Exemple #1
0
void World_draw(void) {
	Draw* map = Draw_new("mapa",0,500,500);
	int i,j;
	for (i=0; i<=8; i++) {
		Draw_line(map,0,i*500/8,500,i*500/8);
		Draw_line(map,i*500/8,0,i*500/8,500);
		for (j=0;j<8&&i<8;j++) {
			if (World_get_cell(j,i) == 1) Draw_circle(map,j*500/8+500/16,i*500/8+500/16,500/16);
		}
	}
	Draw_destroy(map);
}
Exemple #2
0
// Ⱦ
void Channel2D::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();

    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

    glTranslatef(0.0, 0.0, translate);// translate is included in <QKeyEvent>
    glTranslatef(0.0, -0.5, 0.3);// translate is included in <QKeyEvent>

    glRotatef(xRot, 1.0, 0.0, 0.0);
    glRotatef(yRot, 0.0, 1.0, 0.0);
    glRotatef(zRot, 0.0, 0.0, 1.0);
    glBegin(GL_QUADS);

    glEnable (GL_LINE_SMOOTH );
    glHint (GL_POLYGON_SMOOTH , GL_NICEST);

    //histoPlot1();
    //histoPlot2();
    //histoPlot3();
    //histoPlot4();
    //floor
    wallplot();
    glEnd();



    //Draw_point();
    Draw_line();
}
Exemple #3
0
void Navigate_test_sensor_data_parse_1() {
	Polygon* obstacle = NULL;
	float distance = 200.0f, angle = 0, x, y;
	char test_name[100], label[20], i;

	// using binary for combinatorics with k = 2
	unsigned char sensor_switch;
	for (sensor_switch = 0; sensor_switch < 32; sensor_switch++) {
		sprintf(label, "[ %s, %s, %s, %s, %s ]",
			(sensor_switch & 0b0000001) ? "1" : "0",
			(sensor_switch & 0b0000010) ? "1" : "0",
			(sensor_switch & 0b0000100) ? "1" : "0",
			(sensor_switch & 0b0001000) ? "1" : "0",
			(sensor_switch & 0b0010000) ? "1" : "0");

		sprintf(test_name, "Navigate_test_sensor_data_parse_%s", label);
		Draw* TEST_CANVAS = Draw_new(test_name, NULL, WORLD_MAX_X, WORLD_MAX_Y);


		TEST_CANVAS->style = "stroke:red;fill:red;stroke-width:2";
		for (i = 0; i < SENSOR_ORIENTATION->n; i++) {
			if (sensor_switch & (1 << i)) {
				angle = Vector_get(SENSOR_ORIENTATION, i);
				x = distance * cosf((90 - angle) * M_PI / 180.0f);
				y = distance * sinf((90 - angle) * M_PI / 180.0f);
				Draw_line(TEST_CANVAS, 0, 0, x, y);
				Draw_circle(TEST_CANVAS, x, y , 3);
			}
		}

		int sensor_data[5] = {
			(sensor_switch & 0b0000001) ? distance : NAVIGATION_DISTANCE_SAFE,
			(sensor_switch & 0b0000010) ? distance : NAVIGATION_DISTANCE_SAFE,
			(sensor_switch & 0b0000100) ? distance : NAVIGATION_DISTANCE_SAFE,
			(sensor_switch & 0b0001000) ? distance : NAVIGATION_DISTANCE_SAFE,
			(sensor_switch & 0b0010000) ? distance : NAVIGATION_DISTANCE_SAFE };

		char sensor_data_raw[32];
		sprintf(sensor_data_raw, "[%d,%d,%d,%d,%d]",
			sensor_data[0],
			sensor_data[1],
			sensor_data[2],
			sensor_data[3],
			sensor_data[4]);

		obstacle = Navigate_parse_sensor_data(sensor_data_raw);

		if (obstacle != NULL) {
			TEST_CANVAS->style = "stroke:blue;fill:none;stroke-width:2";
			Polygon_draw(obstacle);
			Polygon_destroy(obstacle);
		}
		TEST_CANVAS->style = "stroke:black;fill:black;stroke-width:2";
		Draw_text(TEST_CANVAS, -125, 450, 40, label);
		Draw_destroy(TEST_CANVAS);

	}
}
Exemple #4
0
// Ⱦ
void Ch2_1::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();

    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

    glTranslatef(0.0, 0.0, translate);// translate is included in <QKeyEvent>
    glTranslatef(0.0, -0.5, 0.3);// translate is included in <QKeyEvent>

    glRotatef(xRot, 1.0, 0.0, 0.0);
    glRotatef(yRot, 0.0, 1.0, 0.0);
    glRotatef(zRot, 0.0, 0.0, 1.0);
    glBegin(GL_QUADS);

    glEnable (GL_LINE_SMOOTH );
    glHint (GL_POLYGON_SMOOTH , GL_NICEST);

    //histoPlot1();
    //histoPlot2();
    //histoPlot3();
    //histoPlot4();
    //floor
    wallplot();
    glEnd();



    //Draw_point();
    Draw_line();

    glBegin(GL_LINE_STRIP); // 用折线绘
    double point2[8][3] = {{2,2,2},{-2,2,2},{-2,2,-2},{2,2,-2},{2,-1,6},{-2,-1,6},{-2,-1,-4},{2,-1,-4}};
    for(int i = 0 ; i < 4 ; i++){
        L_Adjust(&point2[i+4][2]);
        D_Adjust(&point2[i+4][0]);
    }
    glColor4f(0,0,0,0.2);
    int crr = 6;
    int num_p = 50;
    double step = 10.0/num_p;
    for(int i = 0 ; i < num_p ; i++){
        glVertex3f(point2[crr][0]+2.3, point2[crr][1]+0.2  , point2[crr][2]);
        //point2[crr][0] = 0.3*sin(point2[crr][2])+(qrand() % 10)/100.0;
        point2[crr][2] += step;
    }
    glEnd();
}