Exemple #1
0
void SP_Seek_Cover_Spawn(gentity_t * ent, int team)
{
	g_serverEntity_t *svEnt;

	if(!(ent->spawnflags & 1))
	{
		BotDropToFloor(ent);
	}

	ent->aiTeam = team;

// XreaL BEGIN
	// Doom 3 mapping convention: every entity has a name
	if(ent->targetname && !ent->targetnameAutogenerated)
	{
		// TAT 11/13/2002 - seek cover spots are special server only entities
		//      so let's make one with our data
		svEnt = CreateServerEntity(ent);
		//      set the setup func
		svEnt->setup = bot_seek_cover_spot_think;
	}
// XreaL END

	// free this entity - we should now have a server entity for it
	G_FreeEntity(ent);
}
Exemple #2
0
void SP_ai_marker( gentity_t *ent ) {
	if ( !( ent->spawnflags & 1 ) ) {
		BotDropToFloor( ent );
	}

	// TAT 11/13/2002 - use the server entities for this
	CreateServerEntity( ent );

	// free this entity - we should now have a server entity for it
	G_FreeEntity( ent );

}