Exemple #1
0
void SysClose() {
	EmuShutdown();
	ReleasePlugins();

	StopDebugger();

	if (emuLog != NULL) fclose(emuLog);
}
Exemple #2
0
	static void								ModuleCloseGame			()
	{
		EmuShutdown();
		ClosePlugins();

		//Kill resampler
		Resampler::Kill();

		//Close the cheat engine
		MDFNMP_Kill();
	}
Exemple #3
0
void SysClose() {
	EmuShutdown();
	ReleasePlugins();

	StopDebugger();

	if (emuLog != NULL && emuLog != stdout && emuLog != stderr) {
		fclose(emuLog);
		emuLog = NULL;
	}
}