Exemple #1
0
s32 Disc_WiiBoot(u8 vidMode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio)
{
	u64 offset;

	/* Find game partition offset */
	s32 ret = __Disc_FindPartition(&offset);
	if (ret < 0) return ret;

	/* Boot partition */
	return Disc_BootPartition(offset, vidMode, vipatch, countryString, patchVidModes, aspectRatio);
}
Exemple #2
0
s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u32 rtrn) {
    u64 offset;
    s32 ret;

    /* Find game partition offset */
    ret = __Disc_FindPartition(&offset);
    if (ret < 0)
        return ret;

    /* Boot partition */
    return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, rtrn);
}
Exemple #3
0
s32 Disc_WiiBoot(LoaderConfig loaderConfig)
{
	u64 offset;
	s32 ret;

	/* Find game partition offset */
	ret = __Disc_FindPartition(&offset);
	if (ret < 0)
		return ret;

	/* Boot partition */
	return Disc_BootPartition(loaderConfig, offset);
}
Exemple #4
0
s32 Disc_WiiBoot(u8 vidMode, const u8 *cheat, u32 cheatSize, bool vipatch, bool countryString, u8 patchVidModes)
{
	u64 offset;
	s32 ret;

	/* Find game partition offset */
	ret = __Disc_FindPartition(&offset);
	if (ret < 0) {
		gprintf("Cannot find partition offset: %d\n", ret);
		return ret;
	}

	/* Boot partition */
	return Disc_BootPartition(offset, vidMode, cheat, cheatSize, vipatch, countryString, patchVidModes);
}