DRReturn load() { if(EnInit_INI("data/config.ini")) LOG_ERROR("Fehler bei init OpenGL", DR_ERROR); SDL_ShowCursor(true); DRRandom::seedf(time(NULL)); SpriteManager::Instance().init(); DRFileManager::Instance().addOrdner("data"); DRFileManager::Instance().addOrdner("data/img"); DRFileManager::Instance().addOrdner("data/img/wesen"); return DR_OK; }
DRReturn load() { if(EnInit_Simple()) return DR_ERROR; DRFileManager::Instance().addOrdner("data/blockView"); DRFileManager::Instance().addOrdner("data/shader"); test(); sizeOfClasses(); //Steuerung u16 i = 0; gControlModes[i++] = ControlMode(Unit(20, M), 120.0f); gControlModes[i++] = ControlMode(Unit(0.100, KM), 100.0f); gControlModes[i++] = ControlMode(Unit(10, KM), 80.0f); gControlModes[i++] = ControlMode(Unit(100, KM), 60.0f); gControlModes[i++] = ControlMode(Unit(1000, KM), 30.0f); gControlModes[i++] = ControlMode(Unit(20000, KM), 10.0f); gControlModes[i++] = ControlMode(Unit(400000, KM), 4.0f); gControlModes[i++] = ControlMode(Unit(0.1, AE), 1.0f); gControlModes[i++] = ControlMode(Unit(1, AE), 1.0f); //gControlModes[i++] = ControlMode(Unit(10, AE), 1.0f); gControlModes[i++] = ControlMode(Unit(500, AE), 1.0f); //if(EnInit_OpenGL(1.0f, DRVideoConfig(800, 600), "Space Craft - Techdemo")) if(EnInit_INI("data/config.ini")) LOG_ERROR("Fehler bei init OpenGL", DR_ERROR); LOG_WARNING_SDL(); //check maximal multitextures int textureCount = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &textureCount); if(textureCount < 4) LOG_ERROR("Multitexturing mit mindestens 4 Texturen wird nicht unterstuetzt!", DR_ERROR); DREngineLog.writeToLog("Multitexturing supported up to: %d textures\n", textureCount); g_Font = new DRFont(); g_Font->init("data/MalgunGothic.tga", "data/MalgunGothic.tbf"); DREngineLog.writeToLog("CPU-Count: %d", g_CPU_Count); // glShadeModel(GL_SMOOTH); // glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do // glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations //Reseten der Matrixen glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40.0f, (GLfloat)XWIDTH/(GLfloat)YHEIGHT, 0.1f, 2000.0f); glMatrixMode(GL_MODELVIEW); // Select the modelview matrix glLoadIdentity(); // Reset (init) the modelview matrix glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glShadeModel(GL_SMOOTH); // Enable smooth shading glClearDepth(1.0f); // Clear depth buffer glEnable(GL_DEPTH_TEST); // Enables depth test glDepthFunc(GL_LEQUAL); // Type of depth test to perform glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glLineWidth(1.0f); glEnable(GL_NORMALIZE); // Enhances image quality glColor3f(0.5f, 0.5f, 1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_LIGHTING); //glEnable(GL_LIGHTING); glDisable(GL_FOG); if(GlobalRenderer::getSingleton().init("data/config.ini")) LOG_ERROR("error by init GlobalRenderer", DR_ERROR); if(ShaderManager::getSingleton().init()) LOG_ERROR("error by init ShaderManager", DR_ERROR); if(DRGeometrieManager::getSingleton().init()) LOG_ERROR("error by init DRGeometrieManager", DR_ERROR); if(g_Player.init()) LOG_ERROR("Fehler bei Player::init", DR_ERROR); g_cam = g_Player.getCamera(); if(g_RenderBlockLoader.init()) LOG_ERROR("Fehler bei RenderBloockLoader::init", DR_ERROR); Uint32 start = SDL_GetTicks(); //g_terrain = new DRTextur("data/terrainsurface.bmp", GL_NEAREST, GL_NEAREST); DREngineLog.writeToLog("%.0f Sekunden fuer Planeten laden/generieren", ((float)SDL_GetTicks()-start)/1000.0f); return DR_OK; }