void CDebugView::Draw()
{
	// Get our player manager and local player
	CPlayerManager * pPlayerManager = g_pClient->GetPlayerManager();
	CLocalPlayer * pLocalPlayer = g_pClient->GetLocalPlayer();

	if(g_pClient->GetGUI() && pLocalPlayer && pPlayerManager)
	{
		if(!pLocalPlayer->IsSpawned())
			return;

		if(g_pClient->GetMainMenu()->IsVisible())
			return;

		m_fDebugTextTop = DEBUG_TEXT_TOP;

		DumpPlayer(pLocalPlayer);

		for(EntityId i = 0; i < MAX_PLAYERS; i++)
		{
			CNetworkPlayer * pPlayer = pPlayerManager->GetAt(i);

			if(pPlayer && pPlayer->IsSpawned() && !pPlayer->IsLocalPlayer())
			{
				DumpPlayer(pPlayer);
				break;
			}
		}
	}
}
void CDebugView::Draw()
{
	if(g_pGUI)
	{
		m_fDebugTextTop = DEBUG_TEXT_TOP;

		// TODO: Different modes (all network players, all network vehicles, network info, e.t.c.)
		DumpPlayer(g_pLocalPlayer);
	}
}