// Instance finalization void DoneInstance() { ScreenView_Done(); Emulator_Done(); Settings_Done(); }
void DoneInstance() { Emulator_Done(); SDL_FreeSurface(g_Screen); SDL_FreeSurface(g_UkncScreen); SDL_Quit(); }
int main(int argc, char** argv) { const char *inPath = argv[0]; // Get application directory int i, j; for (i = 0, j = 0; inPath[i] != '\0'; i++) { if ((inPath[i] == '\\') || (inPath[i] == '/')) j = i + 1; } strncpy(g_AppDirectory, inPath, j); g_AppDirectory[j] = '\0'; // Get application INI file path const char *inPathDot = strrchr(inPath, '.'); int c = (inPathDot == NULL) ? strlen(inPath) : inPathDot - inPath; strncpy(g_AppIniPath, inPath, c); strncpy(g_AppIniPath + c, ".ini", 4); #if defined(_DINGOO) SDL_putenv("DINGOO_IGNORE_OS_EVENTS=1"); //HACK to fix "push long time on X" problem #endif Settings_ParseIniFile(g_AppIniPath); // Init SDL video if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) return 255; // Unable to initialize SDL #ifdef _WIN32 SDL_putenv("SDL_VIDEO_WINDOW_POS=300,200"); SDL_WM_SetCaption("BKBTL SDL", "BKBTL SDL"); #else SDL_ShowCursor(SDL_DISABLE); #endif // Prepare screen surface g_Screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BITPERPIXEL, 0); if (g_Screen == NULL) return 254; // Unable to set video mode g_Keyboard = SDL_CreateRGBSurface(0, KEYBOARD_WIDTH, KEYBOARD_HEIGHT, 32, 0,0,0,0); SDL_SetAlpha(g_Keyboard, SDL_SRCALPHA, 180); SDL_SetColorKey(g_Keyboard, SDL_SRCCOLORKEY, SDL_MapRGB(g_Keyboard->format, 0,0,0)); SDL_Delay(1000); if (SDL_NumJoysticks()) g_Joystick = SDL_JoystickOpen(0); Fonts_Initialize(); if (!Emulator_Init()) return 255; if (!Emulator_InitConfiguration(DEFAULT_BK_CONF)) return 255; Main_ClearScreen(); Main_SetScreenMode(0); Emulator_Start(); Uint32 ticksLast; Uint32 ticksLastFps = SDL_GetTicks(); int frames = 0; while (!g_okQuit) { ticksLast = SDL_GetTicks(); // Time at frame start SDL_Event evt; while (SDL_PollEvent(&evt)) { if (evt.type == SDL_QUIT) { g_okQuit = TRUE; break; } else { if (evt.type == SDL_KEYDOWN || evt.type == SDL_KEYUP || evt.type == SDL_JOYBUTTONDOWN || evt.type == SDL_JOYBUTTONUP) { Main_OnKeyJoyEvent(evt); } } } if (g_okEmulatorRunning) { Emulator_SystemFrame(); Main_DrawScreen(); frames++; } // Delay Uint32 ticksNew = SDL_GetTicks(); Uint32 ticksElapsed = ticksNew - ticksLast; g_LastDelay = 0; if (ticksElapsed < FRAME_TICKS) { g_LastDelay = FRAME_TICKS - ticksElapsed; SDL_Delay(FRAME_TICKS - ticksElapsed); } ticksLast = ticksNew; if (ticksLast - ticksLastFps > 1000) //DEBUG: FPS calculation { g_LastFps = frames; frames = 0; ticksLastFps += 1000; } } Emulator_Stop(); Emulator_Done(); Main_SetScreenMode(-1); if (g_Joystick != NULL) { SDL_JoystickClose(g_Joystick); } // Free memory SDL_FreeSurface(g_Keyboard); SDL_FreeSurface(g_Screen); Fonts_Finalize(); SDL_Quit(); return 0; }