/* only called once, for startup */ void WM_init(bContext *C) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); wm_operatortype_init(); set_free_windowmanager_cb(wm_close_and_free); /* library.c */ set_blender_test_break_cb(wm_window_testbreak); /* blender.c */ DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_init_node_butfuncs(); BLF_init(11, U.dpi); BLF_lang_init(); init_builtin_keyingsets(); /* editors/animation/keyframing.c */ /* get the default database, plus a wm */ WM_read_homefile(C, NULL); wm_init_reports(C); /* reports cant be initialized before the wm */ GPU_extensions_init(); UI_init(); // clear_matcopybuf(); /* XXX */ // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // init_node_butfuncs(); ED_preview_init_dbase(); G.ndofdevice = -1; /* XXX bad initializer, needs set otherwise buttons show! */ read_Blog(); BLI_strncpy(G.lib, G.sce, FILE_MAX); }
/* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } GHOST_CreateSystemPaths(); wm_operatortype_init(); WM_menutype_init(); set_free_windowmanager_cb(wm_close_and_free); /* library.c */ set_blender_test_break_cb(wm_window_testbreak); /* blender.c */ DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_init_node_butfuncs(); BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLF_lang_init(); /* get the default database, plus a wm */ WM_read_homefile(C, NULL, G.factory_startup); BLF_lang_set(NULL); /* note: there is a bug where python needs initializing before loading the * startup.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before WM_read_homefile() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifdef WITH_PYTHON BPY_context_set(C); /* necessary evil */ BPY_python_start(argc, argv); BPY_driver_reset(); BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068], * but this is actually what we want. */ BPY_modules_load_user(C); #else (void)argc; /* unused */ (void)argv; /* unused */ #endif if (!G.background && !wm_start_with_console) GHOST_toggleConsole(3); wm_init_reports(C); /* reports cant be initialized before the wm */ if (!G.background) { GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_anisotropic(U.anisotropic_filter); UI_init(); } clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); ED_preview_init_dbase(); WM_read_history(); /* allow a path of "", this is what happens when making a new file */ /* if(G.main->name[0] == 0) BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend"); */ BLI_strncpy(G.lib, G.main->name, FILE_MAX); }