void MailSystem::SendAutomatedMessage(uint32 type, uint64 sender, uint64 receiver, std::string subject, std::string body, uint32 money, uint32 cod, std::vector<uint64> &item_guids, uint32 stationery, MailCheckMask checked, uint32 deliverdelay) { // This is for sending automated messages, for example from an auction house. MailMessage msg; msg.message_type = type; msg.sender_guid = sender; msg.player_guid = receiver; msg.subject = subject; msg.body = body; msg.money = money; msg.cod = cod; for (std::vector<uint64>::iterator itr = item_guids.begin(); itr != item_guids.end(); ++itr) msg.items.push_back(Arcemu::Util::GUID_LOPART(*itr)); msg.stationery = stationery; msg.delivery_time = (uint32)UNIXTIME + deliverdelay; // 30 days expiration time for unread mail + possible delivery delay. if (!sMailSystem.MailOption(MAIL_FLAG_NO_EXPIRY)) msg.expire_time = (uint32)UNIXTIME + deliverdelay + (TIME_DAY * MAIL_DEFAULT_EXPIRATION_TIME); else msg.expire_time = 0; msg.deleted_flag = false; msg.checked_flag = checked; // Send the message. DeliverMessage(receiver, &msg); }
void PlaylistObserver::ImportFailed() { BMessage message(MSG_PLAYLIST_IMPORT_FAILED); DeliverMessage(message); }
void PlaylistObserver::ItemsSorted() { BMessage message(MSG_PLAYLIST_ITEMS_SORTED); DeliverMessage(message); }
void MailSystem::SendAutomatedMessage(uint32 type, uint64 sender, uint64 receiver, string subject, string body, uint32 money, uint32 cod, uint64 item_guid, uint32 stationary) { // This is for sending automated messages, for example from an auction house. MailMessage msg; msg.message_type = type; msg.sender_guid = sender; msg.player_guid = receiver; msg.subject = subject; msg.body = body; msg.money = money; msg.cod = cod; if( GUID_LOPART(item_guid) != 0 ) msg.items.push_back( GUID_LOPART(item_guid) ); msg.stationary = stationary; msg.delivery_time = (uint32)UNIXTIME; msg.expire_time = (uint32)UNIXTIME + (TIME_DAY * MAIL_DEFAULT_EXPIRATION_TIME); msg.read_flag = false; msg.copy_made = false; msg.deleted_flag = false; // Send the message. DeliverMessage(receiver, &msg); }
// Execute void MessageEvent::Execute() { BMessage msg(fCommand); msg.AddInt64("time", Time()); DeliverMessage(msg); }
void PlaylistObserver::CurrentItemChanged(int32 newIndex) { BMessage message(MSG_PLAYLIST_CURRENT_ITEM_CHANGED); message.AddInt32("index", newIndex); DeliverMessage(message); }
void PlaylistObserver::ItemRemoved(int32 index) { BMessage message(MSG_PLAYLIST_ITEM_REMOVED); message.AddInt32("index", index); DeliverMessage(message); }
// ObjectChanged void ListenerAdapter::ObjectChanged(const Notifier* object) { BMessage message(MSG_OBJECT_CHANGED); message.AddPointer("object", object); DeliverMessage(message); }
void PlaylistObserver::ItemAdded(PlaylistItem* item, int32 index) { BMessage message(MSG_PLAYLIST_ITEM_ADDED); message.AddPointer("item", item); message.AddInt32("index", index); DeliverMessage(message); }
BOOL CXTPMouseManager::PreTranslateMouseEvents(WPARAM wParam, POINT point) { HWND hWndMouse = ::WindowFromPoint(point); CTrackArray& arrTracked = m_arrTracked; int i; for (i = (int)arrTracked.GetSize() - 1; i >= 0; i--) { CXTPCommandBar* pCommandBar = arrTracked[i]; if (!pCommandBar->GetSafeHwnd()) continue; int nHtCode = pCommandBar->OnMouseHitTest(point); if ((nHtCode != HTERROR) && ((nHtCode == HTCLIENT) || ::IsChild(pCommandBar->GetSafeHwnd(), hWndMouse) || IsRelated(pCommandBar->GetSafeHwnd(), hWndMouse))) { if (pCommandBar->m_nLockRecurse > 0 && wParam != WM_MOUSEMOVE && wParam != WM_NCMOUSEMOVE && !m_bIgnoreLButtonUp) { SendTrackLostRecurse(); ptMouse = 0; } return FALSE; } } if (arrTracked.GetSize() > 0) { CTrustedArray& arrTrusted = m_arrTrusted; for (i = 0; i < arrTrusted.GetSize(); i++) { HWND hWnd = arrTrusted[i]; if (IsWindow(hWnd) && IsWindowVisible(hWnd) && CXTPWindowRect(hWnd).PtInRect(point)) { return FALSE; } } } if (hWndMouse && arrTracked.GetSize() > 0) { if (GetClassLong(hWndMouse, GCL_STYLE) & CS_IME) return FALSE; } for (i = 0; i < arrTracked.GetSize(); i++) { DeliverMessage(arrTracked.GetAt(i), wParam, point); } return FALSE; }
void MailSystem::SendAutomatedMessage(uint32 type, uint64 sender, uint64 receiver, string subject, string body, uint32 money, uint32 cod, vector<uint64> &item_guids, uint32 stationery, MailCheckMask checked, uint32 deliverdelay) { // This is for sending automated messages, for example from an auction house. MailMessage msg; msg.message_type = type; msg.sender_guid = sender; msg.player_guid = receiver; msg.subject = subject; msg.body = body; msg.money = money; msg.cod = cod; for(vector<uint64>::iterator itr = item_guids.begin(); itr != item_guids.end(); ++itr) msg.items.push_back(Arcemu::Util::GUID_LOPART(*itr)); msg.stationery = stationery; msg.delivery_time = (uint32)UNIXTIME + deliverdelay; msg.expire_time = 0; msg.deleted_flag = false; msg.checked_flag = checked; // Send the message. DeliverMessage(receiver, &msg); }
// DeliverMessage void AbstractLOAdapter::DeliverMessage(uint32 command) { BMessage message(command); DeliverMessage(&message); }
// DeliverMessage void AbstractLOAdapter::DeliverMessage(BMessage& message) { DeliverMessage(&message); }