void SpinControl::OnSpinButton(bool up) { static const unsigned int SHIFT = 1; static const unsigned int ALT = 2; static const unsigned int META = 4; static const unsigned int CTRLCMD = 8; double increment = 0.0f; wxMouseState mouseState = wxGetMouseState(); unsigned int keys = 0; if (mouseState.ShiftDown()) keys |= SHIFT; if (mouseState.AltDown()) keys |= ALT; if (mouseState.MetaDown()) keys |= META; if (mouseState.ControlDown() || mouseState.CmdDown()) keys |= CTRLCMD; if (keys == 0) increment = m_regularIncrement; else if (keys == SHIFT) increment = m_shiftIncrement; else if (keys == CTRLCMD) increment = m_ctrlIncrement; double newValue = up ? m_value + increment : m_value - increment; newValue = AdjustToRange(newValue); if (DoSetValue(newValue)) DoSendEvent(); m_spin->SetValue(0); }
// Called when the sash is double-clicked. The default behaviour is to remove // the sash if the minimum pane size is zero. void wxSplitWindow::OnDoubleClickSash (int x, int y) { // new code should handle events instead of using the virtual functions wxSplitWindowEvent event(wxEVT_COMMAND_SPLITWINDOW_DOUBLECLICKED, this); event.m_data.pt.x = x; event.m_data.pt.y = y; (void)DoSendEvent(event); }
int wxSplitWindow::OnSashPositionChanging (int newSashPosition) { // If within UNSPLIT_THRESHOLD from edge, set to edge to cause closure. //? TODO fix constant value const int UNSPLIT_THRESHOLD = 4; // first of all, check if OnSashPositionChange() doesn't forbid this change if (!OnSashPositionChange (newSashPosition)) return -1; // it does // Obtain relevant window dimension for bottom / right threshold check int size = GetWindowSize(); bool unsplit_scenario = false; if (m_permitUnsplitAlways || m_minimumPaneSize == 0) { // Do edge detection if unsplit premitted if (newSashPosition <= UNSPLIT_THRESHOLD) { // threshold top / left check newSashPosition = 0; unsplit_scenario = true; } if (newSashPosition >= size - UNSPLIT_THRESHOLD) { // threshold bottom/right check newSashPosition = size; unsplit_scenario = true; } } if (!unsplit_scenario) { // If resultant pane would be too small, enlarge it newSashPosition = AdjustSashPosition (newSashPosition); } // If the result is out of bounds it means minimum size is too big, // so split window in half as best compromise. if (newSashPosition < 0 || newSashPosition > size) newSashPosition = size / 2; // now let the event handler have it // TODO: shouldn't we do it before the adjustments above so as to ensure // that the sash position is always reasonable? wxSplitWindowEvent event(wxEVT_COMMAND_SPLITWINDOW_SASH_POS_CHANGING, this); event.m_data.pos = newSashPosition; if (!DoSendEvent(event)) { // the event handler vetoed the change newSashPosition = -1; }else{ // it could have been changed by it newSashPosition = event.GetSashPosition(); } return newSashPosition; }
// Called when the sash is double-clicked. The default behaviour is to remove // the sash if the minimum pane size is zero. void wxSplitterWindow::OnDoubleClickSash(int x, int y) { wxCHECK_RET(m_windowTwo, wxT("splitter: no window to remove")); // new code should handle events instead of using the virtual functions wxSplitterEvent event(wxEVT_SPLITTER_DOUBLECLICKED, this); event.m_data.pt.x = x; event.m_data.pt.y = y; if ( DoSendEvent(event) ) { if ( GetMinimumPaneSize() == 0 || m_permitUnsplitAlways ) { wxWindow* win = m_windowTwo; if ( Unsplit(win) ) { wxSplitterEvent unsplitEvent(wxEVT_SPLITTER_UNSPLIT, this); unsplitEvent.m_data.win = win; (void)DoSendEvent(unsplitEvent); } } } //else: blocked by user }
void wxSplitterWindow::SetSashPositionAndNotify(int sashPos) { // we must reset the request here, otherwise the sash would be stuck at // old position if the user attempted to move the sash after invalid // (e.g. smaller than minsize) sash position was requested using // SetSashPosition(): m_requestedSashPosition = INT_MAX; // note that we must send the event in any case, i.e. even if the sash // position hasn't changed and DoSetSashPosition() returns false because we // must generate a CHANGED event at the end of resizing DoSetSashPosition(sashPos); wxSplitterEvent event(wxEVT_SPLITTER_SASH_POS_CHANGED, this); event.m_data.pos = m_sashPosition; (void)DoSendEvent(event); }
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event) { int x = (int)event.GetX(), y = (int)event.GetY(); if ( GetWindowStyle() & wxSP_NOSASH ) { event.Skip(); return; } bool isLive = IsLive(this); if (event.LeftDown()) { if ( SashHitTest(x, y) ) { // Start the drag now m_dragMode = wxSPLIT_DRAG_DRAGGING; // Capture mouse and set the cursor CaptureMouse(); SetResizeCursor(); if ( !isLive ) { // remember the initial sash position and draw the initial // shadow sash m_sashPositionCurrent = m_sashPosition; m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x); m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y); DrawSashTracker(m_oldX, m_oldY); } m_ptStart = wxPoint(x,y); m_sashStart = m_sashPosition; return; } } else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING) { // We can stop dragging now and see what we've got. m_dragMode = wxSPLIT_DRAG_NONE; // Release mouse and unset the cursor ReleaseMouse(); SetCursor(* wxSTANDARD_CURSOR); // exit if unsplit after doubleclick if ( !IsSplit() ) { return; } // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } // the position of the click doesn't exactly correspond to // m_sashPosition, rather it changes it by the distance by which the // mouse has moved int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y; int posSashNew = OnSashPositionChanging(m_sashStart + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 ) { // Deal with possible unsplit scenarios if ( posSashNew == 0 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this); eventUnsplit.m_data.win = removedWindow; (void)DoSendEvent(eventUnsplit); SetSashPositionAndNotify(0); } else if ( posSashNew == GetWindowSize() ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this); eventUnsplit.m_data.win = removedWindow; (void)DoSendEvent(eventUnsplit); SetSashPositionAndNotify(0); } else { SetSashPositionAndNotify(posSashNew); } } else { SetSashPositionAndNotify(posSashNew); } SizeWindows(); } // left up && dragging else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE)) { if ( event.Leaving() || !SashHitTest(x, y) ) OnLeaveSash(); else OnEnterSash(); } else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) { int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y; int posSashNew = OnSashPositionChanging(m_sashStart + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( !isLive ) { if ( posSashNew == m_sashPositionCurrent ) return; m_sashPositionCurrent = posSashNew; // Erase old tracker DrawSashTracker(m_oldX, m_oldY); m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x); m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y); #ifdef __WXMSW__ // As we captured the mouse, we may get the mouse events from outside // our window - for example, negative values in x, y. This has a weird // consequence under MSW where we use unsigned values sometimes and // signed ones other times: the coordinates turn as big positive // numbers and so the sash is drawn on the *right* side of the window // instead of the left (or bottom instead of top). Correct this. if ( (short)m_oldX < 0 ) m_oldX = 0; if ( (short)m_oldY < 0 ) m_oldY = 0; #endif // __WXMSW__ // Draw new one DrawSashTracker(m_oldX, m_oldY); } else { if ( posSashNew == m_sashPosition ) return; DoSetSashPosition(posSashNew); // in live mode, the new position is the actual sash position, clear requested position! m_requestedSashPosition = INT_MAX; m_needUpdating = true; } } else if ( event.LeftDClick() && m_windowTwo ) { OnDoubleClickSash(x, y); } else { event.Skip(); } }
void SpinControl::OnTextKillFocus(wxFocusEvent& event) { if (SyncFromText()) DoSendEvent(); event.Skip(); }
void SpinControl::OnTextEnter(wxCommandEvent& event) { if (SyncFromText()) DoSendEvent(); }
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event) { int x = (int)event.GetX(), y = (int)event.GetY(); if (GetWindowStyle() & wxSP_NOSASH) return; // with wxSP_LIVE_UPDATE style the splitter windows are always resized // following the mouse movement while it drags the sash, without it we only // draw the sash at the new position but only resize the windows when the // dragging is finished #if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1 bool isLive = true ; #else bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0; #endif if (event.LeftDown()) { if ( SashHitTest(x, y) ) { // Start the drag now m_dragMode = wxSPLIT_DRAG_DRAGGING; // Capture mouse and set the cursor CaptureMouse(); SetResizeCursor(); if ( !isLive ) { // remember the initial sash position and draw the initial // shadow sash m_sashPositionCurrent = m_sashPosition; DrawSashTracker(x, y); } m_oldX = x; m_oldY = y; SetResizeCursor(); return; } } else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING) { // We can stop dragging now and see what we've got. m_dragMode = wxSPLIT_DRAG_NONE; // Release mouse and unset the cursor ReleaseMouse(); SetCursor(* wxSTANDARD_CURSOR); // exit if unsplit after doubleclick if ( !IsSplit() ) { return; } // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } // the position of the click doesn't exactly correspond to // m_sashPosition, rather it changes it by the distance by which the // mouse has moved int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY; int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent; int posSashNew = OnSashPositionChanging(posSashOld + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 ) { // Deal with possible unsplit scenarios if ( posSashNew == 0 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = (wxWindow *) NULL; OnUnsplit(removedWindow); wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this); event.m_data.win = removedWindow; (void)DoSendEvent(event); SetSashPositionAndNotify(0); } else if ( posSashNew == GetWindowSize() ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = (wxWindow *) NULL; OnUnsplit(removedWindow); wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this); event.m_data.win = removedWindow; (void)DoSendEvent(event); SetSashPositionAndNotify(0); } else { SetSashPositionAndNotify(posSashNew); } } else { SetSashPositionAndNotify(posSashNew); } SizeWindows(); } // left up && dragging else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE)) { if ( event.Leaving() || !SashHitTest(x, y) ) OnLeaveSash(); else OnEnterSash(); } else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) { int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY; if ( !diff ) { // nothing to do, mouse didn't really move far enough return; } int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent; int posSashNew = OnSashPositionChanging(posSashOld + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( posSashNew == m_sashPosition ) return; // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } if (m_splitMode == wxSPLIT_VERTICAL) x = posSashNew; else y = posSashNew; // Remember old positions m_oldX = x; m_oldY = y; #ifdef __WXMSW__ // As we captured the mouse, we may get the mouse events from outside // our window - for example, negative values in x, y. This has a weird // consequence under MSW where we use unsigned values sometimes and // signed ones other times: the coordinates turn as big positive // numbers and so the sash is drawn on the *right* side of the window // instead of the left (or bottom instead of top). Correct this. if ( (short)m_oldX < 0 ) m_oldX = 0; if ( (short)m_oldY < 0 ) m_oldY = 0; #endif // __WXMSW__ // Draw new one if ( !isLive ) { m_sashPositionCurrent = posSashNew; DrawSashTracker(m_oldX, m_oldY); } else { DoSetSashPosition(posSashNew); m_needUpdating = true; } } else if ( event.LeftDClick() && m_windowTwo ) { OnDoubleClickSash(x, y); } }