Exemple #1
0
//
//  D_DoomLoop
//
void D_DoomLoop (void)
{
    if (bfgedition &&
        (demorecording || (gameaction == ga_playdemo) || netgame))
    {
        printf(" WARNING: You are playing using one of the Doom Classic\n"
               " IWAD files shipped with the Doom 3: BFG Edition. These are\n"
               " known to be incompatible with the regular IWAD files and\n"
               " may cause demos and network games to get out of sync.\n");
    }

    if (demorecording)
	G_BeginRecording ();

    main_loop_started = true;

    TryRunTics();

    I_SetWindowTitle(gamedescription);
    I_GraphicsCheckCommandLine();
    I_SetGrabMouseCallback(D_GrabMouseCallback);
    I_InitGraphics();
    V_EnableLoadingDisk(SCREENWIDTH - LOADING_DISK_W, SCREENHEIGHT - LOADING_DISK_H);

    V_RestoreBuffer();
    R_ExecuteSetViewSize();

    D_StartGameLoop();

    if (testcontrols)
    {
        wipegamestate = gamestate;
    }

    while (1)
    {
	// frame syncronous IO operations
	I_StartFrame ();

        TryRunTics (); // will run at least one tic

	S_UpdateSounds (players[consoleplayer].mo);// move positional sounds

	// Update display, next frame, with current state.
        if (screenvisible)
            D_Display ();
    }
}
Exemple #2
0
void D_DoomLoop (void)
{
    if (demorecording)
	G_BeginRecording ();
		
    TryRunTics();

    I_InitGraphics ();

    R_ExecuteSetViewSize();

    D_StartGameLoop();

    if (testcontrols)
    {
        wipegamestate = gamestate;
    }

    while (1)
    {
	// frame syncronous IO operations
	I_StartFrame ();                
	
	// process one or more tics
	if (singletics)
	{
	    I_StartTic ();
	    D_ProcessEvents ();
	    G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
	    if (advancedemo)
		D_DoAdvanceDemo ();
	    M_Ticker ();
	    G_Ticker ();
	    gametic++;
	    maketic++;
	}
	else
	{
	    TryRunTics (); // will run at least one tic
	}
		
	S_UpdateSounds (players[consoleplayer].mo);// move positional sounds

	// Update display, next frame, with current state.
        if (screenvisible)
            D_Display ();
    }
}
Exemple #3
0
//
//  D_DoomLoop
//
//  haleyjd 08/23/10: [STRIFE] Verified unmodified.
//
void D_DoomLoop (void)
{
    if (demorecording)
        G_BeginRecording ();

    main_loop_started = true;

    TryRunTics();

    if (!showintro)
    {
        I_SetWindowTitle(gamedescription);
        I_InitGraphics();
    }

    I_EnableLoadingDisk();
    I_SetGrabMouseCallback(D_GrabMouseCallback);

    V_RestoreBuffer();
    R_ExecuteSetViewSize();

    D_StartGameLoop();

    if (testcontrols)
    {
        wipegamestate = gamestate;
    }

    while (1)
    {
        // frame syncronous IO operations
        I_StartFrame ();

        // process one or more tics
        TryRunTics (); // will run at least one tic

        S_UpdateSounds (players[consoleplayer].mo);// move positional sounds

        // Update display, next frame, with current state.
        if (screenvisible)
            D_Display ();
    }
}
Exemple #4
0
//
//  D_DoomLoop
//
void D_DoomLoop(void)
{
    TryRunTics();

    I_InitGraphics();

    R_ExecuteSetViewSize();

    D_StartGameLoop();

    while (1)
    {
        TryRunTics(); // will run at least one tic

        S_UpdateSounds(players[consoleplayer].mo); // move positional sounds

        // Update display, next frame, with current state.
        if (screenvisible)
            D_Display();
    }
}