void CastEnergy() { std::list<Creature*> m_pSpheres; GetCreatureListWithEntryInGrid(m_pSpheres, m_creature, NPC_VAROS_CORE, DEFAULT_VISIBILITY_INSTANCE); if(!m_pSpheres.empty()) for(std::list<Creature*>::iterator iter = m_pSpheres.begin(); iter != m_pSpheres.end(); ++iter) { for(uint8 i = 1; i < 9; i++) if((i <= MaxOrb && i >= MinOrb) || (MinOrb == 7 && (i <= MaxOrb || i >= MinOrb))) if((*iter)->GetPositionX() > Regions[i].x1 && (*iter)->GetPositionX() < Regions[i].x2) if((*iter)->GetPositionY() > Regions[i].y1 && (*iter)->GetPositionY() < Regions[i].y2) { (*iter)->CastSpell(m_creature, SPELL_ENERGIZE_CORES_TRIGGER_1, true); if(i == MinOrb) angle01 = m_creature->GetAngle((*iter)); if(i == MaxOrb) angle02 = m_creature->GetAngle((*iter)); Map *map = m_creature->GetMap(); if(map->IsDungeon()) { Map::PlayerList const &PlayerList = map->GetPlayers(); if(PlayerList.isEmpty()) return; for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->isAlive()) { float pAngle = m_creature->GetAngle(i->getSource()); if(angle01 < angle02) if(pAngle < angle02 && pAngle > angle01) DoEnergy(i->getSource()); if(angle01 > angle02) if(pAngle < angle02 || pAngle > angle01) DoEnergy(i->getSource()); } } } } } }
private func Wind2Turn() { // Zielobjekt verloren if (!GetActionTarget()) return(RemoveObject()); // Drehgeschwindigkeit var turn = BoundBy(GetWind()/20 +5, 1, 9); if(!(GetAction() eq Format("Turn%d", turn))) SetAction(Format("Turn%d", turn)); // Energieerzeugung DoEnergy(GetActMapVal("Delay", Format("Turn%d", turn))*30, GetActionTarget()); }
global func DoDmg(int iDmg, int iType, object pTarget, int iPrecision, int dmgplayer) { if(!pTarget) if(!(pTarget = this())) return(0); if(!iPrecision) iPrecision = 10; var dmg; var dmgdealer = dmgplayer-1; if(dmgdealer < 0) dmgdealer = GetController(pTarget); var red = pTarget->~OnDmg(iDmg, iType); //reduction // reduction dmg = iDmg*(100-red)*iPrecision; // Killer setzen if(this() && pTarget->GetOCF() & OCF_CrewMember || dmgplayer) { SetKiller(dmgdealer, pTarget); } //Schaden machen var pFrom; //if(pTarget != this()) pFrom = this; pTarget->~LastDamageType(iType); pTarget->~OnHit(dmg/1000, iType, pFrom,dmg); // testweise: Schadensdings //var rgb = RGB(255,0,0); //if(dmg/1000 != 0){ // if(dmg < 0) rgb = RGB(0,255,0); // CreateObject(CMBT,AbsX(GetX(pTarget)),AbsY(GetY(pTarget)),-1) -> Set(0, Format("%d",dmg/1000), rgb); //} if(GetCategory(pTarget) & C4D_Living) return(DoEnergy(-dmg,pTarget, true)); return(DoDamage(dmg/1000,pTarget)); }
func FillCheck() { if(!Contained()) if(Inside(GetR(), 20, 340)) Hit(); if(!(iTimer%5)) { var iX = Sin(GetR(), RandomX(-4,4) ); var iY = -Cos(GetR(), RandomX(-4,1) ); if(!Contained()) CreateParticle("NoGravSpark", iX, iY,0,0,RandomX(25, 55),RGBa(255,255,0,120)); } iTimer++; if(iTimer>=17) { if(GetOCF(Contained()) & OCF_CrewMember()) DoEnergy(+1, Contained()); iTimer=0; } return(1); }
global func DoDmg(int iDmg, int iType, object pTarget, int iPrecision, int dmgplayer, id idKillIcon, int iKillAttachment) { //Existenz bestätigen if(!pTarget) if(!(pTarget = this)) return; if(!iPrecision) iPrecision = 10; var dmg, dmgdealer = dmgplayer-1; if(dmgdealer < 0) dmgdealer = GetController(pTarget); var red = pTarget->~OnDmg(iDmg, iType); dmg = iDmg*(100-red)*iPrecision; if(!dmg || red == 100) return; //Killer setzen if(this && pTarget->GetOCF() & OCF_CrewMember || dmgplayer) SetKiller(dmgdealer, pTarget); if(GetOCF(pTarget) & OCF_CrewMember) { if(!idKillIcon && this)//Kein Killicon? { idKillIcon = this->~GetKillIcon(); if(!idKillIcon) idKillIcon = GetID(this); if(idKillIcon->~IsClonk()) idKillIcon = 0; } if(!idKillIcon) { if(iType) { if(iType == DMG_Fire) idKillIcon = GSAM; else if(iType == DMG_Explosion) idKillIcon = BOOM; else if(iType == DMG_Energy) idKillIcon = ENAM; else if(iType == DMG_Bio) idKillIcon = GLOB; else if(iType == DMG_Projectile) idKillIcon = STAM; } else idKillIcon = KAMB; } pTarget->~KillIcon(idKillIcon); pTarget->~KillAttachment(iKillAttachment, true); } //Schaden machen var pFrom; if(pTarget != this) pFrom = this; if(!pFrom) pFrom = GetCrew(dmgdealer); //Wird gerade eingeblendet: Entfernen if(GetEffect("FadeIn4K", this)) { EffectVar(0, this, GetEffect("FadeIn4K", this)) = 0; SetClrModulation(RGBa(255, 255, 255, 0), this); } pTarget->~LastDamageType(iType); pTarget->~OnHit(dmg/1000, iType, pFrom); if(GetCategory(pTarget) & C4D_Living) return DoEnergy(-dmg, pTarget, true, 0, dmgplayer); return DoDamage(dmg/1000, pTarget, 0, dmgplayer); }
private func CheckHero() { if(Var()=FindObject(0,-10,-10,20,20,OCF_Alive()|OCF_CrewMember())) DoEnergy(-5,Var()); }
func Falling() { var clnk; while(clnk=FindObject(0,-7,-19,14,50,OCF_CrewMember(),0,0,0,clnk)) DoEnergy(RandomX(-5,0),clnk); }
func InitializeObjects() { var Grass001 = CreateObjectAbove(Grass, 396, 1149); Grass001->SetClrModulation(0xffa08060); var Grass002 = CreateObjectAbove(Grass, 232, 1181); Grass002->SetClrModulation(0xffa08060); var Grass003 = CreateObjectAbove(Grass, 228, 1180); Grass003->SetClrModulation(0xffa08060); var Tree_Coniferous_Burned001 = CreateObject(Tree_Coniferous_Burned, 17, 1097); Tree_Coniferous_Burned001->SetR(10); var Tree_Coniferous001 = CreateObject(Tree_Coniferous, 415, 1117); Tree_Coniferous001->SetR(10); Tree_Coniferous001->SetClrModulation(0xffc08060); var Branch001 = CreateObject(Branch, 241, 1176); Branch001->SetR(17); var Fern001 = CreateObjectAbove(Fern, 312, 1432); Fern001->SetClrModulation(0xffa08060); var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 1355, 1451); LargeCaveMushroom001->SetClrModulation(0xffcddfdf); var LargeCaveMushroom002 = CreateObject(LargeCaveMushroom, 1308, 1384); LargeCaveMushroom002->SetR(180); LargeCaveMushroom002->SetClrModulation(0xffdae7dc); var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 1411, 1447); LargeCaveMushroom003->SetClrModulation(0xffe9d5dd); var LargeCaveMushroom004 = CreateObject(LargeCaveMushroom, 1420, 1374); LargeCaveMushroom004->SetR(160); LargeCaveMushroom004->SetClrModulation(0xffeaedfb); var Branch002 = CreateObject(Branch, 1430, 1417); Branch002->SetR(-25); var Lichen001 = CreateObjectAbove(Lichen, 1387, 1440); Lichen001->SetAction("Grown"); var Lichen002 = CreateObjectAbove(Lichen, 1310, 1456); Lichen002->SetAction("Grown"); var Lichen003 = CreateObjectAbove(Lichen, 1466, 1415); Lichen003->SetAction("Grown"); var Trunk001 = CreateObject(Trunk, 217, 1159); Trunk001->SetR(-10); var EnvPack_Bag001 = CreateObjectAbove(EnvPack_Bag, 846, 885); EnvPack_Bag001->SetClrModulation(0xffa0a0a0); CreateObjectAbove(EnvPack_Bag, 840, 888); CreateObjectAbove(EnvPack_Bag, 844, 888); CreateObjectAbove(EnvPack_BridgeRustic, 1096, 673); CreateObjectAbove(EnvPack_Candle, 1054, 672); CreateObjectAbove(EnvPack_Candle, 1054, 575); CreateObjectAbove(EnvPack_Candle, 1185, 616); CreateObjectAbove(EnvPack_Candle, 1531, 448); CreateObjectAbove(EnvPack_Candle, 1362, 432); CreateObjectAbove(EnvPack_CandleSmall, 1556, 432); CreateObjectAbove(EnvPack_Crate, 1017, 576); CreateObjectAbove(EnvPack_FenceRustic, 1111, 728); CreateObjectAbove(EnvPack_FenceRustic, 1089, 735); CreateObjectAbove(EnvPack_Guidepost, 315, 1167); CreateObjectAbove(EnvPack_Lantern, 894, 488); CreateObjectAbove(EnvPack_Lantern, 1291, 472); CreateObjectAbove(EnvPack_Painting, 1235, 537); CreateObjectAbove(EnvPack_Rail, 1121, 672); CreateObjectAbove(EnvPack_Scarecrow, 204, 1185); CreateObject(EnvPack_TreeTrunks, 788, 888); CreateObjectAbove(EnvPack_WineBarrel, 1438, 552); CreateObjectAbove(EnvPack_WineBarrel, 1455, 553); CreateObjectAbove(EnvPack_Candle, 1471, 552); g_king = CreateObjectAbove(Clonk, 1568, 431); g_king->SetDir(DIR_Right); g_king->SetCon(200); g_king->SetClrModulation(0xffff8000); g_king->SetObjectBlitMode(GFX_BLIT_Additive); g_king->SetName("Hörx"); g_king.MaxEnergy = 200000; g_king->DoEnergy(150); g_king.StaticSaveVar = "g_king"; AI->AddAI(g_king); AI->SetGuardRange(g_king, 1185, 342, 415, 136); AI->SetEncounterCB(g_king, "EncounterKing"); var Goal_Assassination001 = CreateObject(Goal_Assassination); Goal_Assassination001->SetVictim(g_king); CreateObject(Rule_TeamAccount); CreateObject(Rule_NoPowerNeed); var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 1334, 1459); LargeCaveMushroom005->SetClrModulation(0xffd0dbdf); var LargeCaveMushroom006 = CreateObjectAbove(LargeCaveMushroom, 1396, 1451); LargeCaveMushroom006->SetClrModulation(0xffe7e6f0); var LargeCaveMushroom007 = CreateObjectAbove(LargeCaveMushroom, 1426, 1437); LargeCaveMushroom007->SetClrModulation(0xffcfcbe5); var Fern002 = CreateObject(Fern, 276, 1442); Fern002->SetCon(22); g_ruin1 = CreateObject(Ruin_WoodenCabin, 97, 1150); g_ruin1->SetR(16); g_ruin1.StaticSaveVar = "g_ruin1"; g_ruin2 = CreateObjectAbove(Ruin_Windmill, 353, 1145); g_ruin2.StaticSaveVar = "g_ruin2"; g_ruin3 = CreateObjectAbove(Ruin_ChemicalLab, 267, 1180); g_ruin3.StaticSaveVar = "g_ruin3"; CreateObjectAbove(Foundry, 238, 1287); var Chest002 = CreateObjectAbove(Chest, 1475, 1415); var Chest006 = CreateObjectAbove(Chest, 1574, 583); var Chest005 = CreateObjectAbove(Chest, 823, 887); var Chest001 = CreateObjectAbove(Chest, 856, 887); var Chest003 = CreateObjectAbove(Chest, 1032, 575); var Chest004 = CreateObjectAbove(Chest, 136, 103); var StoneDoor001 = CreateObject(StoneDoor, 940, 652); StoneDoor001->SetComDir(COMD_Down); var StoneDoor002 = CreateObject(StoneDoor, 1348, 508); StoneDoor002->SetComDir(COMD_Down); StoneDoor002->DoDamage(170); var StoneDoor003 = CreateObject(StoneDoor, 1347, 412); StoneDoor003->SetComDir(COMD_Down); StoneDoor003->DoDamage(170); var SpinWheel001 = CreateObjectAbove(SpinWheel, 961, 672); SpinWheel001->SetSwitchTarget(StoneDoor001); var SpinWheel002 = CreateObjectAbove(SpinWheel, 1367, 527); SpinWheel002->SetSwitchTarget(StoneDoor002); var SpinWheel003 = CreateObjectAbove(SpinWheel, 1384, 471); SpinWheel003->SetSwitchTarget(StoneDoor003); CreateObject(Column, 1197, 551); CreateObject(Column, 1218, 463); CreateObjectAbove(Idol, 1080, 575); var SteamEngine001 = CreateObjectAbove(SteamEngine, 1529, 585); var Flagpole001 = CreateObjectAbove(Flagpole, 135, 1182); Flagpole001->SetNeutral(true); g_elev2 = CreateObjectAbove(Elevator, 1366, 614); g_elev2.StaticSaveVar = "g_elev2"; g_elev2->CreateShaft(477); g_elev2->SetCasePosition(1079); g_elev1 = CreateObjectAbove(Elevator, 167, 1184); g_elev1.StaticSaveVar = "g_elev1"; g_elev1->SetClrModulation(0xffa08060); g_elev1->CreateShaft(95); g_elev1->SetCasePosition(1267); var Catapult001 = CreateObjectAbove(Catapult, 697, 887); Catapult001->SetRDir(-7); var Lorry001 = CreateObject(Lorry, 149, 1314); Lorry001->SetR(24); var Lorry002 = CreateObject(Lorry, 1425, 1244); Lorry002->SetR(-36); CreateObjectAbove(Airship_Burnt, 38, 1152); var Cannon001 = CreateObject(Cannon, 788, 669); Cannon001->SetR(30); g_cannon = CreateObjectAbove(Cannon, 994, 471); g_cannon.StaticSaveVar = "g_cannon"; CreateObjectAbove(Cannon, 1336, 336); var Clonk001 = CreateObjectAbove(Clonk, 673, 887); Clonk001->SetName("Horst"); AI->AddAI(Clonk001); AI->SetHome(Clonk001, 670, 878, DIR_Left); AI->SetGuardRange(Clonk001, 400, 800, 500, 150); AI->SetAllyAlertRange(Clonk001, 60); AI->SetEncounterCB(Clonk001, "EncounterOutpost"); Clonk001->SetDir(DIR_Left); var Clonk002 = CreateObjectAbove(Clonk, 710, 886); Clonk002->SetName("Hanniball"); AI->AddAI(Clonk002); AI->SetHome(Clonk002, 709, 877, DIR_Left); AI->SetGuardRange(Clonk002, 634, 809, 233, 104); AI->SetAllyAlertRange(Clonk002, 60); Clonk002->SetDir(DIR_Left); var Clonk003 = CreateObjectAbove(Clonk, 781, 670); Clonk003->SetDir(DIR_Right); Clonk003->SetName("Twonky"); AI->AddAI(Clonk003); AI->SetHome(Clonk003, 781, 663, DIR_Right); AI->SetGuardRange(Clonk003, 481, 511, 600, 300); var Clonk004 = CreateObjectAbove(Clonk, 1010, 670); Clonk004->SetDir(DIR_Right); Clonk004->SetName("Sven"); AI->AddAI(Clonk004); AI->SetHome(Clonk004, 1010, 663, DIR_Right); AI->SetGuardRange(Clonk004, 773, 619, 501, 78); var Clonk005 = CreateObjectAbove(Clonk, 984, 671); Clonk005->SetDir(DIR_Right); Clonk005->SetName("Luki"); AI->AddAI(Clonk005); AI->SetHome(Clonk005, 985, 663, DIR_Right); AI->SetGuardRange(Clonk005, 773, 621, 596, 146); var Clonk006 = CreateObjectAbove(Clonk, 1372, 1244); Clonk006->SetColor(0xffff0000); Clonk006->SetName("Anna"); Clonk006->SetSkin(1); AI->AddAI(Clonk006); AI->SetHome(Clonk006, 1370, 1237, DIR_Left); AI->SetGuardRange(Clonk006, 1150, 1140, 320, 150); AI->SetAllyAlertRange(Clonk006, 170); Clonk006->SetDir(DIR_Left); var Clonk007 = CreateObjectAbove(Clonk, 1448, 1246); Clonk007->SetColor(0xffff0000); Clonk007->SetName("Cindy"); Clonk007->SetSkin(1); AI->AddAI(Clonk007); AI->SetGuardRange(Clonk007, 1150, 1140, 320, 150); AI->SetAllyAlertRange(Clonk007, 170); AI->SetEncounterCB(Clonk007, "EncounterCave"); Clonk007->SetDir(DIR_Left); g_farmer = CreateObjectAbove(Clonk, 307, 1167); g_farmer->SetColor(0xff0000); g_farmer->SetClrModulation(0xffffa020); g_farmer->SetName("Farmer"); g_farmer.StaticSaveVar = "g_farmer"; g_farmer->SetDir(DIR_Left); var Clonk008 = CreateObjectAbove(Clonk, 1197, 550); Clonk008->SetDir(DIR_Right); Clonk008->SetName("Sabrina"); Clonk008->SetSkin(1); AI->AddAI(Clonk008); AI->SetHome(Clonk008, 1196, 542, DIR_Right); AI->SetGuardRange(Clonk008, 955, 472, 415, 299); var Clonk009 = CreateObjectAbove(Clonk, 1265, 551); Clonk009->SetName("Laura"); Clonk009->SetSkin(1); AI->AddAI(Clonk009); AI->SetHome(Clonk009, 1266, 541, DIR_Left); AI->SetGuardRange(Clonk009, 966, 391, 383, 283); Clonk009->SetDir(DIR_Left); var Clonk010 = CreateObjectAbove(Clonk, 1286, 470); Clonk010->SetDir(DIR_Right); AI->AddAI(Clonk010); AI->SetHome(Clonk010, 1287, 464, DIR_Right); AI->SetGuardRange(Clonk010, 987, 312, 367, 313); var Clonk011 = CreateObjectAbove(Clonk, 1092, 574); Clonk011->SetDir(DIR_Right); Clonk011->SetName("Wolfgang"); AI->AddAI(Clonk011); AI->SetHome(Clonk011, 1092, 567, DIR_Right); AI->SetGuardRange(Clonk011, 792, 416, 600, 300); var Clonk012 = CreateObjectAbove(Clonk, 1069, 574); Clonk012->SetDir(DIR_Right); Clonk012->SetName("Hans"); AI->AddAI(Clonk012); AI->SetHome(Clonk012, 1069, 566, DIR_Right); AI->SetGuardRange(Clonk012, 769, 416, 600, 300); var Clonk013 = CreateObjectAbove(Clonk, 1018, 470); Clonk013->SetDir(DIR_Right); Clonk013->SetName("Joki"); AI->AddAI(Clonk013); AI->SetHome(Clonk013, 1019, 462, DIR_Right); AI->SetGuardRange(Clonk013, 848, 293, 498, 319); var Clonk014 = CreateObjectAbove(Clonk, 285, 1182); Clonk014->Kill(Clonk014, true); Clonk014->SetDir(DIR_Right); Clonk014->SetColor(0xffff0000); var Clonk015 = CreateObjectAbove(Clonk, 208, 1183); Clonk015->Kill(Clonk015, true); Clonk015->SetDir(DIR_Right); Clonk015->SetColor(0xffff0000); g_cannoneer = CreateObjectAbove(Clonk, 1000, 471); g_cannoneer.StaticSaveVar = "g_cannoneer"; g_cannoneer->SetDir(DIR_Left); g_cannoneer->SetName("Brutus"); g_cannoneer->SetAlternativeSkin("Guard"); var Clonk016 = CreateObjectAbove(Clonk, 1317, 334); Clonk016->SetName("Archibald"); AI->AddAI(Clonk016); AI->SetGuardRange(Clonk016, 978, 231, 391, 244); Clonk016->SetDir(DIR_Left); CreateObject(Rock, 879, 1002); CreateObjectAbove(Rock, 262, 1182); CreateObjectAbove(Rock, 140, 1183); CreateObjectAbove(Rock, 48, 1151); CreateObject(Rock, 154, 1205); CreateObject(Rock, 154, 1205); CreateObjectAbove(Rock, 241, 1287); CreateObject(Rock, 338, 1256); CreateObject(Rock, 661, 1392); CreateObjectAbove(Rock, 813, 887); CreateObject(Rock, 893, 1290); CreateObject(Rock, 1248, 1087); CreateObject(Rock, 1334, 1011); CreateObject(Rock, 1268, 932); CreateObject(Rock, 1298, 795); CreateObject(Rock, 1501, 932); CreateObject(Rock, 1473, 675); CreateObject(Rock, 1367, 654); CreateObject(Rock, 1505, 1162); CreateObject(Rock, 1482, 1049); CreateObject(Rock, 1402, 1447); CreateObject(Rock, 1025, 1392); CreateObject(Rock, 742, 1521); CreateObject(Rock, 712, 1350); CreateObject(Rock, 1047, 1206); Clonk006->CreateContents(Rock, 3); CreateObject(Coal, 59, 1345); CreateObject(Coal, 156, 1369); CreateObject(Coal, 243, 1554); CreateObject(Coal, 61, 1494); CreateObject(Coal, 140, 1379); SteamEngine001->CreateContents(Coal, 3); CreateObject(Ore, 227, 1365); CreateObjectAbove(Ore, 64, 1421); CreateObject(Ore, 264, 1453); CreateObject(Ore, 462, 1478); CreateObject(Ore, 77, 1485); CreateObject(Ore, 1481, 1448); CreateObject(Ore, 1438, 1463); CreateObject(Ore, 1566, 1561); CreateObject(Nugget, 1079, 1216); CreateObject(Nugget, 1244, 1138); CreateObject(Nugget, 1156, 1163); CreateObject(Nugget, 1127, 1165); CreateObjectAbove(Wood, 19, 1135); CreateObjectAbove(Wood, 749, 1056); CreateObjectAbove(Wood, 168, 1512); Lorry001->CreateContents(Wood, 30); Chest001->CreateContents(Wood, 5); CreateObjectAbove(Wood, 346, 1456); CreateObjectAbove(Wood, 336, 1456); Lorry002->CreateContents(Wood, 5); Chest002->CreateContents(Wood, 7); Chest003->CreateContents(Wood, 5); CreateObjectAbove(Wood, 167, 1512); CreateObjectAbove(Wood, 177, 1512); CreateObjectAbove(Wood, 511, 1497); Lorry001->CreateContents(Loam); CreateObjectAbove(Loam, 199, 1287); CreateObjectAbove(Loam, 283, 1431); CreateObjectAbove(Loam, 372, 1391); CreateObjectAbove(Loam, 415, 1431); CreateObjectAbove(Loam, 484, 1487); CreateObjectAbove(Loam, 511, 1502); CreateObject(Loam, 37, 1271); CreateObjectAbove(Loam, 200, 1583); CreateObjectAbove(Loam, 356, 1559); CreateObject(Loam, 314, 1228); CreateObject(Loam, 921, 1284); CreateObject(Loam, 1042, 1389); CreateObject(Loam, 1180, 1575); CreateObjectAbove(Loam, 1481, 1415); CreateObjectAbove(Loam, 1527, 1406); CreateObject(Loam, 958, 980); CreateObject(Loam, 1267, 893); CreateObject(Loam, 892, 825); CreateObjectAbove(Loam, 1393, 1103); CreateObject(Loam, 1462, 1076); CreateObjectAbove(Loam, 1501, 1415); Chest001->CreateContents(Loam, 3); Chest004->CreateContents(Loam, 5); var GoldBar001 = CreateObject(GoldBar, 1293, 1235); GoldBar001->SetR(22); Lorry002->CreateContents(GoldBar, 2); CreateObjectAbove(Airship, 931, 495); Clonk001->CreateContents(Sword); Clonk007->CreateContents(Sword); Clonk004->CreateContents(Sword); Clonk005->CreateContents(Sword); Clonk012->CreateContents(Sword); Clonk010->CreateContents(Sword); g_king->CreateContents(Sword); Clonk002->CreateContents(Sword); Clonk001->CreateContents(Arrow, 2); Chest005->CreateContents(Arrow); Clonk013->CreateContents(Arrow, 2); var Arrow006 = Clonk003->CreateContents(Arrow); Arrow006->SetInfiniteStackCount(); Clonk001->CreateContents(Bow); Chest005->CreateContents(Bow); Clonk003->CreateContents(Bow); Clonk013->CreateContents(Bow); g_king->CreateContents(Bow); CreateObjectAbove(Boompack, 135, 1324); CreateObjectAbove(Boompack, 1498, 1414); CreateObjectAbove(Boompack, 1483, 1414); CreateObjectAbove(Boompack, 1491, 1415); var Boompack001 = Chest002->CreateContents(Boompack); Boompack001->AddRestoreMode(Chest002, 1473, 1403); var Boompack002 = Chest002->CreateContents(Boompack); Boompack002->AddRestoreMode(Chest002, 1473, 1403); Lorry001->CreateContents(DynamiteBox); Lorry002->CreateContents(DynamiteBox); Chest002->CreateContents(DynamiteBox, 2); Chest004->CreateContents(DynamiteBox); CreateObjectAbove(Dynamite, 1334, 1224); Lorry002->CreateContents(Pickaxe); Clonk006->CreateContents(Pickaxe); Clonk007->CreateContents(Pickaxe); Lorry001->CreateContents(Shovel); var Barrel001 = CreateObject(Barrel, 167, 1327); Barrel001->SetR(-13); Barrel001->SetColor(0xff000000); var Barrel002 = Chest002->CreateContents(Barrel); Barrel002->SetColor(0xff000000); CreateObjectAbove(Seaweed, 169, 1543); CreateObjectAbove(Seaweed, 815, 1342); CreateObjectAbove(Seaweed, 719, 1078); CreateObjectAbove(Seaweed, 772, 1087); CreateObjectAbove(Seaweed, 1258, 1279); var Seaweed001 = CreateObject(Seaweed, 592, 1425); Seaweed001->SetCon(1); var Seaweed002 = CreateObject(Seaweed, 652, 1304); Seaweed002->SetCon(1); var Seaweed003 = CreateObject(Seaweed, 182, 1575); Seaweed003->SetCon(1); var Seaweed004 = CreateObjectAbove(Seaweed, 353, 1558); Seaweed004->SetCon(1); var Seaweed005 = CreateObject(Seaweed, 435, 1239); Seaweed005->SetCon(1); var Seaweed006 = CreateObject(Seaweed, 461, 1252); Seaweed006->SetCon(1); var Seaweed007 = CreateObject(Seaweed, 490, 1303); Seaweed007->SetCon(1); var Seaweed008 = CreateObject(Seaweed, 515, 1365); Seaweed008->SetCon(1); CreateObjectAbove(Mushroom, 126, 1320); CreateObjectAbove(Mushroom, 212, 1288); CreateObjectAbove(Mushroom, 367, 1392); CreateObjectAbove(Mushroom, 268, 1432); CreateObject(Mushroom, 247, 1303); CreateObject(Mushroom, 384, 1419); var Mushroom001 = CreateObject(Mushroom, 184, 1314); Mushroom001->SetCon(98); var Mushroom002 = CreateObject(Mushroom, 195, 1314); Mushroom002->SetCon(95); var Mushroom003 = CreateObject(Mushroom, 215, 1315); Mushroom003->SetCon(92); var Mushroom004 = CreateObject(Mushroom, 205, 1296); Mushroom004->SetCon(46); var Mushroom005 = CreateObject(Mushroom, 409, 1436); Mushroom005->SetCon(33); var Mushroom006 = CreateObject(Mushroom, 396, 1410); Mushroom006->SetCon(13); Chest006->CreateContents(Blunderbuss); Chest006->CreateContents(LeadBullet, 3); Clonk009->CreateContents(Javelin, 3); Clonk008->CreateContents(Javelin, 3); Clonk012->CreateContents(Shield); Clonk010->CreateContents(Shield); g_king->CreateContents(Shield); Clonk016->CreateContents(Shield); Chest006->CreateContents(Shield); Chest003->CreateContents(Bread, 3); Chest004->CreateContents(Bread, 3); Chest006->CreateContents(Bread, 2); CreateObjectAbove(EnvPack_ManaAltar, 1052, 471); Chest002->CreateContents(Ropeladder, 2); g_king->CreateContents(BombArrow); Chest002->CreateContents(WallKit, 2); Chest002->CreateContents(Bucket, 2); Clonk016->CreateContents(GrenadeLauncher); Clonk016->CreateContents(IronBomb, 20); Catapult001->CreateContents(Firestone, 5); CreateObject(Firestone, 38, 1189); CreateObject(Firestone, 101, 1214); CreateObject(Firestone, 369, 1281); CreateObject(Firestone, 22, 1253); CreateObject(Firestone, 376, 1216); CreateObject(Firestone, 139, 1346); CreateObject(Firestone, 280, 1463); CreateObject(Firestone, 451, 1438); CreateObject(Firestone, 678, 1364); CreateObject(Firestone, 838, 1100); CreateObject(Firestone, 880, 1089); CreateObject(Firestone, 1022, 1225); CreateObject(Firestone, 1338, 1261); CreateObject(Firestone, 1144, 1407); CreateObject(Firestone, 1051, 1365); CreateObject(Firestone, 1328, 1486); CreateObject(Firestone, 1467, 1460); CreateObject(Firestone, 911, 980); CreateObject(Firestone, 1118, 765); CreateObject(Firestone, 948, 787); CreateObject(Firestone, 781, 910); CreateObject(Firestone, 1356, 805); CreateObject(Firestone, 1287, 851); Clonk006->CreateContents(Firestone, 2); Clonk007->CreateContents(Firestone); Chest001->CreateContents(Firestone, 3); Clonk011->CreateContents(Firestone, 4); Chest003->CreateContents(Firestone, 3); g_king->CreateContents(Firestone, 3); CreateObject(Rule_Gravestones); return true; }