void Scene_Title::Start() {
    LoadDatabase();

    static bool init = false;
    if (!init) {
        if (Data::system.ldb_id == 2003) {
            Output::Debug("Switching to Rpg2003 Interpreter");
            Player::engine = Player::EngineRpg2k3;
        }

        FileFinder::InitRtpPaths();
    }
    init = true;

    Main_Data::game_data.Setup();

    // Create Game System
    Game_System::Init();

    if (!Player::battle_test_flag) {
        CreateTitleGraphic();
        PlayTitleMusic();
    }

    CreateCommandWindow();
}
Exemple #2
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void Scene_Title::Start() {
	if (!Player::battle_test_flag && !Player::hide_title_flag) {
		CreateTitleGraphic();
		PlayTitleMusic();
	}

	CreateCommandWindow();
}