Exemple #1
0
INT
wmain(INT argc, WCHAR *argv[])
{
#ifdef STANDALONE

    if (argc < 2)
    {
        wprintf(L"\nReactOS Virtual DOS Machine\n\n"
                L"Usage: NTVDM <executable> [<parameters>]\n");
        return 0;
    }

#else

    INT i;
    WCHAR *endptr;

    /* Parse the command line arguments */
    for (i = 1; i < argc; i++)
    {
        if (wcsncmp(argv[i], L"-i", 2) == 0)
        {
            /* This is the session ID */
            SessionId = wcstoul(argv[i] + 2, &endptr, 10);

            /* The VDM hasn't been started from a console, so quit when the task is done */
            AcceptCommands = FALSE;
        }
    }

#endif

    NtVdmArgc = argc;
    NtVdmArgv = argv;

    DPRINT1("\n\n\nNTVDM - Starting...\n\n\n");

    /* Create the task event */
    VdmTaskEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
    ASSERT(VdmTaskEvent != NULL);

    /* Initialize the console */
    if (!ConsoleInit())
    {
        wprintf(L"FATAL: A problem occurred when trying to initialize the console\n");
        goto Cleanup;
    }

    /* Initialize the emulator */
    if (!EmulatorInitialize(ConsoleInput, ConsoleOutput))
    {
        wprintf(L"FATAL: Failed to initialize the emulator\n");
        goto Cleanup;
    }

    /* Initialize the system BIOS */
    if (!BiosInitialize(NULL))
    {
        wprintf(L"FATAL: Failed to initialize the VDM BIOS.\n");
        goto Cleanup;
    }

    /* Let's go! Start simulation */
    CpuSimulate();

Cleanup:
    BiosCleanup();
    EmulatorCleanup();
    ConsoleCleanup();

#ifndef STANDALONE
    ExitVDM(FALSE, 0);
#endif

    /* Quit the VDM */
    DPRINT1("\n\n\nNTVDM - Exiting...\n\n\n");

    return 0;
}
Exemple #2
0
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
    USHORT i;

    /* Initialize memory */
    if (!MemInitialize())
    {
        wprintf(L"Memory initialization failed.\n");
        return FALSE;
    }

    /* Initialize I/O ports */
    /* Initialize RAM */

    /* Initialize the CPU */

    /* Initialize the internal clock */
    if (!ClockInitialize())
    {
        wprintf(L"FATAL: Failed to initialize the clock\n");
        EmulatorCleanup();
        return FALSE;
    }

    /* Initialize the CPU */
    CpuInitialize();

    /* Initialize DMA */
    DmaInitialize();

    /* Initialize PIC, PIT, CMOS, PC Speaker and PS/2 */
    PicInitialize();

    PitInitialize();
    PitSetOutFunction(0, NULL, PitChan0Out);
    PitSetOutFunction(1, NULL, PitChan1Out);
    PitSetOutFunction(2, NULL, PitChan2Out);

    CmosInitialize();
    SpeakerInitialize();
    PpiInitialize();

    PS2Initialize();

    /* Initialize the keyboard and mouse and connect them to their PS/2 ports */
    KeyboardInit(0);
    MouseInit(1);

    /**************** ATTACH INPUT WITH CONSOLE *****************/
    /* Create the task event */
    VdmTaskEvent = CreateEventW(NULL, TRUE, FALSE, NULL);
    ASSERT(VdmTaskEvent != NULL);

    /* Start the input thread */
    InputThread = CreateThread(NULL, 0, &ConsoleEventThread, ConsoleInput, 0, NULL);
    if (InputThread == NULL)
    {
        wprintf(L"FATAL: Failed to create the console input thread.\n");
        EmulatorCleanup();
        return FALSE;
    }
    ResumeEventThread();
    /************************************************************/

    /* Initialize the VGA */
    if (!VgaInitialize(ConsoleOutput))
    {
        wprintf(L"FATAL: Failed to initialize VGA support.\n");
        EmulatorCleanup();
        return FALSE;
    }

    /* Initialize the disk controller */
    if (!DiskCtrlInitialize())
    {
        wprintf(L"FATAL: Failed to completely initialize the disk controller.\n");
        EmulatorCleanup();
        return FALSE;
    }

    /* Mount the available floppy disks */
    for (i = 0; i < ARRAYSIZE(GlobalSettings.FloppyDisks); ++i)
    {
        if (GlobalSettings.FloppyDisks[i].Length != 0 &&
            GlobalSettings.FloppyDisks[i].Buffer      &&
            GlobalSettings.FloppyDisks[i].Buffer != '\0')
        {
            if (!MountDisk(FLOPPY_DISK, i, GlobalSettings.FloppyDisks[i].Buffer, FALSE))
            {
                DPRINT1("Failed to mount floppy disk file '%wZ'.\n", &GlobalSettings.FloppyDisks[i]);
                RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[i]);
                RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[i], NULL, 0);
            }
        }
    }

    /*
     * Mount the available hard disks. Contrary to floppies, failing
     * mounting a hard disk is considered as an unrecoverable error.
     */
    for (i = 0; i < ARRAYSIZE(GlobalSettings.HardDisks); ++i)
    {
        if (GlobalSettings.HardDisks[i].Length != 0 &&
            GlobalSettings.HardDisks[i].Buffer      &&
            GlobalSettings.HardDisks[i].Buffer != L'\0')
        {
            if (!MountDisk(HARD_DISK, i, GlobalSettings.HardDisks[i].Buffer, FALSE))
            {
                wprintf(L"FATAL: Failed to mount hard disk file '%wZ'.\n", &GlobalSettings.HardDisks[i]);
                EmulatorCleanup();
                return FALSE;
            }
        }
    }

    /* Refresh the menu state */
    UpdateVdmMenuDisks();

    /* Initialize the software callback system and register the emulator BOPs */
    InitializeInt32();
    RegisterBop(BOP_DEBUGGER  , EmulatorDebugBreakBop);
    // RegisterBop(BOP_UNSIMULATE, CpuUnsimulateBop);

    /* Initialize VDD support */
    VDDSupInitialize();

    return TRUE;
}