virtual void OnPaint() { this->DrawWidgets(); uint16 top = this->GetWidget<NWidgetBase>(BAIRW_BTN_DOHILIGHT)->pos_y + this->GetWidget<NWidgetBase>(BAIRW_BTN_DOHILIGHT)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *panel_nwi = this->GetWidget<NWidgetBase>(BAIRW_BOTTOMPANEL); int right = panel_nwi->pos_x + panel_nwi->current_x; int bottom = panel_nwi->pos_y + panel_nwi->current_y; if (_selected_airport_index != -1) { const AirportSpec *as = AirportClass::Get(_selected_airport_class, _selected_airport_index); int rad = _settings_game.station.modified_catchment ? as->catchment : (uint)CA_UNMODIFIED; /* only show the station (airport) noise, if the noise option is activated */ if (_settings_game.economy.station_noise_level) { /* show the noise of the selected airport */ SetDParam(0, as->noise_level); DrawString(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, STR_STATION_BUILD_NOISE); top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; } /* strings such as 'Size' and 'Coverage Area' */ top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; } /* Resize background if the text is not equally long as the window. */ if (top > bottom || (top < bottom && panel_nwi->current_y > panel_nwi->smallest_y)) { ResizeWindow(this, 0, top - bottom); } }
virtual void OnPaint() { int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; this->DrawWidgets(); if (_settings_client.gui.station_show_coverage) { SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); } /* strings such as 'Size' and 'Coverage Area' */ int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND); int right = back_nwi->pos_x + back_nwi->current_x; int bottom = back_nwi->pos_y + back_nwi->current_y; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; /* Resize background if the window is too small. * Never make the window smaller to avoid oscillating if the size change affects the acceptance. * (This is the case, if making the window bigger moves the mouse into the window.) */ if (top > bottom) { ResizeWindow(this, 0, top - bottom, false); } }
virtual void OnPaint() { this->DrawWidgets(); uint16 top = this->GetWidget<NWidgetBase>(WID_AP_BTN_DOHILIGHT)->pos_y + this->GetWidget<NWidgetBase>(WID_AP_BTN_DOHILIGHT)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *panel_nwi = this->GetWidget<NWidgetBase>(WID_AP_BOTTOMPANEL); int right = panel_nwi->pos_x + panel_nwi->current_x; int bottom = panel_nwi->pos_y + panel_nwi->current_y; if (_selected_airport_index != -1) { const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index); int rad = _settings_game.station.modified_catchment ? as->catchment : (uint)CA_UNMODIFIED; /* only show the station (airport) noise, if the noise option is activated */ if (_settings_game.economy.station_noise_level) { /* show the noise of the selected airport */ SetDParam(0, as->noise_level); DrawString(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, STR_STATION_BUILD_NOISE); top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; } /* strings such as 'Size' and 'Coverage Area' */ top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; } /* Resize background if the window is too small. * Never make the window smaller to avoid oscillating if the size change affects the acceptance. * (This is the case, if making the window bigger moves the mouse into the window.) */ if (top > bottom) { ResizeWindow(this, 0, top - bottom, false); } }
virtual void OnPaint() { int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; this->DrawWidgets(); if (_settings_client.gui.station_show_coverage) { SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); } /* strings such as 'Size' and 'Coverage Area' */ int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND); int right = back_nwi->pos_x + back_nwi->current_x; int bottom = back_nwi->pos_y + back_nwi->current_y; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; /* Resize background if the text is not equally long as the window. */ if (top > bottom || (top < bottom && back_nwi->current_y > back_nwi->smallest_y)) { ResizeWindow(this, 0, top - bottom); } }