//=========================================================
// PlayerKilled - someone/something killed this player
//=========================================================
void CHalfLifeMultiplay :: PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
{
	DeathNotice( pVictim, pKiller, pInflictor );

	pVictim->m_iDeaths += 1;


	FireTargets( "game_playerdie", pVictim, pVictim, USE_TOGGLE, 0 );
	CBasePlayer *peKiller = nullptr;
	CBaseEntity *ktmp = CBaseEntity::Instance( pKiller );
	if ( ktmp && (ktmp->Classify() == CLASS_PLAYER) )
		peKiller = (CBasePlayer*)ktmp;

	if ( pVictim->pev == pKiller )  
	{  // killed self
		pKiller->frags -= 1;
	}
	else if ( ktmp && ktmp->IsPlayer() )
	{
		// if a player dies in a deathmatch game and the killer is a client, award the killer some points
		pKiller->frags += IPointsForKill( peKiller, pVictim );
		
		FireTargets( "game_playerkill", ktmp, ktmp, USE_TOGGLE, 0 );
	}
	else
	{  // killed by the world
		pKiller->frags -= 1;
	}

	// update the scores
	// killed scores
	MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
		WRITE_BYTE( ENTINDEX(pVictim->edict()) );
		WRITE_SHORT( pVictim->pev->frags );
		WRITE_SHORT( pVictim->m_iDeaths );
		WRITE_SHORT( 0 );
		WRITE_SHORT( GetTeamIndex( pVictim->m_szTeamName ) + 1 );
	MESSAGE_END();

	// killers score, if it's a player
	CBaseEntity *ep = CBaseEntity::Instance( pKiller );
	if ( ep && ep->Classify() == CLASS_PLAYER )
	{
		CBasePlayer *PK = (CBasePlayer*)ep;

		MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
			WRITE_BYTE( ENTINDEX(PK->edict()) );
			WRITE_SHORT( PK->pev->frags );
			WRITE_SHORT( PK->m_iDeaths );
			WRITE_SHORT( 0 );
			WRITE_SHORT( GetTeamIndex( PK->m_szTeamName) + 1 );
		MESSAGE_END();

		// let the killer paint another decal as soon as he'd like.
		PK->m_flNextDecalTime = gpGlobals->time;
	}
#ifndef HLDEMO_BUILD
	if ( pVictim->HasNamedPlayerItem("weapon_satchel") )
	{
		DeactivateSatchels( pVictim );
	}
#endif
}
//=========================================================
// PlayerKilled - someone/something killed this player
//=========================================================
void CHalfLifeRules :: PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
{
	DeactivateSatchels( pVictim );
	DeactivateBiomass( pVictim );
	DeactivateTurrets( pVictim );
}