static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, const int draw_flags) { Mesh *me = ob->data; /* correct for negative scale */ if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW); else glFrontFace(GL_CCW); /* draw the textured mesh */ draw_textured_begin(scene, v3d, rv3d, ob); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (ob->mode & OB_MODE_EDIT) { drawEMTFMapped_userData data; data.em = me->edit_btmesh; data.has_mcol = CustomData_has_layer(&me->edit_btmesh->bm->ldata, CD_MLOOPCOL); data.has_mtface = CustomData_has_layer(&me->edit_btmesh->bm->pdata, CD_MTEXPOLY); data.mf = DM_get_tessface_data_layer(dm, CD_MFACE); data.tf = DM_get_tessface_data_layer(dm, CD_MTFACE); dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data); } else if (draw_flags & DRAW_FACE_SELECT) { if (ob->mode & OB_MODE_WEIGHT_PAINT) dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me, DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); else { drawTFace_userData userData; userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE); userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE); userData.me = me; dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, compareDrawOptions, &userData); } } else { if (GPU_buffer_legacy(dm)) { if (draw_flags & DRAW_MODIFIERS_PREVIEW) dm->drawFacesTex(dm, draw_mcol__set_draw_legacy, NULL, NULL); else dm->drawFacesTex(dm, draw_tface__set_draw_legacy, NULL, NULL); } else { drawTFace_userData userData; update_tface_color_layer(dm); userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE); userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE); userData.me = NULL; dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData); } } /* draw game engine text hack */ if (BKE_bproperty_object_get(ob, "Text")) draw_mesh_text(scene, ob, 0); draw_textured_end(); /* draw edges and selected faces over textured mesh */ if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) draw_mesh_face_select(rv3d, me, dm); /* reset from negative scale correction */ glFrontFace(GL_CCW); /* in editmode, the blend mode needs to be set in case it was ADD */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }
static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, int require_tangent, MPassKnownData passKnownData, MInitBakeData initBakeData, MApplyBakeData applyBakeData, MFreeBakeData freeBakeData) { DerivedMesh *dm = bkr->lores_dm; const int lvl = bkr->lvl; const int tot_face = dm->getNumTessFaces(dm); if (tot_face > 0) { MultiresBakeThread *handles; MultiresBakeQueue queue; ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL); MVert *mvert = dm->getVertArray(dm); MFace *mface = dm->getTessFaceArray(dm); MTFace *mtface = dm->getTessFaceDataArray(dm, CD_MTFACE); float *precomputed_normals = dm->getTessFaceDataArray(dm, CD_NORMAL); float *pvtangent = NULL; ListBase threads; int i, tot_thread = bkr->threads > 0 ? bkr->threads : BLI_system_thread_count(); void *bake_data = NULL; if (require_tangent) { if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) DM_add_tangent_layer(dm); pvtangent = DM_get_tessface_data_layer(dm, CD_TANGENT); } /* all threads shares the same custom bake data */ if (initBakeData) bake_data = initBakeData(bkr, ima); if (tot_thread > 1) BLI_init_threads(&threads, do_multires_bake_thread, tot_thread); handles = MEM_callocN(tot_thread * sizeof(MultiresBakeThread), "do_multires_bake handles"); /* faces queue */ queue.cur_face = 0; queue.tot_face = tot_face; BLI_spin_init(&queue.spin); /* fill in threads handles */ for (i = 0; i < tot_thread; i++) { MultiresBakeThread *handle = &handles[i]; handle->bkr = bkr; handle->image = ima; handle->queue = &queue; handle->data.mface = mface; handle->data.mvert = mvert; handle->data.mtface = mtface; handle->data.pvtangent = pvtangent; handle->data.precomputed_normals = precomputed_normals; /* don't strictly need this */ handle->data.w = ibuf->x; handle->data.h = ibuf->y; handle->data.lores_dm = dm; handle->data.hires_dm = bkr->hires_dm; handle->data.lvl = lvl; handle->data.pass_data = passKnownData; handle->data.bake_data = bake_data; handle->data.ibuf = ibuf; init_bake_rast(&handle->bake_rast, ibuf, &handle->data, flush_pixel); if (tot_thread > 1) BLI_insert_thread(&threads, handle); } /* run threads */ if (tot_thread > 1) BLI_end_threads(&threads); else do_multires_bake_thread(&handles[0]); BLI_spin_end(&queue.spin); /* finalize baking */ if (applyBakeData) applyBakeData(bake_data); if (freeBakeData) freeBakeData(bake_data); BKE_image_release_ibuf(ima, ibuf, NULL); } }
static void update_tface_color_layer(DerivedMesh *dm) { MTFace *tface = DM_get_tessface_data_layer(dm, CD_MTFACE); MFace *mface = dm->getTessFaceArray(dm); MCol *finalCol; int i, j; MCol *mcol = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL); if (!mcol) mcol = dm->getTessFaceDataArray(dm, CD_MCOL); if (CustomData_has_layer(&dm->faceData, CD_TEXTURE_MCOL)) { finalCol = CustomData_get_layer(&dm->faceData, CD_TEXTURE_MCOL); } else { finalCol = MEM_mallocN(sizeof(MCol) * 4 * dm->getNumTessFaces(dm), "add_tface_color_layer"); CustomData_add_layer(&dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numTessFaceData); } for (i = 0; i < dm->getNumTessFaces(dm); i++) { Material *ma = give_current_material(Gtexdraw.ob, mface[i].mat_nr + 1); if (ma && (ma->game.flag & GEMAT_INVISIBLE)) { if (mcol) memcpy(&finalCol[i * 4], &mcol[i * 4], sizeof(MCol) * 4); else for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = 255; finalCol[i * 4 + j].g = 255; finalCol[i * 4 + j].r = 255; } } else if (tface && set_draw_settings_cached(0, tface, ma, Gtexdraw)) { for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = 255; finalCol[i * 4 + j].g = 0; finalCol[i * 4 + j].r = 255; } } else if (ma && (ma->shade_flag & MA_OBCOLOR)) { for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = Gtexdraw.obcol[0]; finalCol[i * 4 + j].g = Gtexdraw.obcol[1]; finalCol[i * 4 + j].r = Gtexdraw.obcol[2]; } } else if (!mcol) { if (tface) { for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = 255; finalCol[i * 4 + j].g = 255; finalCol[i * 4 + j].r = 255; } } else { float col[3]; if (ma) { if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r); else copy_v3_v3(col, &ma->r); for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = FTOCHAR(col[0]); finalCol[i * 4 + j].g = FTOCHAR(col[1]); finalCol[i * 4 + j].r = FTOCHAR(col[2]); } } else for (j = 0; j < 4; j++) { finalCol[i * 4 + j].b = 255; finalCol[i * 4 + j].g = 255; finalCol[i * 4 + j].r = 255; } } } else { for (j = 0; j < 4; j++) { finalCol[i * 4 + j].r = mcol[i * 4 + j].r; finalCol[i * 4 + j].g = mcol[i * 4 + j].g; finalCol[i * 4 + j].b = mcol[i * 4 + j].b; } } } }