Exemple #1
0
/* Builds a bvh tree where nodes are the tesselated faces of the given dm */
BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BMEditMesh *em = data->em_evil;
	const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES;
	BVHTree *tree;
	MVert *vert = NULL;
	MFace *face = NULL;
	bool vert_allocated = false, face_allocated = false;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
	BLI_rw_mutex_unlock(&cache_rwlock);

	if (em == NULL) {
		vert = DM_get_vert_array(dm, &vert_allocated);
		face = DM_get_tessface_array(dm, &face_allocated);
	}

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
		if (tree == NULL) {
			int numFaces;

			/* BMESH specific check that we have tessfaces,
			 * we _could_ tessellate here but rather not - campbell
			 *
			 * this assert checks we have tessfaces,
			 * if not caller should use DM_ensure_tessface() */
			if (em) {
				numFaces = em->tottri;
			}
			else {
				numFaces = dm->getNumTessFaces(dm);
				BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
			}

			tree = bvhtree_from_mesh_faces_create_tree(epsilon, tree_type, axis, em, vert, face, numFaces, NULL, -1);
			if (tree) {
				/* Save on cache for later use */
				/* printf("BVHTree built and saved on cache\n"); */
				bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
		/* printf("BVHTree is already build, using cached tree\n"); */
	}

	/* Setup BVHTreeFromMesh */
	bvhtree_from_mesh_faces_setup_data(data, tree, true, epsilon, em, vert, vert_allocated, face, face_allocated);

	return data->tree;
}
Exemple #2
0
/* Builds a bvh tree.. where nodes are the faces of the given dm. */
BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BMEditMesh *em = data->em_evil;
	const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES;
	BVHTree *tree;
	MVert *vert;
	MFace *face;
	bool vert_allocated = false, face_allocated = false;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
	BLI_rw_mutex_unlock(&cache_rwlock);

	if (em == NULL) {
		vert = DM_get_vert_array(dm, &vert_allocated);
		face = DM_get_tessface_array(dm, &face_allocated);
	}

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
		if (tree == NULL) {
			int i;
			int numFaces;

			/* BMESH specific check that we have tessfaces,
			 * we _could_ tessellate here but rather not - campbell
			 *
			 * this assert checks we have tessfaces,
			 * if not caller should use DM_ensure_tessface() */
			if (em) {
				numFaces = em->tottri;
			}
			else {
				numFaces = dm->getNumTessFaces(dm);
				BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
			}

			if (numFaces != 0) {
				/* Create a bvh-tree of the given target */
				// printf("%s: building BVH, total=%d\n", __func__, numFaces);
				tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
				if (tree != NULL) {
					if (em) {
						const struct BMLoop *(*looptris)[3] = (void *)em->looptris;

						/* avoid double-up on face searches for quads-ngons */
						bool insert_prev = false;
						BMFace *f_prev = NULL;

						/* data->em_evil is only set for snapping, and only for the mesh of the object
						 * which is currently open in edit mode. When set, the bvhtree should not contain
						 * faces that will interfere with snapping (e.g. faces that are hidden/selected
						 * or faces that have selected verts).*/

						/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
						 * and/or selected. Even if the faces themselves are not selected for the snapped
						 * transform, having a vertex selected means the face (and thus it's tessellated
						 * triangles) will be moving and will not be a good snap targets.*/
						for (i = 0; i < em->tottri; i++) {
							const BMLoop **ltri = looptris[i];
							BMFace *f = ltri[0]->f;
							bool insert;

							/* Start with the assumption the triangle should be included for snapping. */
							if (f == f_prev) {
								insert = insert_prev;
							}
							else {
								if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
									/* Don't insert triangles tessellated from faces that are hidden
									 * or selected*/
									insert = false;
								}
								else {
									BMLoop *l_iter, *l_first;
									insert = true;
									l_iter = l_first = BM_FACE_FIRST_LOOP(f);
									do {
										if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
											/* Don't insert triangles tessellated from faces that have
											 * any selected verts.*/
											insert = false;
											break;
										}
									} while ((l_iter = l_iter->next) != l_first);
								}

								/* skip if face doesn't change */
								f_prev = f;
								insert_prev = insert;
							}

							if (insert) {
								/* No reason found to block hit-testing the triangle for snap,
								 * so insert it now.*/
								float co[3][3];
								copy_v3_v3(co[0], ltri[0]->v->co);
								copy_v3_v3(co[1], ltri[1]->v->co);
								copy_v3_v3(co[2], ltri[2]->v->co);

								BLI_bvhtree_insert(tree, i, co[0], 3);
							}
						}
					}
					else {
						if (vert != NULL && face != NULL) {
							for (i = 0; i < numFaces; i++) {
								float co[4][3];
								copy_v3_v3(co[0], vert[face[i].v1].co);
								copy_v3_v3(co[1], vert[face[i].v2].co);
								copy_v3_v3(co[2], vert[face[i].v3].co);
								if (face[i].v4)
									copy_v3_v3(co[3], vert[face[i].v4].co);

								BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
							}
						}
					}
					BLI_bvhtree_balance(tree);

					/* Save on cache for later use */
//					printf("BVHTree built and saved on cache\n");
					bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
				}
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
//		printf("BVHTree is already build, using cached tree\n");
	}


	/* Setup BVHTreeFromMesh */
	memset(data, 0, sizeof(*data));
	data->tree = tree;
	data->em_evil = em;

	if (data->tree) {
		data->cached = true;

		if (em) {
			data->nearest_callback = editmesh_faces_nearest_point;
			data->raycast_callback = editmesh_faces_spherecast;
		}
		else {
			data->nearest_callback = mesh_faces_nearest_point;
			data->raycast_callback = mesh_faces_spherecast;

			data->vert = vert;
			data->vert_allocated = vert_allocated;
			data->face = face;
			data->face_allocated = face_allocated;
		}

		data->sphere_radius = epsilon;
	}
	else {
		if (vert_allocated) {
			MEM_freeN(vert);
		}
		if (face_allocated) {
			MEM_freeN(face);
		}
	}

	return data->tree;

}
Exemple #3
0
/* Builds a bvh tree.. where nodes are the vertexs of the given mesh */
BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BVHTree *tree;
	MVert *vert;
	bool vert_allocated;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES);
	BLI_rw_mutex_unlock(&cache_rwlock);

	vert = DM_get_vert_array(dm, &vert_allocated);

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES);
		if (tree == NULL) {
			int i;
			int numVerts = dm->getNumVerts(dm);

			if (vert != NULL) {
				tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis);

				if (tree != NULL) {
					for (i = 0; i < numVerts; i++) {
						BLI_bvhtree_insert(tree, i, vert[i].co, 1);
					}

					BLI_bvhtree_balance(tree);

					/* Save on cache for later use */
//					printf("BVHTree built and saved on cache\n");
					bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTICES);
				}
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
//		printf("BVHTree is already build, using cached tree\n");
	}


	/* Setup BVHTreeFromMesh */
	memset(data, 0, sizeof(*data));
	data->tree = tree;

	if (data->tree) {
		data->cached = true;

		/* a NULL nearest callback works fine
		 * remember the min distance to point is the same as the min distance to BV of point */
		data->nearest_callback = NULL;
		data->raycast_callback = NULL;

		data->vert = vert;
		data->vert_allocated = vert_allocated;
		data->face = DM_get_tessface_array(dm, &data->face_allocated);

		data->sphere_radius = epsilon;
	}
	else {
		if (vert_allocated) {
			MEM_freeN(vert);
		}
	}

	return data->tree;
}