Exemple #1
0
void Ruler::divideV(const int z, const int scale, void * font, const float trace, const int k)const{
	
	char delta[5] = "";
	const char base[]="";
	int mult = - 1;
	int scale2 = scale;
	size_t i = scale;
	int i2 = mult * i;
	
	glBegin(GL_LINES);
		glVertex3f( clsFirst.x + trace , clsFirst.y	, z );//first trace
		glVertex3f( clsFirst.x - trace , clsFirst.y , z );
		
		glVertex3f( clsFirst.x + trace, clsLast.y, z );//last trace
		glVertex3f( clsFirst.x - trace, clsLast.y, z );	
	glEnd();//end lines
		
	sprintf(delta, "%s%.0f", base, 0.0);
	DesenhaTexto(delta, clsFirst.x + trace, clsFirst.y- 1.25f , font);
	
	sprintf(delta, "%s%.1f", base, (float)abs(clsFirst.y - clsLast.y)/scale*k);		
	DesenhaTexto(delta, clsLast.x+ trace , clsLast.y- 1.25f , font); 		
	
	if( 0 > (clsFirst.y - clsLast.y)){
		scale2 = - scale;
		mult = 1;
		i2 = mult * i;
	}//set direction parameters
	
	for(i; i<(abs(clsFirst.y - clsLast.y)); i+=scale){
		i2 = mult * i;

		sprintf(delta, "%s%.0f", base, (float)i*k/scale);
		glBegin(GL_LINES);
			glColor3f(1 , 1 , 1);

			glVertex3f( clsFirst.x + trace, clsFirst.y +i2, z ); //big trace
			glVertex3f( clsFirst.x - trace, clsFirst.y +i2, z );
		glEnd();//end line		
		DesenhaTexto(delta, clsFirst.x + trace , clsFirst.y +i2 - 0.5f, font);//digit						
	}//end for

	glBegin(GL_LINES);
	glColor3f(1,1,1);
	for(int j =  clsFirst.y;(mult > 0 && j < clsLast.y) || (mult < 0 && j > clsLast.y) ; j+=(mult*scale/10)){
		glVertex3f(  clsFirst.x + trace/2, j , z );
		glVertex3f(  clsFirst.x			 , j , z );	
	}//end for little traces
	glEnd();//end lines
}//end method
Exemple #2
0
void DesenhaBotoes(){

    int i;

    for( i = 0; i < 4;i++){

        glPushMatrix();
            glTranslatef(0,(i*-30),0);
            glColor3f(0.0,0.0,0.0);
            glBegin(GL_QUADS);
                glVertex2i( (widthJanela/2-10) , (heightJanela/2-5) );
                glVertex2i( (widthJanela/2-10) , (heightJanela/2-25) );
                glVertex2i( (widthJanela/2-105) , (heightJanela/2-25) );
                glVertex2i( (widthJanela/2-105) , (heightJanela/2-5) );
            glEnd();
            DesenhaTexto(i);
        glPopMatrix();

    }

}