void update_obj_file(void) { int i; for (i = 0; i <= top_of_p_table; i++) if (*player_table[i].name) Crash_clean_file( player_table[i].name ); }
void update_obj_file(void) { extern struct char_data *character_list; struct char_data *ch = character_list; for (; ch; ch = ch->next) { Crash_clean_file(GET_NAME(ch)); } return; }