/*TransformMatrix2D*/ static void RenderTransformMatrix2D(GF_Node *node, void *rs, Bool is_destroy) { GF_Matrix2D bckup; M_TransformMatrix2D *tr = (M_TransformMatrix2D*)node; Transform2DStack *ptr = (Transform2DStack *) gf_node_get_private(node); RenderEffect2D *eff = (RenderEffect2D *)rs; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)ptr); free(ptr); return; } if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) { TM2D_GetMatrix(node, &ptr->mat); if ((tr->mxx==FIX_ONE) && (tr->mxy==0) && (tr->tx==0) && (tr->myx==0) && (tr->myy==FIX_ONE) && (tr->ty==0) ) ptr->is_identity = 1; else ptr->is_identity = 0; } /*note we don't clear dirty flag, this is done in traversing*/ if (ptr->is_identity) { group2d_traverse((GroupingNode2D *)ptr, tr->children, eff); } else { gf_mx2d_copy(bckup, eff->transform); gf_mx2d_copy(eff->transform, ptr->mat); gf_mx2d_add_matrix(&eff->transform, &bckup); group2d_traverse((GroupingNode2D *)ptr, tr->children, eff); gf_mx2d_copy(eff->transform, bckup); } }
static void DestroyPathLayout(SFNode *node) { PathLayoutStack *st = (PathLayoutStack *)Node_GetPrivate(node); DeleteGroupingNode2D((GroupingNode2D *)st); if (st->iter) m4_path_delete_iterator(st->iter); free(st); }
static void RenderGroup(GF_Node *node, void *rs, Bool is_destroy) { GroupingNode2D *group = (GroupingNode2D *) gf_node_get_private(node); if (is_destroy) { DeleteGroupingNode2D(group); free(group); return; } group2d_traverse(group, ((M_Group *)node)->children, (RenderEffect2D*)rs); }
static void RenderTransform2D(GF_Node *node, void *rs, Bool is_destroy) { GF_Matrix2D bckup; M_Transform2D *tr = (M_Transform2D *)node; Transform2DStack *ptr = (Transform2DStack *)gf_node_get_private(node); RenderEffect2D *eff; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)ptr); free(ptr); return; } eff = (RenderEffect2D *) rs; if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) { gf_mx2d_init(ptr->mat); ptr->is_identity = 1; if ((tr->scale.x != FIX_ONE) || (tr->scale.y != FIX_ONE)) { gf_mx2d_add_scale_at(&ptr->mat, tr->scale.x, tr->scale.y, 0, 0, tr->scaleOrientation); ptr->is_identity = 0; } if (tr->rotationAngle) { gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle); ptr->is_identity = 0; } if (tr->translation.x || tr->translation.y) { ptr->is_identity = 0; gf_mx2d_add_translation(&ptr->mat, tr->translation.x, tr->translation.y); } } /*note we don't clear dirty flag, this is done in traversing*/ if (ptr->is_identity) { group2d_traverse((GroupingNode2D *)ptr, tr->children, eff); } else { gf_mx2d_copy(bckup, eff->transform); gf_mx2d_copy(eff->transform, ptr->mat); gf_mx2d_add_matrix(&eff->transform, &bckup); group2d_traverse((GroupingNode2D *)ptr, tr->children, eff); gf_mx2d_copy(eff->transform, bckup); } }
/*ColorTransform*/ static void RenderColorTransform(GF_Node *node, void *rs, Bool is_destroy) { Bool c_changed; M_ColorTransform *tr = (M_ColorTransform *)node; ColorTransformStack *ptr = (ColorTransformStack *)gf_node_get_private(node); RenderEffect2D *eff; eff = (RenderEffect2D *) rs; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)ptr); free(ptr); return; } c_changed = 0; if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) { gf_cmx_set(&ptr->cmat, tr->mrr , tr->mrg, tr->mrb, tr->mra, tr->tr, tr->mgr , tr->mgg, tr->mgb, tr->mga, tr->tg, tr->mbr, tr->mbg, tr->mbb, tr->mba, tr->tb, tr->mar, tr->mag, tr->mab, tr->maa, tr->ta); c_changed = 1; } /*note we don't clear dirty flag, this is done in traversing*/ if (ptr->cmat.identity) { group2d_traverse((GroupingNode2D *) ptr, tr->children, eff); } else { GF_ColorMatrix gf_cmx_bck; Bool prev_inv = eff->invalidate_all; /*if modified redraw all nodes*/ if (c_changed) eff->invalidate_all = 1; gf_cmx_copy(&gf_cmx_bck, &eff->color_mat); gf_cmx_multiply(&eff->color_mat, &ptr->cmat); group2d_traverse((GroupingNode2D *) ptr, tr->children, eff); /*restore effects*/ gf_cmx_copy(&eff->color_mat, &gf_cmx_bck); eff->invalidate_all = prev_inv; } }
static void RenderAnchor(GF_Node *node, void *rs, Bool is_destroy) { AnchorStack *st = (AnchorStack *) gf_node_get_private(node); M_Anchor *an = (M_Anchor *) node; RenderEffect2D *eff = (RenderEffect2D *)rs; if (is_destroy) { R2D_UnregisterSensor(st->compositor, &st->hdl); if (st->compositor->interaction_sensors) st->compositor->interaction_sensors--; DeleteGroupingNode2D((GroupingNode2D *)st); free(st); return; } /*update enabled state*/ if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) { st->enabled = 0; if (an->url.count && an->url.vals[0].url && strlen(an->url.vals[0].url) ) st->enabled = 1; } /*note we don't clear dirty flag, this is done in traversing*/ group2d_traverse((GroupingNode2D*)st, an->children, eff); }
static void RenderLayer2D(GF_Node *node, void *rs, Bool is_destroy) { u32 i; GF_List *prevback, *prevviews; GF_Rect clip; M_Viewport *vp; ChildGroup2D *cg; GF_Matrix2D gf_mx2d_bck; GroupingNode2D *parent_bck; DrawableContext *back_ctx; Bool bool_bck; DrawableContext *ctx; M_Background2D *back; M_Layer2D *l = (M_Layer2D *)node; Layer2DStack *l2D = (Layer2DStack *) gf_node_get_private(node); RenderEffect2D *eff; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)l2D); gf_list_del(l2D->backs); gf_list_del(l2D->views); free(l2D); return; } eff = (RenderEffect2D *) rs; gf_mx2d_copy(gf_mx2d_bck, eff->transform); parent_bck = eff->parent; eff->parent = (GroupingNode2D *) l2D; gf_mx2d_init(eff->transform); bool_bck = eff->draw_background; prevback = eff->back_stack; prevviews = eff->view_stack; eff->back_stack = l2D->backs; eff->view_stack = l2D->views; if (l2D->first) { /*render on back first to register with stack*/ if (l->background) { eff->draw_background = 0; gf_node_render((GF_Node*) l->background, eff); group2d_reset_children((GroupingNode2D*) l2D); eff->draw_background = 1; } vp = (M_Viewport*)l->viewport; if (vp) { gf_list_add(l2D->views, vp); if (!vp->isBound) { vp->isBound = 1; gf_node_event_out_str((GF_Node*)vp, "isBound"); } } } back = NULL; if (gf_list_count(l2D->backs) ) { back = (M_Background2D*)gf_list_get(l2D->backs, 0); if (!back->isBound) back = NULL; } vp = NULL; if (gf_list_count(l2D->views)) { vp = (M_Viewport*)gf_list_get(l2D->views, 0); if (!vp->isBound) vp = NULL; } if (!eff->is_pixel_metrics) gf_mx2d_add_scale(&eff->transform, eff->min_hsize, eff->min_hsize); l2D->clip = R2D_ClipperToPixelMetrics(eff, l->size); /*apply viewport*/ if (vp) { clip = l2D->clip; vp_setup((GF_Node *) vp, eff, &clip); } back_ctx = NULL; if (back) { /*setup back size and render*/ group2d_start_child((GroupingNode2D *)l2D); eff->draw_background = 1; ctx = b2D_GetContext(back, l2D->backs); ctx->bi->unclip = l2D->clip; ctx->bi->clip = gf_rect_pixelize(&ctx->bi->unclip); gf_mx2d_init(ctx->transform); gf_node_render((GF_Node *) back, eff); eff->draw_background = 0; /*we need a trick since we're not using a dedicated surface for layer rendering, we emulate the back context: remove previous context and insert fake one*/ if (!(eff->trav_flags & TF_RENDER_DIRECT) && (gf_list_count(l2D->groups)==1)) { ChildGroup2D *cg = (ChildGroup2D *)gf_list_get(l2D->groups, 0); back_ctx = VS2D_GetDrawableContext(eff->surface); gf_list_rem(cg->contexts, 0); gf_list_add(cg->contexts, back_ctx); back_ctx->h_texture = ctx->h_texture; back_ctx->flags = ctx->flags; back_ctx->flags &= ~CTX_IS_TRANSPARENT; back_ctx->flags |= CTX_IS_BACKGROUND; back_ctx->aspect = ctx->aspect; back_ctx->drawable = ctx->drawable; drawable_check_bounds(back_ctx, eff->surface); back_ctx->bi->clip = ctx->bi->clip; back_ctx->bi->unclip = ctx->bi->unclip; } group2d_end_child((GroupingNode2D *)l2D); } group2d_traverse((GroupingNode2D *)l2D, l->children, eff); /*restore effect*/ eff->draw_background = bool_bck; gf_mx2d_copy(eff->transform, gf_mx2d_bck); eff->parent = parent_bck; eff->back_stack = prevback; eff->view_stack = prevviews; /*check bindables*/ if (l2D->first) { Bool redraw = 0; l2D->first = 0; if (!back && gf_list_count(l2D->backs)) redraw = 1; if (!vp && gf_list_count(l2D->views) ) redraw = 1; /*we missed background or viewport (was not declared as bound during traversal, and is bound now)*/ if (redraw) { group2d_reset_children((GroupingNode2D*)l2D); gf_sr_invalidate(l2D->compositor, NULL); return; } } i=0; while ((cg = (ChildGroup2D *)gf_list_enum(l2D->groups, &i))) { child2d_render_done(cg, eff, &l2D->clip); } group2d_reset_children((GroupingNode2D*)l2D); group2d_force_bounds(eff->parent, &l2D->clip); }
static void RenderOrderedGroup(GF_Node *node, void *rs, Bool is_destroy) { u32 i, count; GF_Node *child; Bool split_text_backup, invalidate_backup; M_OrderedGroup *og; u32 count2; GF_List *sensor_backup; SensorHandler *hsens; OrderedGroupStack *ogs = (OrderedGroupStack *) gf_node_get_private(node); RenderEffect2D *eff = (RenderEffect2D *)rs; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)ogs); if (ogs->priorities) free(ogs->priorities); free(ogs); return; } og = (M_OrderedGroup *) ogs->owner; if (!og->order.count) { group2d_traverse((GroupingNode2D*)ogs, og->children, eff); return; } count = gf_node_list_get_count(og->children); invalidate_backup = eff->invalidate_all; /*check whether the OrderedGroup node has changed*/ if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) { if (ogs->priorities) free(ogs->priorities); ogs->priorities = (struct og_pos*)malloc(sizeof(struct og_pos)*count); for (i=0; i<count; i++) { ogs->priorities[i].position = i; ogs->priorities[i].priority = (i<og->order.count) ? og->order.vals[i] : 0; } qsort(ogs->priorities, count, sizeof(struct og_pos), compare_priority); eff->invalidate_all = 1; } sensor_backup = NULL; if (gf_node_dirty_get(node) & GF_SG_CHILD_DIRTY) { /*rebuild sensor list*/ if (gf_list_count(ogs->sensors)) { gf_list_del(ogs->sensors); ogs->sensors = gf_list_new(); } for (i=0; i<count; i++) { child = (GF_Node*)gf_node_list_get_child(og->children, ogs->priorities[i].position); if (!child || !is_sensor_node(child) ) continue; hsens = get_sensor_handler(child); if (hsens) gf_list_add(ogs->sensors, hsens); } } /*if we have an active sensor at this level discard all sensors in current render context (cf VRML)*/ count2 = gf_list_count(ogs->sensors); if (count2) { sensor_backup = eff->sensors; eff->sensors = gf_list_new(); /*add sensor to effects*/ for (i=0; i <count2; i++) { SensorHandler *hsens = (SensorHandler *)gf_list_get(ogs->sensors, i); effect_add_sensor(eff, hsens, &eff->transform); } } gf_node_dirty_clear(node, 0); if (eff->parent == (GroupingNode2D *) ogs) { for (i=0; i<count; i++) { group2d_start_child((GroupingNode2D *) ogs); child = (GF_Node*)gf_node_list_get_child(og->children, ogs->priorities[i].position); gf_node_render(child, eff); group2d_end_child((GroupingNode2D *) ogs); } } else { split_text_backup = eff->text_split_mode; if (count>1) eff->text_split_mode = 0; for (i=0; i<count; i++) { child = (GF_Node*)gf_node_list_get_child(og->children, ogs->priorities[i].position); gf_node_render(child, eff); } eff->text_split_mode = split_text_backup; } /*restore effect*/ invalidate_backup = eff->invalidate_all; if (count2) { /*destroy current effect list and restore previous*/ effect_reset_sensors(eff); gf_list_del(eff->sensors); eff->sensors = sensor_backup; } }
static void RenderPathLayout(GF_Node *node, void *rs, Bool is_destroy) { u32 i, count, minor, major, int_bck; Fixed length, offset, length_after_point; Bool res; ChildGroup2D *cg; GF_Matrix2D mat; GroupingNode2D *parent_bck; PathLayoutStack *gr = (PathLayoutStack *) gf_node_get_private(node); M_PathLayout *pl = (M_PathLayout *)node; RenderEffect2D *eff = (RenderEffect2D *) rs; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)gr); if (gr->iter) gf_path_iterator_del(gr->iter); free(gr); return; } if (!pl->geometry) return; /*only low-level primitives allowed*/ switch (gf_node_get_tag((GF_Node *) pl->geometry)) { case TAG_MPEG4_Rectangle: return; case TAG_MPEG4_Circle: return; case TAG_MPEG4_Ellipse: return; } /*store effect*/ gf_mx2d_copy(mat, eff->transform); parent_bck = eff->parent; gf_mx2d_init(eff->transform); eff->parent = NULL; /*check geom changes*/ if ((pl->geometry != gr->last_geom) || gf_node_dirty_get(pl->geometry)) { if (gr->iter) gf_path_iterator_del(gr->iter); gr->iter = NULL; int_bck = eff->trav_flags; eff->trav_flags |= GF_SR_TRAV_SWITCHED_OFF; gf_node_render(pl->geometry, eff); eff->trav_flags = int_bck; gr->last_geom = pl->geometry; } if (!gr->iter) { /*get the drawable*/ Drawable *dr = (Drawable *) gf_node_get_private( (GF_Node *) pl->geometry); /*init iteration*/ if (!dr || !dr->path) return; gr->iter = gf_path_iterator_new(dr->path); if (!gr->iter) return; } eff->parent = (GroupingNode2D*)gr; int_bck = eff->text_split_mode; eff->text_split_mode = 2; group2d_traverse((GroupingNode2D*)gr, pl->children, eff); eff->text_split_mode = int_bck; /*restore effect*/ gf_mx2d_copy(eff->transform, mat); eff->parent = parent_bck; count = gf_list_count(gr->groups); length = gf_path_iterator_get_length(gr->iter); offset = gf_mulfix(length, pl->pathOffset); major = pl->alignment.count ? pl->alignment.vals[0] : 0; minor = (pl->alignment.count==2) ? pl->alignment.vals[1] : 0; if (pl->wrapMode==1) { while (offset<0) offset += length; } for (i=0; i<count; i++) { cg = (ChildGroup2D *)gf_list_get(gr->groups, i); if (cg->original.width>length) break; /*first set our center and baseline*/ gf_mx2d_init(mat); /*major align*/ switch (major) { case 2: if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width, 0); else gf_mx2d_add_translation(&mat, -1 * cg->original.width/2, 0); length_after_point = 0; break; case 1: length_after_point = cg->original.width/2; if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width / 2, 0); break; default: case 0: if (cg->is_text_group) gf_mx2d_add_translation(&mat, cg->original.x, 0); else gf_mx2d_add_translation(&mat, cg->original.width/2, 0); length_after_point = cg->original.width; break; } /*if wrapping and out of path, restart*/ if ((pl->wrapMode==1) && (offset+length_after_point>=length)) { offset += length_after_point; offset -= length; i--; continue; } /*if not wrapping and not yet in path skip */ if (!pl->wrapMode && (offset+length_after_point < 0)) { child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL); goto next; } /*minor justify*/ switch (minor) { /*top alignment*/ case 3: if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, -1 * cg->ascent); else gf_mx2d_add_translation(&mat, 0, -1 * cg->original.height / 2); break; /*baseline*/ case 1: /*move to bottom align if not text*/ if (!cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->original.height / 2); break; /*middle*/ case 2: /*if text use (asc+desc) /2 as line height since glyph height differ*/ if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->descent - (cg->ascent + cg->descent) / 2); break; /*bottomline alignment*/ case 0: default: if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->descent); else gf_mx2d_add_translation(&mat, 0, cg->original.height / 2); break; } res = gf_path_iterator_get_transform(gr->iter, offset, (Bool) (pl->wrapMode==2), &mat, 1, length_after_point); if (!res) break; child2d_render_done_complex(cg, (RenderEffect2D *)rs, &mat); next: if (i+1<count) { ChildGroup2D *cg_next = (ChildGroup2D *)gf_list_get(gr->groups, i+1); /*update offset according to major alignment */ switch (major) { case 2: if (cg_next->is_text_group) offset += gf_mulfix(pl->spacing, cg_next->original.x); offset += gf_mulfix(pl->spacing, cg_next->original.width); break; case 1: if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x / 2); offset += gf_mulfix(pl->spacing, cg->original.width / 2); offset += cg_next->original.width / 2; break; default: case 0: if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x); offset += gf_mulfix(pl->spacing, cg->original.width); break; } } /*wrap*/ if ((pl->wrapMode==1) && (offset>=length)) offset-=length; } /*undrawn nodes*/ for (;i<count; i++) { cg = (ChildGroup2D *)gf_list_get(gr->groups, i); child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL); } group2d_reset_children((GroupingNode2D *) gr); }