MythRenderOpenGL2::~MythRenderOpenGL2() { if (!isValid()) return; makeCurrent(); DeleteOpenGLResources(); doneCurrent(); }
MythRenderOpenGL2::~MythRenderOpenGL2() { makeCurrent(); DeleteOpenGLResources(); doneCurrent(); }
MythRenderOpenGL2::~MythRenderOpenGL2() { if (!isValid()) return; makeCurrent(); DeleteOpenGLResources(); doneCurrent(); }
MythRenderOpenGL2::~MythRenderOpenGL2() { makeCurrent(); DeleteOpenGLResources(); doneCurrent(); }