Exemple #1
0
 void WaypointReached(uint32 uiPointId)
 {
     switch(uiPointId)
     {
         case 0:
             DoScriptText(SAY_KAN_START, m_creature);
             DoSpawnGalak();
             break;
         case 1:
             if (Player* pPlayer = GetPlayerForEscort())
                 pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, m_creature);
             break;
     }
 }
 void WaypointReached(uint32 waypointId) override
 {
     switch (waypointId)
     {
         case 0:
             Talk(SAY_KAN_START);
             DoSpawnGalak();
             break;
         case 1:
             if (Player* player = GetPlayerForEscort())
                 player->GroupEventHappens(QUEST_PROTECT_KANATI, me);
             break;
     }
 }