Exemple #1
0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	karoke::karoke
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
karoke::karoke(AudioUnit component)
	: AUEffectBase(component, false)
{
	CreateElements();
	CAStreamBasicDescription streamDescIn;
	streamDescIn.SetCanonical(NUM_INPUTS, false);	// number of input channels
	streamDescIn.mSampleRate = GetSampleRate();
	
	CAStreamBasicDescription streamDescOut;
	streamDescOut.SetCanonical(NUM_OUTPUTS, false);	// number of output channels
	streamDescOut.mSampleRate = GetSampleRate();
	
	Inputs().GetIOElement(0)->SetStreamFormat(streamDescIn);
	Outputs().GetIOElement(0)->SetStreamFormat(streamDescOut);
	
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
        
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
	mLeftFilter = new FirFilter(200);
	mLeftFilter->setCoeffecients(lp_200, 200);
	mRightFilter = new FirFilter(200);
	mRightFilter->setCoeffecients(lp_200, 200);
}
Exemple #2
0
//-----------------------------------------------------------------------------
//	C700::C700
//-----------------------------------------------------------------------------
C700::C700(AudioUnit component)
    : AUInstrumentBase(component, 0, 1)
    , mEfx(NULL)
{
    CreateElements();
    Globals()->UseIndexedParameters(kNumberOfParameters);

    mEfx = new C700Kernel();
    mEfx->SetPropertyNotifyFunc(PropertyNotifyFunc, this);
    mEfx->SetParameterSetFunc(ParameterSetFunc, this);

    //プリセット名テーブルを作成する
    mPresets = new AUPreset[NUM_PRESETS];
    for (int i = 0; i < NUM_PRESETS; ++i) {
        const char		*pname;
        pname = C700Kernel::GetPresetName(i);
        mPresets[i].presetNumber = i;
        CFMutableStringRef cfpname = CFStringCreateMutable(NULL, 64);
        mPresets[i].presetName = cfpname;
        CFStringAppendCString( cfpname, pname, kCFStringEncodingASCII );
    }

    //デフォルト値を設定する
    for ( int i=0; i<kNumberOfParameters; i++ ) {
        Globals()->SetParameter(i, C700Kernel::GetParameterDefault(i) );
    }

#if AU_DEBUG_DISPATCHER
    mDebugDispatcher = new AUDebugDispatcher(this);
#endif
}
Exemple #3
0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	TremoloUnit::TremoloUnit
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TremoloUnit::TremoloUnit(AudioUnit component)
    : AUEffectBase(component)
{
    // This method, defined in the AUBase superclass, ensures that the required audio unit
    //  elements are created and initialized.
    CreateElements ();

    // Invokes the use of an STL vector for parameter access.
    //  See AUBase/AUScopeElement.cpp
    Globals () -> UseIndexedParameters (kNumberOfParameters);

    // During instantiation, sets up the parameters according to their defaults.
    //  The parameter defaults should correspond to the settings for the default preset.
    SetParameter (
        kParameter_Frequency,
        kDefaultValue_Tremolo_Freq
    );

    SetParameter (
        kParameter_Depth,
        kDefaultValue_Tremolo_Depth
    );

    SetParameter (
        kParameter_Waveform,
        kDefaultValue_Tremolo_Waveform
    );

#if AU_DEBUG_DISPATCHER
    mDebugDispatcher = new AUDebugDispatcher (this);
#endif

}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	RadioEffectUnit::RadioEffectUnit
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RadioEffectUnit::RadioEffectUnit(AudioUnit Component)
	: AUEffectBase(Component)
{
	CreateElements();

	if (!bGLocalized) {		
		// Because we are in a component, we need to load our bundle by identifier so we can access our localized strings
		// It is important that the string passed here exactly matches that in the Info.plist Identifier string
		CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.epicgames.audiounit.radio") );
		
		if (bundle != NULL) {
			kChebyshevPowerMultiplierName = CFCopyLocalizedStringFromTableInBundle(kChebyshevPowerMultiplierName, CFSTR("Localizable"), bundle, CFSTR(""));
			kChebyshevPowerName = CFCopyLocalizedStringFromTableInBundle(kChebyshevPowerName, CFSTR("Localizable"), bundle, CFSTR(""));
			kChebyshevMultiplierName = CFCopyLocalizedStringFromTableInBundle(kChebyshevMultiplierName, CFSTR("Localizable"), bundle, CFSTR(""));	
			kChebyshevCubedMultiplierName = CFCopyLocalizedStringFromTableInBundle(kChebyshevCubedMultiplierName, CFSTR("Localizable"), bundle, CFSTR(""));	
		}
		bGLocalized = TRUE; //so never pass the test again...
	}

	GFinalBandPassFilter.Initialize( 2000.0f, 400.0f, GetSampleRate() );

	SetParameter(RadioParam_ChebyshevPowerMultiplier, 	kDefaultValue_ChebyshevPowerMultiplier );
	SetParameter(RadioParam_ChebyshevPower, 			kDefaultValue_ChebyshevPower );
	SetParameter(RadioParam_ChebyshevMultiplier, 		kDefaultValue_ChebyshevMultiplier );
	SetParameter(RadioParam_ChebyshevCubedMultiplier,	kDefaultValue_ChebyshevCubedMultiplier );
}
//_____________________________________________________________________________
//
AUPannerBase::AUPannerBase(AudioComponentInstance inAudioUnit)
    : AUBase(inAudioUnit, 1, 1), mBypassEffect(false)
{
	{
		CABundleLocker lock;
		if (!sLocalized)
		{		
			CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.apple.audio.units.Components") );
			if (bundle != NULL)
			{
				kPanner_Azimuth_Name 	= CFCopyLocalizedStringFromTableInBundle(kPanner_Azimuth_Name,    CFSTR("AudioUnits"), bundle, CFSTR(""));
				kPanner_Elevation_Name 	= CFCopyLocalizedStringFromTableInBundle(kPanner_Elevation_Name,  CFSTR("AudioUnits"), bundle, CFSTR(""));
				kPanner_Distance_Name 	= CFCopyLocalizedStringFromTableInBundle(kPanner_Distance_Name,   CFSTR("AudioUnits"), bundle, CFSTR(""));
				
				kPanner_CoordScale_Name  = CFCopyLocalizedStringFromTableInBundle(kPanner_CoordScale_Name,  CFSTR("AudioUnits"), bundle, CFSTR(""));
				kPanner_RefDistance_Name = CFCopyLocalizedStringFromTableInBundle(kPanner_RefDistance_Name, CFSTR("AudioUnits"), bundle, CFSTR(""));
				kPanner_Gain_Name 	     = CFCopyLocalizedStringFromTableInBundle(kPanner_Gain_Name,        CFSTR("AudioUnits"), bundle, CFSTR(""));

			}
			
			sLocalized = true;
		}
	}
	
	CreateElements();
	
    SetParameter(kPannerParam_Azimuth, kPannerParamDefault_Azimuth);
    SetParameter(kPannerParam_Elevation, kPannerParamDefault_Elevation);
    SetParameter(kPannerParam_Distance, kPannerParamDefault_Distance);
    
    SetParameter(kPannerParam_CoordScale, kPannerParamDefault_CoordScale);
    SetParameter(kPannerParam_RefDistance, kPannerParamDefault_RefDistance);
    SetParameter(kPannerParam_Gain, kPannerParamDefault_Gain);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	AUPulseDetector::AUPulseDetector
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUPulseDetector::AUPulseDetector(AudioUnit component)
	: AUEffectBase(component),
	  mChildObject(NULL)
{
	CreateElements();
	
	CAStreamBasicDescription monoDesc;
	monoDesc.SetAUCanonical (1, false);
	monoDesc.mSampleRate = 44100.;
	
	GetOutput(0)->SetStreamFormat(monoDesc);
	GetInput(0)->SetStreamFormat(monoDesc);

	Globals()->UseIndexedParameters (5);
	Globals()->SetParameter (kPulseThreshold, kPulseThresholdDefault);
	Globals()->SetParameter (kPulseLength, kPulseLengthDefault);
	Globals()->SetParameter (kPulseRestTime, kPulseRestTimeDefault);
	Globals()->SetParameter (kDoPulseDetection, kDoPulseDetectionDefault);
	Globals()->SetParameter (kWritePulseStats, 0);

	mPulseTimeStats = new PulseTS[kPulseTSSize];
	
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SinSynth::SinSynth
//
// This synth has No inputs, One output
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SinSynth::SinSynth(AudioUnit inComponentInstance)
: AUMonotimbralInstrumentBase(inComponentInstance, 0, 1)
{
	CreateElements();
	
	Globals()->UseIndexedParameters(1); // we're only defining one param
	Globals()->SetParameter (kGlobalVolumeParam, 1.0);
}
AUPinkNoise::AUPinkNoise(AudioUnit component)
	: AUBase(component, 0, 1),
	  mPink (NULL)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_Volume, kAudioUnitScope_Global, 0, kDefaultValue_Volume, 0);
	SetParameter(kParam_On, kAudioUnitScope_Global, 0, 1, 0);
}
AKSampler_Plugin::AKSampler_Plugin(AudioUnit inComponentInstance)
	: AUInstrumentBase(inComponentInstance, 0, 1)    // 0 inputs, 1 output
    , AKCoreSampler()
{
    presetFolderPath = nil;
    presetName = nil;
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParams);
    
    initForTesting();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ÇPROJECTNAMEÈ::ÇPROJECTNAMEÈ
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ÇPROJECTNAMEÈ::ÇPROJECTNAMEÈ(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
        
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}
Exemple #11
0
MT32Synth::MT32Synth(ComponentInstance inComponentInstance)
: MusicDeviceBase(inComponentInstance, 0, 8) {
    CreateElements();
    
    Globals()->SetParameter(kGlobalVolumeParam, 2.111);
    Globals()->SetParameter(kInstrumentParam, 0.0);
    Globals()->SetParameter(kReverbEnabledParam, 1.0);
    Globals()->SetParameter(kReverbGainParam, 1.0);
    
    synth = NULL;
    lastBufferData = NULL;
}
AKFlanger_Plugin::AKFlanger_Plugin(AudioUnit inComponentInstance)
	: AUEffectBase(inComponentInstance)
    , AudioKitCore::ModulatedDelay(kFlanger)
    , feedback(kFlangerDefaultFeedback)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParams);
    
    SetParameter(kModFrequency, kAudioUnitScope_Global, 0, kFlangerDefaultModFreqHz, 0);
    SetParameter(kModDepth, kAudioUnitScope_Global, 0, kFlangerDefaultDepth, 0);
    SetParameter(kFeedback, kAudioUnitScope_Global, 0, kFlangerDefaultFeedback, 0);
    SetParameter(kDryWetMix, kAudioUnitScope_Global, 0, kFlangerDefaultMix, 0);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  Tremolo::Tremolo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tremolo::Tremolo(AudioUnit component) : AUEffectBase(component) {
  CreateElements();
  Globals()->UseIndexedParameters(kNumberOfParameters);

  SetParameter(kParameter_Frequency, kDefaultValue_Tremolo_Freq);
  SetParameter(kParameter_Depth, kDefaultValue_Tremolo_Depth);
  SetParameter(kParameter_Waveform, kDefaultValue_Tremolo_Waveform);

  SetAFactoryPresetAsCurrent(kPresets[kPreset_Default]);

#if AU_DEBUG_DISPATCHER
  mDebugDispatcher = new AUDebugDispatcher(this);
#endif
}
Convolver2::Convolver2(AudioUnit component) : AUEffectBase(component) {
	CreateElements();
	Globals()->UseIndexedParameters(NUM_PARAMS);
  
  editor = NULL;
  core = new Convolver2Core(NUM_PARAMS, VERSION, DEF_PRODUCT);
  Float64 srate;
  if(DispatchGetProperty(kAudioUnitProperty_SampleRate, kAudioUnitScope_Global, 0, &srate) !=
     kAudioUnitErr_InvalidProperty) {
    core->setParameter(PRM_SAMPLE_RATE, srate, true);
  }
  
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher(this);
#endif
}
Exemple #15
0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	FullBacano::FullBacano
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FullBacano::FullBacano (AudioUnit component) : AUEffectBase (component) {
  /*  ofstream logFile;
    logFile.open ("debugLog.raw");
    logFile << "Writing this to a file.\n";
    logFile.close();
    */
    
    
    
    CreateElements ();
    Globals () -> UseIndexedParameters (kNumberOfParameters);
    
    SetParameter (                                       // 1
                  kParameter_Frequency,
                  kDefaultValue_FullBacano_Freq
                  );
    
    SetParameter (                                       // 2
                  kParameter_Bacaneria,
                  kDefaultValue_FullBacano_Bacaneria
                  );
    
    
   SetParameter (                                       // 2
                  kParameter_Ganancia,
                  kDefaultValue_FullBacano_Ganancia
                  );

    
    
    SetParameter (                                       // 3
                  kParameter_LaMondaEnElVolco,
                  kDefaultValue_FullBacano_LaMondaEnElVolco
                  );
    
    // code for setting default values for the audio unit parameters
    SetAFactoryPresetAsCurrent (                    // 1
                                kPresets [kPreset_Default]
                                );
    
#if AU_DEBUG_DISPATCHER
    mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SampleEffectUnit::SampleEffectUnit
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SampleEffectUnit::SampleEffectUnit(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();

	if (!sLocalized) {		
		// Because we are in a component, we need to load our bundle by identifier so we can access our localized strings
		// It is important that the string passed here exactly matches that in the Info.plist Identifier string
		CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.acme.audiounit.passthrough") );
		
		if (bundle != NULL) {
			for (int i = 0; i < kNumberPresets; i++ ) {
				kPresets[i].presetName = CFCopyLocalizedStringFromTableInBundle(
					kPresets[i].presetName, 	// string to localize
					CFSTR("Localizable"),   		// strings file to search
					bundle, 					// bundle to search
					CFSTR(""));						// no comment
			}
			
			kParameterValueStringsOne = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsOne,     CFSTR("Localizable"), bundle, CFSTR(""));
			kParameterValueStringsTwo = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsTwo,     CFSTR("Localizable"), bundle, CFSTR(""));
			kParameterValueStringsThree = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsThree, CFSTR("Localizable"), bundle, CFSTR(""));
	
			kParameterOneName = CFCopyLocalizedStringFromTableInBundle(kParameterOneName, CFSTR("Localizable"), bundle, CFSTR(""));
			kParameterTwoName = CFCopyLocalizedStringFromTableInBundle(kParameterTwoName, CFSTR("Localizable"), bundle, CFSTR(""));
			
			kParameterThree_IndexedName = CFCopyLocalizedStringFromTableInBundle(kParameterThree_IndexedName, CFSTR("Localizable"), bundle, CFSTR(""));	
			kParameterFourName = CFCopyLocalizedStringFromTableInBundle(kParameterFourName, CFSTR("Localizable"), bundle, CFSTR(""));	
		}
		sLocalized = true; //so never pass the test again...
	}

// example of setting up params...	

	SetParameter(kParam_One, 				kDefaultValue_ParamOne );
	SetParameter(kParam_Two, 				kDefaultValue_ParamTwo );
	SetParameter(kParam_Three_Indexed, 		kDefaultValue_ParamThree_Indexed );
	SetParameter(kParam_Four,				kDefaultValue_ParamFour );
        
    SetAFactoryPresetAsCurrent (kPresets[kPresetDefaultIndex]);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	TremoloUnit::TremoloUnit
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The constructor for new TremoloUnit audio units
TremoloUnit::TremoloUnit (AudioUnit component) : AUEffectBase (component) {

	// This method, defined in the AUBase superclass, ensures that the required audio unit
	//  elements are created and initialized.
	CreateElements ();
	
	// Invokes the use of an STL vector for parameter access.  
	//  See AUBase/AUScopeElement.cpp
	Globals () -> UseIndexedParameters (kNumberOfParameters);

	// During instantiation, sets up the parameters according to their defaults.
	//	The parameter defaults should correspond to the settings for the default preset.
	SetParameter (
		kParameter_Frequency, 
		kDefaultValue_Tremolo_Freq 
	);
        
	SetParameter (
		kParameter_Depth, 
		kDefaultValue_Tremolo_Depth 
	);
        
	SetParameter (
		kParameter_Waveform, 
		kDefaultValue_Tremolo_Waveform 
	);

	// Also during instantiation, sets the preset menu to indicate the default preset,
	//	which corresponds to the default parameters. It's possible to set this so a
	//	fresh audio unit indicates the wrong preset, so be careful to get it right.
	SetAFactoryPresetAsCurrent (
		kPresets [kPreset_Default]
	);
        
	#if AU_DEBUG_DISPATCHER
		mDebugDispatcher = new AUDebugDispatcher (this);
	#endif
}
Exemple #18
0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	HSPad::HSPad
//
// This synth has No inputs, One output
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HSPad::HSPad(ComponentInstance inComponentInstance)
    : AUMonotimbralInstrumentBase(inComponentInstance, 0, 1)
{
    CreateElements();
    Globals()->UseIndexedParameters(kNumberOfParameters);


    Globals()->SetParameter(kParameter_Volume, kDefaultValue_Volume);

    Globals()->SetParameter(kParameter_HarmonicsAmount,         kDefaultValue_HarmonicsAmount);
    Globals()->SetParameter(kParameter_HarmonicsCurveSteepness, kDefaultValue_HarmonicsCurveSteepness);
    Globals()->SetParameter(kParameter_HarmonicsBalance,        kDefaultValue_HarmonicsBalance);
    Globals()->SetParameter(kParameter_HarmonicBandwidth,       kDefaultValue_HarmonicBandwidth);
    Globals()->SetParameter(kParameter_HarmonicProfile,         kDefaultValue_HarmonicProfile);

    Globals()->SetParameter(kParameter_TouchSensitivity, kDefaultValue_TouchSensitivity);
    Globals()->SetParameter(kParameter_AttackTime,       kDefaultValue_AttackTime);
    Globals()->SetParameter(kParameter_ReleaseTime,      kDefaultValue_ReleaseTime);

    parameterListener = 0;

    wavetable = 0;
}
Exemple #19
0
ElCAJAS::ElCAJAS(AudioUnit component) : AUEffectBase(component), c_jar(NULL), c_error(JARInsert::kNoErr)
{
    CreateElements();
}