bool pseudo_is_legal(int move, board_t * board) {

    int me, opp;
    int from, to;
    int piece;
    bool legal;
    int king;
    undo_t undo[1];

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);

    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // slow test for en-passant captures

    if (MOVE_IS_EN_PASSANT(move)) {

        move_do(board,move,undo);
        legal = !IS_IN_CHECK(board,me);
        move_undo(board,move,undo);

        return legal;
    }

    // king moves (including castle)

    if (PIECE_IS_KING(piece)) {

        legal = !is_attacked(board,to,opp);

        if (DEBUG) {
            ASSERT(board->square[from]==piece);
            board->square[from] = Empty;
            ASSERT(legal==!is_attacked(board,to,opp));
            board->square[from] = piece;
        }

        return legal;
    }

    // pins

    if (is_pinned(board,from,me)) {
        king = KING_POS(board,me);
        return DELTA_INC_LINE(king-to) == DELTA_INC_LINE(king-from); // does not discover the line
    }

    return true;
}
Exemple #2
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static void alists_hidden(alists_t * alists, const board_t * board, int from, int to) {

   int inc;
   int sq, piece;

   ASSERT(alists!=NULL);
   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(from));
   ASSERT(SQUARE_IS_OK(to));

   inc = DELTA_INC_LINE(to-from);

   if (inc != IncNone) { // line

      sq = from;
      do sq -= inc; while ((piece=board->square[sq]) == Empty);

      if (SLIDER_ATTACK(piece,inc)) {

         ASSERT(piece_is_ok(piece));
         ASSERT(PIECE_IS_SLIDER(piece));

         alist_add(alists->alist[PIECE_COLOUR(piece)],sq,board);
      }
   }
}
Exemple #3
0
bool is_pinned(const board_t * board, int square, int colour) {

   int from, to;
   int inc;
   int sq, piece;

   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(square));
   ASSERT(COLOUR_IS_OK(colour));

   from = square;
   to = KING_POS(board,colour);

   inc = DELTA_INC_LINE(to-from);
   if (inc == IncNone) return false; // not a line

   sq = from;
   do sq += inc; while (board->square[sq] == Empty);

   if (sq != to) return false; // blocker

   sq = from;
   do sq -= inc; while ((piece=board->square[sq]) == Empty);

   return COLOUR_IS(piece,COLOUR_OPP(colour)) && SLIDER_ATTACK(piece,inc);
}
bool move_is_check(int move, board_t * board) {

    undo_t undo[1];
    bool check;
    int me, opp, king;
    int from, to, piece;

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // slow test for complex moves

    if (MOVE_IS_SPECIAL(move)) {

        move_do(board,move,undo);
        check = IS_IN_CHECK(board,board->turn);
        move_undo(board,move,undo);

        return check;
    }

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);
    king = KING_POS(board,opp);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);
    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // direct check

    if (PIECE_ATTACK(board,piece,to,king)) return true;

    // indirect check

    if (is_pinned(board,from,opp)
            && DELTA_INC_LINE(king-to) != DELTA_INC_LINE(king-from)) {
        return true;
    }

    return false;
}
static void find_pins(int list[], const board_t * board) {

    int me, opp;
    int king;
    const sq_t * ptr;
    int from;
    int piece;
    int delta;
    int inc;
    int sq;
    int capture;
    int pin;

    ASSERT(list!=NULL);
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    king = KING_POS(board,opp);

    for (ptr = &board->piece[me][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

        piece = board->square[from];

        delta = king - from;
        ASSERT(delta_is_ok(delta));

        if (PSEUDO_ATTACK(piece,delta)) {

            ASSERT(PIECE_IS_SLIDER(piece));

            inc = DELTA_INC_LINE(delta);
            ASSERT(inc!=IncNone);

            ASSERT(SLIDER_ATTACK(piece,inc));

            sq = from;
            do sq += inc;
            while ((capture=board->square[sq]) == Empty);

            ASSERT(sq!=king);

            if (COLOUR_IS(capture,me)) {
                pin = sq;
                do sq += inc;
                while (board->square[sq] == Empty);
                if (sq == king) *list++ = pin;
            }
        }
    }

    *list = SquareNone;
}
static void add_quiet_checks(list_t * list, const board_t * board) {

    int me, opp;
    int king;
    const sq_t * ptr, * ptr_2;
    int from, to, sq;
    int piece;
    const inc_t * inc_ptr;
    int inc;
    int pawn;
    int rank;
    int pin[8+1];

    ASSERT(list!=NULL);
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    king = KING_POS(board,opp);

    find_pins(pin,board);

    // indirect checks

    for (ptr = pin; (from=*ptr) != SquareNone; ptr++) {

        piece = board->square[from];

        ASSERT(is_pinned(board,from,opp));

        if (PIECE_IS_PAWN(piece)) {

            inc = PAWN_MOVE_INC(me);
            rank = PAWN_RANK(from,me);

            if (rank != Rank7) { // promotes are generated with captures
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (DELTA_INC_LINE(to-king) != DELTA_INC_LINE(from-king)) {
                        ASSERT(!SQUARE_IS_PROMOTE(to));
                        LIST_ADD(list,MOVE_MAKE(from,to));
                        if (rank == Rank2) {
                            to = from + (2*inc);
                            if (board->square[to] == Empty) {
                                ASSERT(DELTA_INC_LINE(to-king)!=DELTA_INC_LINE(from-king));
                                ASSERT(!SQUARE_IS_PROMOTE(to));
                                LIST_ADD(list,MOVE_MAKE(from,to));
                            }
                        }
                    }
                }
            }

        } else if (PIECE_IS_SLIDER(piece)) {

            for (inc_ptr = PIECE_INC(piece); (inc=*inc_ptr) != IncNone; inc_ptr++) {
                for (to = from+inc; board->square[to] == Empty; to += inc) {
                    ASSERT(DELTA_INC_LINE(to-king)!=DELTA_INC_LINE(from-king));
                    LIST_ADD(list,MOVE_MAKE(from,to));
                }
            }

        } else {

            for (inc_ptr = PIECE_INC(piece); (inc=*inc_ptr) != IncNone; inc_ptr++) {
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (DELTA_INC_LINE(to-king) != DELTA_INC_LINE(from-king)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }
        }
    }

    // piece direct checks

    for (ptr = &board->piece[me][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

        for (ptr_2 = pin; (sq=*ptr_2) != SquareNone; ptr_2++) {
            if (sq == from) goto next_piece;
        }

        ASSERT(!is_pinned(board,from,opp));

        piece = board->square[from];
        inc_ptr = PIECE_INC(piece);

        if (PIECE_IS_SLIDER(piece)) {

            for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
                for (to = from+inc; board->square[to] == Empty; to += inc) {
                    if (PIECE_ATTACK(board,piece,to,king)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }

        } else {

            for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (PSEUDO_ATTACK(piece,king-to)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }
        }

next_piece:
        ;
    }

    // pawn direct checks

    inc = PAWN_MOVE_INC(me);
    pawn = PAWN_MAKE(me);

    to = king - (inc-1);
    ASSERT(PSEUDO_ATTACK(pawn,king-to));

    from = to - inc;
    if (board->square[from] == pawn) {
        if (board->square[to] == Empty) {
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE(from,to));
        }
    } else {
        from = to - (2*inc);
        if (board->square[from] == pawn) {
            if (PAWN_RANK(from,me) == Rank2
                    && board->square[to] == Empty
                    && board->square[from+inc] == Empty) {
                ASSERT(!SQUARE_IS_PROMOTE(to));
                LIST_ADD(list,MOVE_MAKE(from,to));
            }
        }
    }

    to = king - (inc+1);
    ASSERT(PSEUDO_ATTACK(pawn,king-to));

    from = to - inc;
    if (board->square[from] == pawn) {
        if (board->square[to] == Empty) {
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE(from,to));
        }
    } else {
        from = to - (2*inc);
        if (board->square[from] == pawn) {
            if (PAWN_RANK(from,me) == Rank2
                    && board->square[to] == Empty
                    && board->square[from+inc] == Empty) {
                ASSERT(!SQUARE_IS_PROMOTE(to));
                LIST_ADD(list,MOVE_MAKE(from,to));
            }
        }
    }
}
Exemple #7
0
void attack_set(attack_t * attack, const board_t * board) {

   int me, opp;
   const sq_t * ptr;
   int from, to;
   int inc;
   int pawn;
   int delta, piece;
   int sq;

   ASSERT(attack!=NULL);
   ASSERT(board!=NULL);

   // init

   attack->dn = 0;

   me = board->turn;
   opp = COLOUR_OPP(me);

   to = KING_POS(board,me);

   // pawn attacks

   inc = PAWN_MOVE_INC(opp);
   pawn = PAWN_MAKE(opp);

   from = to - (inc-1);
   if (board->square[from] == pawn) {
      attack->ds[attack->dn] = from;
      attack->di[attack->dn] = IncNone;
      attack->dn++;
   }

   from = to - (inc+1);
   if (board->square[from] == pawn) {
      attack->ds[attack->dn] = from;
      attack->di[attack->dn] = IncNone;
      attack->dn++;
   }

   // piece attacks

   for (ptr = &board->piece[opp][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

      piece = board->square[from];

      delta = to - from;
      ASSERT(delta_is_ok(delta));

      if (PSEUDO_ATTACK(piece,delta)) {

         inc = IncNone;

         if (PIECE_IS_SLIDER(piece)) {

            // check for blockers

            inc = DELTA_INC_LINE(delta);
            ASSERT(inc!=IncNone);

            sq = from;
            do sq += inc; while (board->square[sq] == Empty);

            if (sq != to) continue; // blocker => next attacker
         }

         attack->ds[attack->dn] = from;
         attack->di[attack->dn] = -inc; // HACK
         attack->dn++;
      }
   }

   attack->ds[attack->dn] = SquareNone;
   attack->di[attack->dn] = IncNone;

   // debug

   ASSERT(attack_is_ok(attack));
}