void LCursorStyle(Layer *l, int style) { for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) { display = cv->c_display; if (D_blocked) continue; if (cv != D_forecv) continue; CursorStyle(style); } }
/// <summary> /// カスタムカーソル /// </summary> static CursorStyle Custom(const TextureRegion& texture, const Point& center = Point::Zero) { return CursorStyle(CursorType::Custom, texture, center); }