RageSurface *RageDisplay::CreateSurfaceFromPixfmt( RagePixelFormat pixfmt,
						void *pixels, int width, int height, int pitch )
{
	const RagePixelFormatDesc *tpf = GetPixelFormatDesc(pixfmt);

	RageSurface *surf = CreateSurfaceFrom(
		width, height, tpf->bpp, 
		tpf->masks[0], tpf->masks[1], tpf->masks[2], tpf->masks[3],
		(uint8_t *) pixels, pitch );

	return surf;
}
	void CreateTexture()
	{
		if( m_uTexHandle )
			return;

		RageSurface *pSurface = CreateSurfaceFrom( m_iImageWidth, m_iImageHeight,
			m_SurfaceFormat.BitsPerPixel,
			m_SurfaceFormat.Mask[0],
			m_SurfaceFormat.Mask[1],
			m_SurfaceFormat.Mask[2],
			m_SurfaceFormat.Mask[3], nullptr, 1 );

		m_uTexHandle = DISPLAY->CreateTexture( m_PixFmt, pSurface, false );
		delete pSurface;
	}