Exemple #1
0
void Teleport( int pulse )
{
   struct char_data *ch;
   struct obj_data *obj_object, *temp_obj;
   int or;

   if(DEBUG) dlog("Teleport");
   if (pulse < 0) 
      return;

   if(MOUNTED(ch))
   {
     FallOffMount(ch,MOUNTED(ch));
     Dismount(ch,MOUNTED(ch),POSITION_SITTING);
   }
   else
   if(RIDDEN(ch))
   {
     FallOffMount(RIDDEN(ch),ch);
     Dismount(RIDDEN(ch),ch,POSITION_SITTING);
   }

   for (ch = character_list; ch; ch = ch->next) 
   {
     if (ch->in_room != NOWHERE) 
     {
	if (real_roomp(ch->in_room)->tele_targ > 0) 
	{
           if (real_roomp(ch->in_room)->tele_time > 0) 
	   {
              if ((pulse % real_roomp(ch->in_room)->tele_time)==0) 
	      {
		 obj_object = real_roomp(ch->in_room)->contents;
		 while (obj_object) 
		 {
		   temp_obj = obj_object->next_content;
                   obj_from_room(obj_object);
   	           obj_to_room(obj_object, real_roomp(ch->in_room)->tele_targ);
		   obj_object = temp_obj;
		 }

		 or = ch->in_room;
		 char_from_room(ch); 
		 char_to_room(ch, real_roomp(or)->tele_targ);
       	         if (real_roomp(or)->tele_look) 
		 {
                   do_look(ch, "\0",15);
		 }
	       }
	    }
	 }
      }
   }
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAI_FuncTankBehavior::EndScheduleSelection()
{
	if ( m_bMounted )
	{
		Dismount();
	}
}
Exemple #3
0
bool DISKS::GetSize4KB(int n, int* adr)
{
    bool bMount = false;
    if (fDisks[n] == INVALID_HANDLE_VALUE)
    {
        if (!Mount(n))
            return false;
        bMount = true;
    }
    dword dwSizeLo = 0;
    if (!bFloppy[n])
    {
        dwSizeLo = GetFileSize(fDisks[n], NULL);
        if (dwSizeLo != 0xFFFFFFFF)
            *adr = (int)(dwSizeLo / (4*K));
    }
    else
    {
        dword SectorsPerCluster = 0;
        dword BytesPerSector = 0;
        dword TotalNumberOfClusters = 0;
        dwSizeLo = GetFloppySize4KB(n, SectorsPerCluster, BytesPerSector, TotalNumberOfClusters);
        if (dwSizeLo != 0xFFFFFFFF)
            *adr = dwSizeLo;
    }
    if (bMount)
        Dismount(n);
    return dwSizeLo != 0xFFFFFFFF;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAI_FuncTankBehavior::UpdateOnRemove( void )
{
	if ( m_hFuncTank )
	{
		Dismount();
	}

	BaseClass::UpdateOnRemove();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAI_FuncTankBehavior::Event_Killed( const CTakeDamageInfo &info )
{
	if ( m_hFuncTank )
	{
		Dismount();
	}
	Assert( !m_hFuncTank );

	BaseClass::Event_Killed( info );
}
Exemple #6
0
DISKS::~DISKS()
{
    for (int i = 0; i < nDiskCount; ++i)
    {
        GlobalFreePtr(fName[i]);
        fName[i] = NULL;
        nMount[i] = 0;
        Dismount(i);
    }
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int	CAI_FuncTankBehavior::SelectSchedule()
{
	// This shouldn't get called with an m_hFuncTank, see CanSelectSchedule.
	Assert( m_hFuncTank );

	// If we've been told to dismount, or we are out of ammo - dismount.
	if ( HasCondition( COND_FUNCTANK_DISMOUNT ) || m_hFuncTank->GetAmmoCount() == 0 )
	{
		if ( m_bMounted )
		{
			Dismount();
		}

		return BaseClass::SelectSchedule();
	}

	// If we are not mounted to a func_tank look for one.
	if ( !IsMounted() )
	{
		return SCHED_MOVE_TO_FUNCTANK;
	}

	// If we have an enemy, it's in the viewcone & we have LOS to it
	if ( GetEnemy() )
	{
		// Tell the func tank whenever we see the player for the first time since not seeing him for a while
		if ( HasCondition( COND_NEW_ENEMY ) && GetEnemy()->IsPlayer() && !m_bSpottedPlayerOutOfCover )
		{
			m_bSpottedPlayerOutOfCover = true;
			m_hFuncTank->NPC_JustSawPlayer( GetEnemy() );
		}

		// Fire at the enemy.
		return SCHED_FIRE_FUNCTANK;
	}
	else
	{
		// Scan for enemies.
		return SCHED_SCAN_WITH_FUNCTANK;
	}

	return SCHED_IDLE_STAND;
}
Exemple #8
0
bool DISKS::Write(int n, int sectorno, byte* adr, int len)
{
//  trace("write(%d, %d, %08X, %d)\n", n, sectorno, adr, len);
    bool bMount = false;
    if (fDisks[n] == INVALID_HANDLE_VALUE)
    {
        if (!Mount(n))
            return false;
        bMount = true;
    }
    dword nWritten = 0;
    if ((int)SetFilePointer(fDisks[n], sectorno*512, NULL, FILE_BEGIN) >= 0)
    {
        if (!WriteFile(fDisks[n], adr, len, &nWritten, NULL))
            nWritten = 0;
    }
    if (bMount)
        Dismount(n);
    return len == (int)nWritten;
}
Exemple #9
0
bool DISKS::Read(int n, int sectorno, byte* adr, int len)
{
//  trace("read(%d, %d, %08X, %d)\n", n, sectorno, adr, len);
    bool bMount = false;
    if (fDisks[n] == INVALID_HANDLE_VALUE)
    {
        if (!Mount(n))
            return false;
        bMount = true;
    }
    dword nRead = 0;
    if ((int)SetFilePointer(fDisks[n], sectorno*512, NULL, FILE_BEGIN) >= 0)
    {
        if (!ReadFile(fDisks[n], adr, len, &nRead, NULL))
            nRead = 0;
    }
    if (bMount)
        Dismount(n);
    return (int)nRead == len;
}
Exemple #10
0
int DISKS::GetFloppySize4KB(int n, dword &SectorsPerCluster, 
                            dword &BytesPerSector, dword &TotalNumberOfClusters)
{
    // unless we close the "\\.\A:" file and iterate   
    // direcotry on the floppy disk
    // GetDiskFreeSpace() will return -1 if this is
    // first access. This will make Excelsior to think
    // there is no floppy in the bay
    bool bNeedToMount = false;
    if (fDisks[n] != INVALID_HANDLE_VALUE)
    {
        Dismount(n);
        bNeedToMount = true;
    }
    WIN32_FIND_DATA findFileData;
    HANDLE hNiceTry = FindFirstFile("A:\\*.*", &findFileData);
    if (hNiceTry != INVALID_HANDLE_VALUE)
    {
        ::FindClose(hNiceTry);  hNiceTry = INVALID_HANDLE_VALUE;
    }

    int size = -1;
    DWORD NumberOfFreeClusters = 0;
    if (::GetDiskFreeSpace("A:\\", 
        &SectorsPerCluster,
        &BytesPerSector,
        &NumberOfFreeClusters,
        &TotalNumberOfClusters))
    {
        size = TotalNumberOfClusters * SectorsPerCluster * BytesPerSector;
        size = (int)(size / (4*K));
    }
    else
        size = -1;
    if (bNeedToMount)
        Mount(n);
    return size;
}
void VehicleKit::RemovePassenger(Unit *passenger, bool dismount)
{
    SeatMap::iterator seat;

    for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
        if (seat->second.passenger == passenger)
            break;

    if (seat == m_Seats.end())
        return;

    seat->second.passenger = NULL;
    passenger->clearUnitState(UNIT_STAT_ON_VEHICLE);

    passenger->m_movementInfo.ClearTransportData();
    passenger->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT);

    if (seat->second.IsProtectPassenger())
        if (passenger->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
            passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

    if (seat->second.seatInfo->m_flags & SEAT_FLAG_CAN_CONTROL)
    {

        passenger->SetCharm(NULL);
        passenger->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);

        m_pBase->SetCharmerGuid(ObjectGuid());
        m_pBase->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
        m_pBase->clearUnitState(UNIT_STAT_CONTROLLED);

        if (passenger->GetTypeId() == TYPEID_PLAYER)
        {
            Player* player = (Player*)passenger;
            player->SetClientControl(m_pBase, 0);
            player->RemovePetActionBar();
        }

        if(!(((Creature*)m_pBase)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_KEEP_AI))
            ((Creature*)m_pBase)->AIM_Initialize();
    }

    if (passenger->GetTypeId() == TYPEID_PLAYER)
    {
        Player* player = (Player*)passenger;
        player->GetCamera().ResetView();

        WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
        data << passenger->GetPackGUID();
        data << uint32(2);
        passenger->SendMessageToSet(&data, true);

        player->SetMover(player);
    }
    UpdateFreeSeatCount();

    if (m_pBase->GetTypeId() == TYPEID_UNIT)
    {
        if (((Creature*)m_pBase)->AI())
            ((Creature*)m_pBase)->AI()->PassengerBoarded(passenger, seat->first, false);
    }
    if (dismount)
    {
        Dismount(passenger, seat->second.seatInfo);
        // only for flyable vehicles
        if (m_pBase->m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING))
            m_pBase->CastSpell(passenger, 45472, true);    // Parachute
    }
}
Exemple #12
0
void VehicleKit::RemovePassenger(Unit* passenger, bool dismount)
{
    SeatMap::iterator seat;

    for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
        if (seat->second.passenger == passenger->GetObjectGuid())
            break;

    if (seat == m_Seats.end())
        return;

    seat->second.passenger.Clear();
    passenger->clearUnitState(UNIT_STAT_ON_VEHICLE);

    UnBoardPassenger(passenger);                            // Use TransportBase to remove the passenger from storage list

    passenger->m_movementInfo.ClearTransportData();
    passenger->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT);

    if (seat->second.IsProtectPassenger())
        if (passenger->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
            passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

    if (seat->second.seatInfo->m_flags & SEAT_FLAG_CAN_CONTROL)
    {

        passenger->SetCharm(NULL);
        passenger->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);

        GetBase()->SetCharmerGuid(ObjectGuid());
        GetBase()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
        GetBase()->clearUnitState(UNIT_STAT_CONTROLLED);

        if (passenger->GetTypeId() == TYPEID_PLAYER)
        {
            Player* player = (Player*)passenger;
            player->SetClientControl(GetBase(), 0);
            player->RemovePetActionBar();
        }

        if(!(((Creature*)GetBase())->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_KEEP_AI))
            ((Creature*)GetBase())->AIM_Initialize();
    }

    if (passenger->GetTypeId() == TYPEID_PLAYER)
    {
        Player* player = (Player*)passenger;
        player->SetViewPoint(NULL);

        passenger->SetRoot(false);

        player->SetMover(player);
        player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ROOT);

        if ((GetBase()->HasAuraType(SPELL_AURA_FLY) || GetBase()->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED)) &&
            (!player->HasAuraType(SPELL_AURA_FLY) && !player->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED)))
        {
            WorldPacket data;
            data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
            data << player->GetPackGUID();
            data << (uint32)(0);
            GetBase()->SendMessageToSet(&data,false);
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_FLYING);
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY);
        }
    }
    UpdateFreeSeatCount();

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
    {
        if (((Creature*)GetBase())->AI())
            ((Creature*)GetBase())->AI()->PassengerBoarded(passenger, seat->first, false);
    }
    if (passenger->GetTypeId() == TYPEID_UNIT)
    {
        if (((Creature*)passenger)->AI())
            ((Creature*)passenger)->AI()->EnteredVehicle(GetBase(), seat->first, false);
    }
    if (dismount && seat->second.b_dismount)
    {
        Dismount(passenger, seat->second.seatInfo);
        // only for flyable vehicles
        if (GetBase()->m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING))
            GetBase()->CastSpell(passenger, 45472, true);    // Parachute
    }
}
Exemple #13
0
/* Extract a ch completely from the world, and leave his stuff behind */
void extract_char_smarter(struct char_data *ch, int save_room)
{
  struct obj_data *i;
  struct char_data *k, *next_char;
  struct descriptor_data *t_desc;
  int l, was_in, j;

  extern long mob_count;  
  extern struct char_data *combat_list;
  
  void do_save(struct char_data *ch, char *argument, int cmd);
  void do_return(struct char_data *ch, char *argument, int cmd);
  
  void die_follower(struct char_data *ch);

  if(IS_SET(ch->specials.act, ACT_FIGURINE) && ch->link)
     extract_obj(ch->link);
  
  if(!IS_NPC(ch) && !ch->desc)	{
    for(t_desc = descriptor_list; t_desc; t_desc = t_desc->next)
      if(t_desc->original==ch)
	do_return(t_desc->character, "", 0);
  }
  
  if (ch->in_room == NOWHERE) {
    logE("NOWHERE extracting char. (handler.c, extract_char)");
    /*
     **  problem from linkdeath
     */
    char_to_room(ch, 4);  /* 4 == all purpose store */
  }
  
  if (ch->followers || ch->master)
    die_follower(ch);
  
  if(ch->desc) {
    /* Forget snooping */
    if ((ch->desc->snoop.snooping) && (ch->desc->snoop.snooping->desc))
      ch->desc->snoop.snooping->desc->snoop.snoop_by = 0;
    
    if (ch->desc->snoop.snoop_by) {
      send_to_char("Your victim is no longer among us.\n\r",
		   ch->desc->snoop.snoop_by);
      if (ch->desc->snoop.snoop_by->desc)
      ch->desc->snoop.snoop_by->desc->snoop.snooping = 0;
    }
    
    ch->desc->snoop.snooping = ch->desc->snoop.snoop_by = 0;
  }
  
  if (ch->carrying)	{
    /* transfer ch's objects to room */
    
    if (!IS_IMMORTAL(ch)) {

      while(ch->carrying) {
	i=ch->carrying;
	obj_from_char(i);
	obj_to_room(i, ch->in_room);
	check_falling_obj(i, ch->in_room);

      }
    } else {

      send_to_char("Here, you dropped some stuff, let me help you get rid of that.\n\r",ch);

      /*
	equipment too
	*/
      for (j=0; j<MAX_WEAR; j++) {
	if (ch->equipment[j])
	  obj_to_char(unequip_char(ch, j), ch);
      }      

      while (ch->carrying) {
         i = ch->carrying;
	 obj_from_char(i);
	 extract_obj(i);
      }
    }
    
  }
  
  if (ch->specials.fighting)
    stop_fighting(ch);
  
  for (k = combat_list; k ; k = next_char)	{
    next_char = k->next_fighting;
    if (k->specials.fighting == ch)
      stop_fighting(k);
  }

  if (MOUNTED(ch)) {
    Dismount(ch, MOUNTED(ch), POSITION_STANDING);    
  }

  if (RIDDEN(ch)) {
    Dismount(RIDDEN(ch), ch, POSITION_STANDING);
  }
  
  /* Must remove from room before removing the equipment! */
  was_in = ch->in_room;
  char_from_room(ch);
  
  /* clear equipment_list */
  for (l = 0; l < MAX_WEAR; l++)
    if (ch->equipment[l])
      obj_to_room(unequip_char(ch,l), was_in);
  
  
  if (IS_NPC(ch)) {
    for (k=character_list; k; k=k->next) {
      if (k->specials.hunting)
	if (k->specials.hunting == ch) {
	  k->specials.hunting = 0;
	}
      if (Hates(k, ch)) {
	RemHated(k, ch);
      }
      if (Fears(k, ch)) {
	RemFeared(k, ch);
      }
      if (k->orig == ch) {
	k->orig = 0;
      }
    }          
  } else {
    for (k=character_list; k; k=k->next) {
      if (k->specials.hunting)
	if (k->specials.hunting == ch) {
	  k->specials.hunting = 0;
	}
      if (Hates(k, ch)) {
	ZeroHatred(k, ch);
      }
      if (Fears(k, ch)) {
	ZeroFeared(k, ch);
      }
      if (k->orig == ch) {
	k->orig = 0;
      }
    }
    
  }
  /* pull the char from the list */
  
  if (ch == character_list)  
    character_list = ch->next;
  else   {
    for(k = character_list; (k) && (k->next != ch); k = k->next);
    if(k)
      k->next = ch->next;
    else {
      logE("Trying to remove ?? from character_list.(handler.c,extract_char)");
      exit(0);
    }
  }

  if (ch->specials.gname)
    free(ch->specials.gname);
  
  GET_AC(ch) = 100;
  
  if (ch->desc)	{
    if (ch->desc->original)
      do_return(ch, "", 0);
    if (!strcmp(GET_NAME(ch), "Odin's heroic minion")) {
      free(GET_NAME(ch));
      GET_NAME(ch) = strdup("111111");
    }
    save_char(ch, save_room);
  }
  

  t_desc = ch->desc;

  if(ch->term) {
    ScreenOff(ch);
    ch->term = 0;
  }

  if (IS_NPC(ch)) 	{
    if (ch->nr > -1) /* if mobile */
      mob_index[ch->nr].number--;
    FreeHates(ch);
    FreeFears(ch);
    mob_count--;
    free_char(ch);
  }
  
  if (t_desc) {
    t_desc->connected = CON_SLCT;
    SEND_TO_Q(MENU, t_desc);
  }
}
Exemple #14
0
void VehicleKit::RemovePassenger(Unit* passenger, bool dismount /*false*/)
{
    SeatMap::iterator seat;
    for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
    {
        if (seat->second.passengerGuid == passenger->GetObjectGuid())
            break;
    }

    if (seat == m_Seats.end())
        return;

    seat->second.passengerGuid.Clear();

    passenger->clearUnitState(UNIT_STAT_ON_VEHICLE);

    UnBoardPassenger(passenger);                            // Use TransportBase to remove the passenger from storage list

    passenger->m_movementInfo.ClearTransportData();

    if (seat->second.IsProtectPassenger())
    {
        if (passenger->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
            passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
    }

    if (passenger->GetTypeId() == TYPEID_UNIT)
    {
        if (seat->second.seatInfo->m_flags & SEAT_FLAG_NOT_SELECTABLE)
            passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
    }

    if (seat->second.seatInfo->m_flags & SEAT_FLAG_CAN_CONTROL && GetBase()->GetTypeId() == TYPEID_UNIT)
    {
        passenger->SetCharm(NULL);
        passenger->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);

        GetBase()->SetCharmerGuid(ObjectGuid());
        GetBase()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
        GetBase()->clearUnitState(UNIT_STAT_CONTROLLED);
        GetBase()->StopMoving();

        if (passenger->GetTypeId() == TYPEID_PLAYER)
        {
            Player* player = (Player*)passenger;
            player->SetClientControl(GetBase(), 0);
            player->RemovePetActionBar();
        }

        // Allow to keep AI of controlled vehicle with CREATURE_FLAG_EXTRA_KEEP_AI extra-flag
        if (!(((Creature*)GetBase())->GetCreatureInfo()->ExtraFlags & CREATURE_FLAG_EXTRA_KEEP_AI))
            ((Creature*)GetBase())->AIM_Initialize();
    }

    if (passenger->GetTypeId() == TYPEID_PLAYER)
    {
        Player* player = (Player*)passenger;
        player->SetViewPoint(NULL);

        ((Player*)passenger)->SetGravity(true);
        passenger->SetRoot(false);

        player->SetMover(player);
        player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ROOT);

        // restore player's walk mode
        if (GetBase()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && !GetBase()->IsWalking())
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_WALK_MODE);

        if ((GetBase()->HasAuraType(SPELL_AURA_FLY) || GetBase()->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED) ||
            (GetBase()->GetTypeId() == TYPEID_UNIT && ((Creature*)GetBase())->CanFly())) &&
            (!player->HasAuraType(SPELL_AURA_FLY) && !player->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED)))
        {
            WorldPacket data;
            GetBase()->BuildMoveSetCanFlyPacket(&data, false, 0);
            GetBase()->SendMessageToSet(&data, false);

            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_FLYING);
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY);
        }

        if (GetBase()->IsLevitating())
        {
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_LEVITATING);
            player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_HOVER);
        }

        // group update
        if (player->GetGroup())
            player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_VEHICLE_SEAT);
    }

    UpdateFreeSeatCount();

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
    {
        if (((Creature*)GetBase())->AI())
            ((Creature*)GetBase())->AI()->PassengerBoarded(passenger, seat->first, false);
    }

    if (passenger->GetTypeId() == TYPEID_UNIT)
    {
        if (((Creature*)passenger)->AI())
        {
            ((Creature*)passenger)->AI()->EnteredVehicle(GetBase(), seat->first, false);
            ((Creature*)passenger)->AI()->SetCombatMovement(true, true);
        }
    }

    if (dismount && seat->second.b_dismount)
    {
        Dismount(passenger, seat->second.seatInfo);
        // only for flyable vehicles
        if (GetBase()->m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING))
            GetBase()->CastSpell(passenger, 45472, true);    // Parachute
    }
    else
    {
        // Force update passenger position to base position
        WorldLocation const& pos = GetBase()->GetPosition();
        passenger->SetPosition(pos);
    }
}