uint32 CDestructibleModel::ObjectMessageFn(LPBASECLASS pObject, HOBJECT hSender, uint32 messageID, HMESSAGEREAD hRead) { uint32 dwRet = CDestructible::ObjectMessageFn(pObject, hSender, messageID, hRead); switch(messageID) { case MID_DAMAGE: { if (IsDead() && !m_bCreatedDebris) { ILTServer* pServerDE = BaseClass::GetServerDE(); if (!pServerDE) break; SpawnItem(); CreateDebris(); CreateWorldModelDebris(); if (m_bCreateExplosion) { DoExplosion(); } m_bCreatedDebris = LTTRUE; if (m_bRemoveOnDeath) { pServerDE->RemoveObject(m_hObject); } } } break; case MID_TRIGGER: { const char* szMsg = (const char*)g_pLTServer->ReadFromMessageDWord(hRead); // ConParse does not destroy szMsg, so this is safe ConParse parse; parse.Init((char*)szMsg); while (g_pLTServer->Common()->Parse(&parse) == LT_OK) { if (parse.m_nArgs > 0 && parse.m_Args[0]) { if (!IsDead()) { if (_stricmp(parse.m_Args[0], "FIRE") == 0) { char* pTargetName = parse.m_nArgs > 1 ? parse.m_Args[1] : LTNULL; DoExplosion(pTargetName); } else if (_stricmp(parse.m_Args[0], "HIDDEN") == 0) { uint32 dwFlags = g_pLTServer->GetObjectFlags(m_hObject); if (parse.m_nArgs > 1 && parse.m_Args[1]) { if ((_stricmp(parse.m_Args[1], "1") == 0) || (_stricmp(parse.m_Args[1], "TRUE") == 0)) { dwFlags = 0; m_bSaveCanDamage = GetCanDamage(); m_bSaveNeverDestroy = GetNeverDestroy(); SetCanDamage(LTFALSE); SetNeverDestroy(LTTRUE); } else { if ((_stricmp(parse.m_Args[1], "0") == 0) || (_stricmp(parse.m_Args[1], "FALSE") == 0)) { dwFlags = m_dwOriginalFlags; dwFlags |= FLAG_VISIBLE; SetCanDamage(m_bSaveCanDamage); SetNeverDestroy(m_bSaveNeverDestroy); } } g_pLTServer->SetObjectFlags(m_hObject, dwFlags); } } } } } } break; default : break; } return dwRet; }
uint32 CDestructibleModel::ObjectMessageFn(LPBASECLASS pObject, HOBJECT hSender, ILTMessage_Read *pMsg) { uint32 dwRet = CDestructible::ObjectMessageFn(pObject, hSender, pMsg); pMsg->SeekTo(0); uint32 messageID = pMsg->Readuint32(); switch(messageID) { case MID_DAMAGE: { if (IsDead() && !m_bCreatedDebris) { ILTServer* pServerDE = BaseClass::GetServerDE(); if (!pServerDE) break; SpawnItem(); CreateDebris(); CreateWorldModelDebris(); if (m_bCreateExplosion) { DoExplosion(); } RegisterDestroyedStimulus(); m_bCreatedDebris = LTTRUE; if (m_bRemoveOnDeath) { pServerDE->RemoveObject(m_hObject); } } } break; case MID_TRIGGER: { const char* szMsg = (const char*)pMsg->Readuint32(); // ConParse does not destroy szMsg, so this is safe ConParse parse; parse.Init((char*)szMsg); while (g_pCommonLT->Parse(&parse) == LT_OK) { if (parse.m_nArgs > 0 && parse.m_Args[0]) { if (!IsDead()) { if (_stricmp(parse.m_Args[0], "FIRE") == 0) { char* pTargetName = parse.m_nArgs > 1 ? parse.m_Args[1] : LTNULL; DoExplosion(pTargetName); } else if (_stricmp(parse.m_Args[0], "HIDDEN") == 0) { // Game Base will take care of the solid and visible flags for us... if (parse.m_nArgs > 1 && parse.m_Args[1]) { if ((_stricmp(parse.m_Args[1], "1") == 0) || (_stricmp(parse.m_Args[1], "TRUE") == 0)) { m_bSaveCanDamage = GetCanDamage(); m_bSaveNeverDestroy = GetNeverDestroy(); SetCanDamage(LTFALSE); SetNeverDestroy(LTTRUE); } else { if ((_stricmp(parse.m_Args[1], "0") == 0) || (_stricmp(parse.m_Args[1], "FALSE") == 0)) { SetCanDamage(m_bSaveCanDamage); SetNeverDestroy(m_bSaveNeverDestroy); } } } } } } } } break; default : break; } return dwRet; }
DDWORD CDestructableBrush::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData) { CServerDE* pServerDE = GetServerDE(); switch(messageID) { case MID_UPDATE: if (m_bDestructable && m_damage.IsDead()) { DVector vDir; m_damage.GetLastDamageDirection(&vDir); m_Debris.Create(vDir, m_damage.GetLastDamageAmount()); CreateWorldModelDebris(); pServerDE->RemoveObject(m_hObject); } break; case MID_PRECREATE: { // Need to call base class to have the object name read in before // we call PostPropRead() DDWORD dwRet = B2BaseClass::EngineMessageFn(messageID, pData, fData); if (fData == PRECREATE_WORLDFILE || fData == PRECREATE_STRINGPROP) { ReadProp((ObjectCreateStruct*)pData); } PostPropRead((ObjectCreateStruct*)pData); return dwRet; } break; case MID_INITIALUPDATE: { if (fData != INITIALUPDATE_SAVEGAME) { m_damage.Init(m_hObject); m_damage.SetHitPoints(m_fInitHitPoints); m_damage.SetMass(m_fMass); m_Debris.Init(m_hObject); pServerDE->SetNextUpdate(m_hObject, 0.000f); m_damage.SetApplyDamagePhysics(m_bPushable); if (m_bPushable) { pServerDE->SetBlockingPriority(m_hObject, BLOCKPRIORITY_PUSHABLE); // Mark this object as moveable DDWORD dwUsrFlags = pServerDE->GetObjectUserFlags(m_hObject); dwUsrFlags |= USRFLG_MOVEABLE; pServerDE->SetObjectUserFlags(m_hObject, dwUsrFlags); } else { pServerDE->SetBlockingPriority(m_hObject, BLOCKPRIORITY_NONPUSHABLE); } // Mark this object as savable DDWORD dwFlags = g_pServerDE->GetObjectUserFlags(m_hObject); dwFlags |= USRFLG_SAVEABLE; dwFlags |= (m_eSurfType << 24); g_pServerDE->SetObjectUserFlags(m_hObject, dwFlags); } } break; case MID_SAVEOBJECT: Save((HMESSAGEWRITE)pData, (DDWORD)fData); break; case MID_LOADOBJECT: Load((HMESSAGEREAD)pData, (DDWORD)fData); break; default : break; } return B2BaseClass::EngineMessageFn(messageID, pData, fData); }