void Scene_Title::Start() { LoadDatabase(); static bool init = false; if (!init) { if (Data::system.ldb_id == 2003) { Output::Debug("Switching to Rpg2003 Interpreter"); Player::engine = Player::EngineRpg2k3; } FileFinder::InitRtpPaths(); } init = true; Main_Data::game_data.Setup(); // Create Game System Game_System::Init(); if (!Player::battle_test_flag) { CreateTitleGraphic(); PlayTitleMusic(); } CreateCommandWindow(); }
void Scene_Title::Start() { if (!Player::battle_test_flag && !Player::hide_title_flag) { CreateTitleGraphic(); PlayTitleMusic(); } CreateCommandWindow(); }