void Init(struct Gamestate* state) { EnableDebugOutput(DEBUG_USART); printf("Init\r\n"); InitializeLEDs(); SetLEDs(0x01); SetLEDs(0x07); #ifdef ACCELEROMETER /* InitializeAccelerometer(); printf("Init Accelerometer: %s\r\n", PingAccelerometer() > 0 ? "OKAY" : "FAILED"); CalibrateAccelerometer();*/ #endif for(int i=0;i<NumberOfStars;i++) { stars[i].x=GetRandomInteger()%360; stars[i].y=(GetRandomInteger()%200); int z=sqrti((NumberOfStars-1-i)*NumberOfStars)*1000/NumberOfStars; stars[i].dy=1;//6000*1200/(z+200); stars[i].f=(6-(z*7)/1000)+(GetRandomInteger()%6)*7; } }
int main() { // Do some basic initialization tasks InitializeSystem(); // Initialize pins for LEDs InitializeLEDs(); // Enable printf via trace macrocell (get output with 'make trace') EnableDebugOutput(DEBUG_ITM); //printf("step\n %d"); //Turn on all LEDs _Bool isOn = 0; int val = 1 | 2 | 4 | 8; while (1) { if (isOn == 0) { val = (val<<1) | (val<0); SetLEDs(val); isOn = 1; } else { SetLEDs(0 | 0 | 0 | 0); isOn = 0; iprintf("test\r\n"); } Delay( 10 ); } }
int main() { // Do some basic initialization tasks InitializeSystem(); EnableDebugOutput(DEBUG_ITM); // Enable clock for GPIOA and GPIOC peripheral RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA, ENABLE); RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOC, ENABLE); // Set Pin modes for PA8 (SCL) GPIO_Init(GPIOA, &(GPIO_InitTypeDef){ .GPIO_Speed = GPIO_Speed_2MHz, .GPIO_Mode = GPIO_Mode_AF, //Not OUT, but AF = Alternate Function .GPIO_OType = GPIO_OType_OD, .GPIO_PuPd = GPIO_PuPd_NOPULL, //External pullups, so none here .GPIO_Pin = GPIO_Pin_8 });
int main() { RCC_ClocksTypeDef RCC_Clocks; RCC_GetClocksFreq(&RCC_Clocks); SysTick_Config(RCC_Clocks.HCLK_Frequency / 100); NVIC_PriorityGroupConfig(NVIC_PriorityGroup_1); InitializeLEDs(); InitializeUserInterface(); InitializeRandom(); InitializeRumble(); //Clear framebuffers memset(ADDR_FRAMEBUFFER1, 0x00, 320*200); memset(ADDR_FRAMEBUFFER2, 0x00, 320*200); //Create drawing surfaces InitializeBitmap(&frame1,320,200,320,ADDR_FRAMEBUFFER1); InitializeBitmap(&frame2,320,200,320,ADDR_FRAMEBUFFER2); //Switch on VGA IntializeVGAScreenMode320x200(ADDR_FRAMEBUFFER1); if(!TheGame) { EnableDebugOutput(DEBUG_USART); fprintf(stderr, "PANIC: Game structure pointer is NULL\r\n"); return -1; } if(TheGame->currentState) TheGame->currentState->Init(NULL); if(!TheGame->currentState->Update || !TheGame->currentState->Draw) { fprintf(stderr, "PANIC: Update and/or Draw function pointer is NULL\r\n"); return -1; } Gamestate *currentState = TheGame->currentState; while(1) { oldTime = currentTime; currentTime = SysTickCounter; if (currentState != TheGame->currentState) { Gamestate *newState = TheGame->currentState; if (!newState->initialized) { newState->Init(currentState); newState->initialized = true; } if (newState->OnEnter) newState->OnEnter(currentState); currentState = newState; } //Swap Buffers if(frame&1) { drawingSurface=&frame2; SetFrameBuffer(ADDR_FRAMEBUFFER1); } else { drawingSurface=&frame1; SetFrameBuffer(ADDR_FRAMEBUFFER2); } //Update and draw currentState->Update(currentTime - oldTime); currentState->Draw(drawingSurface); frame++; if (currentState != TheGame->currentState && TheGame->currentState->OnLeave) { currentState->OnLeave(currentState); } //VSync WaitVBL(); } }
void Init(struct Gamestate* state) { EnableDebugOutput(DEBUG_USART); printf("Init controller test\r\n"); setFont(fontblack8); }
void Init(struct Gamestate* state) { EnableDebugOutput(DEBUG_USART); printf("Init\r\n"); setFont(fontblack8); InitializeFilesystem(); //Open a file FILE* file = fopen("0:TESTFILE", "w+"); if(!file) { perror("fopen()"); goto fs_err; } printf("opened file: %x\r\n", (uint32_t)file); //Write to file const char* writecontent = "This is a test"; int res = fwrite(writecontent, 1, strlen(writecontent), file); if(!res) { if(ferror(file)) printf("Error occured\r\n"); perror("fwrite()"); goto fs_err; } printf("wrote file: %x\r\n", res); //Seek to start res = fseek(file, 0, SEEK_SET); if(res == -1) { perror("fseek()"); goto fs_err; } printf("seeked file: %x\r\n", res); //Read file char readcontent[256]; res = fread(readcontent, 1, 255, file); if(!res) { if(ferror(file)) printf("Error occured\r\n"); if(feof(file)) printf("EOF occured\r\n"); perror("fread()"); goto fs_err; } readcontent[res] = '\0'; printf("read file: %x\r\n", res); printf("content: %s\r\n", readcontent); fs_err: //Close file res = fclose(file); if(res != 0) { perror("fclose()"); goto fs_err; } printf("closed file: %x\r\n", res); DeinitializeFilesystem(); }
void Init(struct Gamestate* state) { EnableDebugOutput(DEBUG_USART); printf("Init State\r\n"); }