void Note::DisplayConnections(float h) { glEnable( GL_LINE_SMOOTH ); // Draw connections DrawConnections(); glDisable( GL_LINE_SMOOTH ); }
void Switch::Draw(ApplicationManager *pManager) { if(!ON) { pManager->DrawComp(m_GfxInfo.x1, m_GfxInfo.y1,m_GfxInfo.IMG); } else { pManager->DrawComp(m_GfxInfo.x1, m_GfxInfo.y1,m_GfxInfo.IMGsel); } DrawConnections(pManager); }/*