int
WebAudioUtils::SpeexResamplerProcess(SpeexResamplerState* aResampler,
                                     uint32_t aChannel,
                                     const int16_t* aIn, uint32_t* aInLen,
                                     float* aOut, uint32_t* aOutLen)
{
  nsAutoTArray<AudioDataValue, WEBAUDIO_BLOCK_SIZE*4> tmp;
#ifdef MOZ_SAMPLE_TYPE_S16
  tmp.SetLength(*aOutLen);
  int result = speex_resampler_process_int(aResampler, aChannel, aIn, aInLen, tmp.Elements(), aOutLen);
  ConvertAudioSamples(tmp.Elements(), aOut, *aOutLen);
  return result;
#else
  tmp.SetLength(*aInLen);
  ConvertAudioSamples(aIn, tmp.Elements(), *aInLen);
  int result = speex_resampler_process_float(aResampler, aChannel, tmp.Elements(), aInLen, aOut, aOutLen);
  return result;
#endif
}
 // Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset
 // and put it at offset aBufferOffset in the destination buffer.
 template <typename T> void
 CopyFromInputBuffer(AudioBlock* aOutput,
                     uint32_t aChannels,
                     uintptr_t aOffsetWithinBlock,
                     uint32_t aNumberOfFrames)
 {
   MOZ_ASSERT(mBuffer.mVolume == 1.0f);
   for (uint32_t i = 0; i < aChannels; ++i) {
     float* baseChannelData = aOutput->ChannelFloatsForWrite(i);
     ConvertAudioSamples(mBuffer.ChannelData<T>()[i] + mBufferPosition,
                         baseChannelData + aOffsetWithinBlock,
                         aNumberOfFrames);
   }
 }
Exemple #3
0
static void
CopyChannelDataToFloat(const AudioChunk& aChunk, uint32_t aChannel,
                       uint32_t aSrcOffset, float* aOutput, uint32_t aLength)
{
  MOZ_ASSERT(aChunk.mVolume == 1.0f);
  if (aChunk.mBufferFormat == AUDIO_FORMAT_FLOAT32) {
    mozilla::PodCopy(aOutput,
                     aChunk.ChannelData<float>()[aChannel] + aSrcOffset,
                     aLength);
  } else {
    MOZ_ASSERT(aChunk.mBufferFormat == AUDIO_FORMAT_S16);
    ConvertAudioSamples(aChunk.ChannelData<int16_t>()[aChannel] + aSrcOffset,
                        aOutput, aLength);
  }
}
void
MediaDecodeTask::Decode()
{
  MOZ_ASSERT(!mThreadPool == NS_IsMainThread(),
             "We should be on the main thread only if we don't have a thread pool");

  mBufferDecoder->BeginDecoding(NS_GetCurrentThread());

  // Tell the decoder reader that we are not going to play the data directly,
  // and that we should not reject files with more channels than the audio
  // bakend support.
  mDecoderReader->SetIgnoreAudioOutputFormat();

  mDecoderReader->OnDecodeThreadStart();

  MediaInfo mediaInfo;
  nsAutoPtr<MetadataTags> tags;
  nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags));
  if (NS_FAILED(rv)) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  if (!mDecoderReader->HasAudio()) {
    ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio);
    return;
  }

  while (mDecoderReader->DecodeAudioData()) {
    // consume all of the buffer
    continue;
  }

  mDecoderReader->OnDecodeThreadFinish();

  MediaQueue<AudioData>& audioQueue = mDecoderReader->AudioQueue();
  uint32_t frameCount = audioQueue.FrameCount();
  uint32_t channelCount = mediaInfo.mAudio.mChannels;
  uint32_t sampleRate = mediaInfo.mAudio.mRate;

  if (!frameCount || !channelCount || !sampleRate) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
  AutoResampler resampler;

  uint32_t resampledFrames = frameCount;
  if (sampleRate != destSampleRate) {
    resampledFrames = static_cast<uint32_t>(
        static_cast<uint64_t>(destSampleRate) *
        static_cast<uint64_t>(frameCount) /
        static_cast<uint64_t>(sampleRate)
      );

    resampler = speex_resampler_init(channelCount,
                                     sampleRate,
                                     destSampleRate,
                                     SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
    speex_resampler_skip_zeros(resampler);
    resampledFrames += speex_resampler_get_output_latency(resampler);
  }

  // Allocate the channel buffers.  Note that if we end up resampling, we may
  // write fewer bytes than mResampledFrames to the output buffer, in which
  // case mWriteIndex will tell us how many valid samples we have.
  static const fallible_t fallible = fallible_t();
  bool memoryAllocationSuccess = true;
  if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) {
    memoryAllocationSuccess = false;
  } else {
    for (uint32_t i = 0; i < channelCount; ++i) {
      mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames];
      if (!mDecodeJob.mChannelBuffers[i]) {
        memoryAllocationSuccess = false;
        break;
      }
    }
  }
  if (!memoryAllocationSuccess) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }

  nsAutoPtr<AudioData> audioData;
  while ((audioData = audioQueue.PopFront())) {
    audioData->EnsureAudioBuffer(); // could lead to a copy :(
    AudioDataValue* bufferData = static_cast<AudioDataValue*>
      (audioData->mAudioBuffer->Data());

    if (sampleRate != destSampleRate) {
      const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;

      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        uint32_t inSamples = audioData->mFrames;
        uint32_t outSamples = maxOutSamples;

        WebAudioUtils::SpeexResamplerProcess(
            resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
            mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
            &outSamples);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += outSamples;
          MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
          MOZ_ASSERT(inSamples == audioData->mFrames);
        }
      }
    } else {
      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        ConvertAudioSamples(&bufferData[i * audioData->mFrames],
                            mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
                            audioData->mFrames);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += audioData->mFrames;
        }
      }
    }
  }

  if (sampleRate != destSampleRate) {
    uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
    const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
    for (uint32_t i = 0; i < channelCount; ++i) {
      uint32_t inSamples = inputLatency;
      uint32_t outSamples = maxOutSamples;

      WebAudioUtils::SpeexResamplerProcess(
          resampler, i, (AudioDataValue*)nullptr, &inSamples,
          mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
          &outSamples);

      if (i == channelCount - 1) {
        mDecodeJob.mWriteIndex += outSamples;
        MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
        MOZ_ASSERT(inSamples == inputLatency);
      }
    }
  }

  mPhase = PhaseEnum::AllocateBuffer;
  RunNextPhase();
}
void
MediaDecodeTask::FinishDecode()
{
  mDecoderReader->Shutdown();

  uint32_t frameCount = mAudioQueue.FrameCount();
  uint32_t channelCount = mMediaInfo.mAudio.mChannels;
  uint32_t sampleRate = mMediaInfo.mAudio.mRate;

  if (!frameCount || !channelCount || !sampleRate) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
  AutoResampler resampler;

  uint32_t resampledFrames = frameCount;
  if (sampleRate != destSampleRate) {
    resampledFrames = static_cast<uint32_t>(
        static_cast<uint64_t>(destSampleRate) *
        static_cast<uint64_t>(frameCount) /
        static_cast<uint64_t>(sampleRate)
      );

    resampler = speex_resampler_init(channelCount,
                                     sampleRate,
                                     destSampleRate,
                                     SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
    speex_resampler_skip_zeros(resampler);
    resampledFrames += speex_resampler_get_output_latency(resampler);
  }

  // Allocate the channel buffers.  Note that if we end up resampling, we may
  // write fewer bytes than mResampledFrames to the output buffer, in which
  // case mWriteIndex will tell us how many valid samples we have.
  mDecodeJob.mBuffer = ThreadSharedFloatArrayBufferList::
    Create(channelCount, resampledFrames, fallible);
  if (!mDecodeJob.mBuffer) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }

  RefPtr<MediaData> mediaData;
  while ((mediaData = mAudioQueue.PopFront())) {
    RefPtr<AudioData> audioData = mediaData->As<AudioData>();
    audioData->EnsureAudioBuffer(); // could lead to a copy :(
    AudioDataValue* bufferData = static_cast<AudioDataValue*>
      (audioData->mAudioBuffer->Data());

    if (sampleRate != destSampleRate) {
      const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;

      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        uint32_t inSamples = audioData->mFrames;
        uint32_t outSamples = maxOutSamples;
        float* outData =
          mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;

        WebAudioUtils::SpeexResamplerProcess(
            resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
            outData, &outSamples);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += outSamples;
          MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
          MOZ_ASSERT(inSamples == audioData->mFrames);
        }
      }
    } else {
      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        float* outData =
          mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;
        ConvertAudioSamples(&bufferData[i * audioData->mFrames],
                            outData, audioData->mFrames);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += audioData->mFrames;
        }
      }
    }
  }

  if (sampleRate != destSampleRate) {
    uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
    const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
    for (uint32_t i = 0; i < channelCount; ++i) {
      uint32_t inSamples = inputLatency;
      uint32_t outSamples = maxOutSamples;
      float* outData =
        mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;

      WebAudioUtils::SpeexResamplerProcess(
          resampler, i, (AudioDataValue*)nullptr, &inSamples,
          outData, &outSamples);

      if (i == channelCount - 1) {
        mDecodeJob.mWriteIndex += outSamples;
        MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
        MOZ_ASSERT(inSamples == inputLatency);
      }
    }
  }

  mPhase = PhaseEnum::AllocateBuffer;
  NS_DispatchToMainThread(this);
}