedData();

        for(uint32 y = 0; y < WDT_MAP_SIZE; ++y)
        {
            for(uint32 x = 0; x < WDT_MAP_SIZE; ++x)
            {
                if (!wdt.main->adt_list[y][x].exist)
                    continue;
                sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
                sprintf(output_filename, "./maps/%03u%02u%02u.map", map_ids[z].id, y, x);
                ConvertADT(mpq_filename, output_filename, y, x, build, WorldMPQ);
            }
            // draw progress bar
            //printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE);
        }
    }
    printf("\n");
    delete [] areas;
    delete [] map_ids;
    //printf("Map not extracted : %u\n", not_found.size());
    //for(int i = 0; i < not_found.size(); i++)
    //    printf("    %s\n", not_found[i].c_str());
}
Exemple #5
0
bool ConvertADT(char *filename, char *filename2, int cell_y, int cell_x, uint32 build, HANDLE _mpq)
{
    ADT_file adt(filename, _mpq);

    if (adt.isEof())
    {
        if (_mpq == WorldMPQ)
            return ConvertADT(filename, filename2, cell_y, cell_x, build, ExpansionsMPQ[0]);
        if (_mpq == ExpansionsMPQ[0])
            return ConvertADT(filename, filename2, cell_y, cell_x, build, ExpansionsMPQ[1]);
        if (_mpq == ExpansionsMPQ[1])
            return ConvertADT(filename, filename2, cell_y, cell_x, build, ExpansionsMPQ[2]);
        if (_mpq == ExpansionsMPQ[2])
            return false;
    }

    adt.prepareLoadedData();

    memset(liquid_show, 0, sizeof(liquid_show));
    memset(liquid_type, 0, sizeof(liquid_type));

    // Prepare map header
    map_fileheader map;
    map.mapMagic = *(uint32 const*)MAP_MAGIC;
    map.versionMagic = *(uint32 const*)MAP_VERSION_MAGIC;
    map.buildMagic = build;

    // Get area flags data
    for (int i=0;i<ADT_CELLS_PER_GRID;i++)
    {
        for(int j=0;j<ADT_CELLS_PER_GRID;j++)
        {
            adt_MCNK * cell = adt.getMCNK(i,j);
            if (cell)
            {
                uint32 areaid = cell->areaid;
                if (areaid && areaid <= maxAreaId)
                {
                    if (areas[areaid] != 0xffff)
                    {
                        area_flags[i][j] = areas[areaid];
                        continue;
                    }
                    printf("File: %s\nCan't find area flag for areaid %u [%d, %d].\n", filename, areaid, cell->ix, cell->iy);
                }
            }
            area_flags[i][j] = 0xffff;
        }
    }
    //============================================
    // Try pack area data
    //============================================
    bool fullAreaData = false;
    uint32 areaflag = area_flags[0][0];
    for (int y=0;y<ADT_CELLS_PER_GRID;y++)
    {
        for(int x=0;x<ADT_CELLS_PER_GRID;x++)
        {
            if (area_flags[y][x]!=areaflag)
            {
                fullAreaData = true;
                break;
            }
        }
    }

    map.areaMapOffset = sizeof(map);
    map.areaMapSize   = sizeof(map_areaHeader);

    map_areaHeader areaHeader;
    areaHeader.fourcc = *(uint32 const*)MAP_AREA_MAGIC;
    areaHeader.flags = 0;
    if (fullAreaData)
    {
        areaHeader.gridArea = 0;
        map.areaMapSize+=sizeof(area_flags);
    }
    else
    {
        areaHeader.flags |= MAP_AREA_NO_AREA;
        areaHeader.gridArea = (uint16)areaflag;
    }

    //
    // Get Height map from grid
    //
    for (int i=0;i<ADT_CELLS_PER_GRID;i++)
    {
        for(int j=0;j<ADT_CELLS_PER_GRID;j++)
        {
            adt_MCNK * cell = adt.getMCNK(i,j);
            if (!cell)
                continue;
            // Height values for triangles stored in order:
            // 1     2     3     4     5     6     7     8     9
            //    10    11    12    13    14    15    16    17
            // 18    19    20    21    22    23    24    25    26
            //    27    28    29    30    31    32    33    34
            // . . . . . . . .
            // For better get height values merge it to V9 and V8 map
            // V9 height map:
            // 1     2     3     4     5     6     7     8     9
            // 18    19    20    21    22    23    24    25    26
            // . . . . . . . .
            // V8 height map:
            //    10    11    12    13    14    15    16    17
            //    27    28    29    30    31    32    33    34
            // . . . . . . . .

            // Set map height as grid height
            for (int y=0; y <= ADT_CELL_SIZE; y++)
            {
                int cy = i*ADT_CELL_SIZE + y;
                for (int x=0; x <= ADT_CELL_SIZE; x++)
                {
                    int cx = j*ADT_CELL_SIZE + x;
                    V9[cy][cx]=cell->ypos;
                }
            }
            for (int y=0; y < ADT_CELL_SIZE; y++)
            {
                int cy = i*ADT_CELL_SIZE + y;
                for (int x=0; x < ADT_CELL_SIZE; x++)
                {
                    int cx = j*ADT_CELL_SIZE + x;
                    V8[cy][cx]=cell->ypos;
                }
            }
            // Get custom height
            adt_MCVT *v = cell->getMCVT();
            if (!v)
                continue;
            // get V9 height map
            for (int y=0; y <= ADT_CELL_SIZE; y++)
            {
                int cy = i*ADT_CELL_SIZE + y;
                for (int x=0; x <= ADT_CELL_SIZE; x++)
                {
                    int cx = j*ADT_CELL_SIZE + x;
                    V9[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+x];
                }
            }
            // get V8 height map
            for (int y=0; y < ADT_CELL_SIZE; y++)
            {
                int cy = i*ADT_CELL_SIZE + y;
                for (int x=0; x < ADT_CELL_SIZE; x++)
                {
                    int cx = j*ADT_CELL_SIZE + x;
                    V8[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+ADT_CELL_SIZE+1+x];
                }
            }
        }
    }
    //============================================
    // Try pack height data
    //============================================
    float maxHeight = -20000;
    float minHeight =  20000;
    for (int y=0; y<ADT_GRID_SIZE; y++)
    {
        for(int x=0;x<ADT_GRID_SIZE;x++)
        {
            float h = V8[y][x];
            if (maxHeight < h) maxHeight = h;
            if (minHeight > h) minHeight = h;
        }
    }
    for (int y=0; y<=ADT_GRID_SIZE; y++)
    {
        for(int x=0;x<=ADT_GRID_SIZE;x++)
        {
            float h = V9[y][x];
            if (maxHeight < h) maxHeight = h;
            if (minHeight > h) minHeight = h;
        }
    }

    // Check for allow limit minimum height (not store height in deep ochean - allow save some memory)
    if (CONF_allow_height_limit && minHeight < CONF_use_minHeight)
    {
        for (int y=0; y<ADT_GRID_SIZE; y++)
            for(int x=0;x<ADT_GRID_SIZE;x++)
                if (V8[y][x] < CONF_use_minHeight)
                    V8[y][x] = CONF_use_minHeight;
        for (int y=0; y<=ADT_GRID_SIZE; y++)
            for(int x=0;x<=ADT_GRID_SIZE;x++)
                if (V9[y][x] < CONF_use_minHeight)
                    V9[y][x] = CONF_use_minHeight;
        if (minHeight < CONF_use_minHeight)
            minHeight = CONF_use_minHeight;
        if (maxHeight < CONF_use_minHeight)
            maxHeight = CONF_use_minHeight;
    }

    map.heightMapOffset = map.areaMapOffset + map.areaMapSize;
    map.heightMapSize = sizeof(map_heightHeader);

    map_heightHeader heightHeader;
    heightHeader.fourcc = *(uint32 const*)MAP_HEIGHT_MAGIC;
    heightHeader.flags = 0;
    heightHeader.gridHeight    = minHeight;
    heightHeader.gridMaxHeight = maxHeight;

    if (maxHeight == minHeight)
        heightHeader.flags |= MAP_HEIGHT_NO_HEIGHT;

    // Not need store if flat surface
    if (CONF_allow_float_to_int && (maxHeight - minHeight) < CONF_flat_height_delta_limit)
        heightHeader.flags |= MAP_HEIGHT_NO_HEIGHT;

    // Try store as packed in uint16 or uint8 values
    if (!(heightHeader.flags & MAP_HEIGHT_NO_HEIGHT))
    {
        float step;
        // Try Store as uint values
        if (CONF_allow_float_to_int)
        {
            float diff = maxHeight - minHeight;
            if (diff < CONF_float_to_int8_limit)      // As uint8 (max accuracy = CONF_float_to_int8_limit/256)
            {
                heightHeader.flags|=MAP_HEIGHT_AS_INT8;
                step = selectUInt8StepStore(diff);
            }
            else if (diff<CONF_float_to_int16_limit)  // As uint16 (max accuracy = CONF_float_to_int16_limit/65536)
            {
                heightHeader.flags|=MAP_HEIGHT_AS_INT16;
                step = selectUInt16StepStore(diff);
            }
        }

        // Pack it to int values if need
        if (heightHeader.flags&MAP_HEIGHT_AS_INT8)
        {
            for (int y=0; y<ADT_GRID_SIZE; y++)
                for(int x=0;x<ADT_GRID_SIZE;x++)
                    uint8_V8[y][x] = uint8((V8[y][x] - minHeight) * step + 0.5f);
            for (int y=0; y<=ADT_GRID_SIZE; y++)
                for(int x=0;x<=ADT_GRID_SIZE;x++)
                    uint8_V9[y][x] = uint8((V9[y][x] - minHeight) * step + 0.5f);
            map.heightMapSize+= sizeof(uint8_V9) + sizeof(uint8_V8);
        }
        else if (heightHeader.flags&MAP_HEIGHT_AS_INT16)
        {
            for (int y=0; y<ADT_GRID_SIZE; y++)
                for(int x=0;x<ADT_GRID_SIZE;x++)
                    uint16_V8[y][x] = uint16((V8[y][x] - minHeight) * step + 0.5f);
            for (int y=0; y<=ADT_GRID_SIZE; y++)
                for(int x=0;x<=ADT_GRID_SIZE;x++)
                    uint16_V9[y][x] = uint16((V9[y][x] - minHeight) * step + 0.5f);
            map.heightMapSize+= sizeof(uint16_V9) + sizeof(uint16_V8);
        }
        else
            map.heightMapSize+= sizeof(V9) + sizeof(V8);
    }

    // Get liquid map for grid (in WOTLK used MH2O chunk)
    adt_MH2O * h2o = adt.a_grid->getMH2O();
    if (h2o)
    {
        for (int i=0;i<ADT_CELLS_PER_GRID;i++)
        {
            for(int j=0;j<ADT_CELLS_PER_GRID;j++)
            {
                adt_liquid_header *h = h2o->getLiquidData(i,j);
                if (!h)
                    continue;

                int count = 0;
                uint64 show = h2o->getLiquidShowMap(h);
                for (int y=0; y < h->height;y++)
                {
                    int cy = i*ADT_CELL_SIZE + y + h->yOffset;
                    for (int x=0; x < h->width; x++)
                    {
                        int cx = j*ADT_CELL_SIZE + x + h->xOffset;
                        if (show & 1)
                        {
                            liquid_show[cy][cx] = true;
                            ++count;
                        }
                        show>>=1;
                    }
                }

                uint32 type = LiqType[h->liquidType];
                switch (type)
                {
                    case LIQUID_TYPE_WATER: liquid_type[i][j] |= MAP_LIQUID_TYPE_WATER; break;
                    case LIQUID_TYPE_OCEAN: liquid_type[i][j] |= MAP_LIQUID_TYPE_OCEAN; break;
                    case LIQUID_TYPE_MAGMA: liquid_type[i][j] |= MAP_LIQUID_TYPE_MAGMA; break;
                    case LIQUID_TYPE_SLIME: liquid_type[i][j] |= MAP_LIQUID_TYPE_SLIME; break;
                    default:
                        printf("\nCan't find Liquid type %u for map %s\nchunk %d,%d\n", h->liquidType, filename, i, j);
                        break;
                }
                // Dark water detect
                if (type == LIQUID_TYPE_OCEAN)
                {
                    uint8 *lm = h2o->getLiquidLightMap(h);
                    if (!lm)
                        liquid_type[i][j]|=MAP_LIQUID_TYPE_DARK_WATER;
                }

                if (!count && liquid_type[i][j])
                    printf("Wrong liquid detect in MH2O chunk");

                float *height = h2o->getLiquidHeightMap(h);
                int pos = 0;
                for (int y=0; y<=h->height;y++)
                {
                    int cy = i*ADT_CELL_SIZE + y + h->yOffset;
                    for (int x=0; x<= h->width; x++)
                    {
                        int cx = j*ADT_CELL_SIZE + x + h->xOffset;
                        if (height)
                            liquid_height[cy][cx] = height[pos];
                        else
                            liquid_height[cy][cx] = h->heightLevel1;
                        pos++;
                    }
                }
            }
        }
    }
    else
    {
        // Get from MCLQ chunk (old)
        for (int i=0;i<ADT_CELLS_PER_GRID;i++)