void VGui_Paint( void ) { RECT rect; if( cls.state != ca_active || !rootpanel ) return; // setup the base panel to cover the screen Panel *pVPanel = surface->getEmbeddedPanel(); if( !pVPanel ) return; host.input_enabled = rootpanel->isVisible(); GetClientRect( host.hWnd, &rect ); EnableScissor( true ); if( cls.key_dest == key_game ) { pApp->externalTick (); } pVPanel->setBounds( 0, 0, rect.right, rect.bottom ); pVPanel->repaint(); // paint everything pVPanel->paintTraverse(); EnableScissor( false ); }
void VGui_Paint( void ) { int w, h; //if( cls.state != ca_active || !rootpanel ) // return; if( !g_api->IsInGame() || !rootpanel ) return; // setup the base panel to cover the screen Panel *pVPanel = surface->getEmbeddedPanel(); if( !pVPanel ) return; //SDL_GetWindowSize(host.hWnd, &w, &h); //host.input_enabled = rootpanel->isVisible(); rootpanel->getSize(w, h); EnableScissor( true ); pApp->externalTick (); pVPanel->setBounds( 0, 0, w, h ); pVPanel->repaint(); // paint everything pVPanel->paintTraverse(); EnableScissor( false ); }
void vsDisplayList::AppendOp(vsDisplayList::op * o) { OpCode type = o->type; switch( type ) { case OpCode_SetColor: SetColor( o->data.GetColor() ); break; case OpCode_SetColors: SetColors( (vsColor*)o->data.p, o->data.GetUInt() ); break; case OpCode_SetColorsBuffer: SetColorsBuffer( (vsRenderBuffer*)o->data.p ); break; case OpCode_VertexArray: VertexArray( (vsVector3D *)o->data.p, o->data.GetUInt() ); break; case OpCode_NormalArray: NormalArray( (vsVector3D *)o->data.p, o->data.GetUInt() ); break; case OpCode_TexelArray: TexelArray( (vsVector2D *)o->data.p, o->data.GetUInt() ); break; case OpCode_ColorArray: ColorArray( (vsColor *)o->data.p, o->data.GetUInt() ); break; case OpCode_VertexBuffer: VertexBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TexelBuffer: TexelBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_ColorBuffer: ColorBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_BindBuffer: BindBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_UnbindBuffer: UnbindBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_ClearVertexArray: ClearVertexArray(); break; case OpCode_ClearNormalArray: ClearNormalArray(); break; case OpCode_ClearTexelArray: ClearTexelArray(); break; case OpCode_ClearColorArray: ClearColorArray(); break; case OpCode_ClearArrays: ClearArrays(); break; case OpCode_LineListArray: LineListArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_LineStripArray: LineStripArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_TriangleListArray: TriangleListArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_TriangleStripArray: TriangleStripArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_PointsArray: PointsArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_LineListBuffer: LineListBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_LineStripBuffer: LineStripBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TriangleStripBuffer: TriangleStripBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TriangleFanArray: TriangleFanArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_PushTransform: PushTransform( o->data.GetTransform() ); break; case OpCode_SetCameraTransform: SetCameraTransform( o->data.GetTransform() ); break; case OpCode_SetMatrix4x4: SetMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_PushMatrix4x4: PushMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_SetMatrices4x4: SetMatrices4x4( (vsMatrix4x4*)o->data.p, o->data.i ); break; case OpCode_SetMatrices4x4Buffer: SetMatrices4x4Buffer( (vsRenderBuffer*)o->data.p ); break; case OpCode_SetWorldToViewMatrix4x4: SetWorldToViewMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_Set3DProjection: Set3DProjection( o->data.fov, o->data.nearPlane, o->data.farPlane ); break; case OpCode_SetProjectionMatrix4x4: SetProjectionMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_PopTransform: PopTransform(); break; case OpCode_EnableStencil: EnableStencil(); break; case OpCode_DisableStencil: DisableStencil(); break; case OpCode_EnableScissor: EnableScissor( o->data.GetBox2D() ); break; case OpCode_DisableScissor: DisableScissor(); break; case OpCode_ClearStencil: ClearStencil(); break; case OpCode_SetViewport: SetViewport( o->data.GetBox2D() ); break; case OpCode_ClearViewport: ClearViewport(); break; case OpCode_Debug: Debug( o->data.GetString() ); break; default: break; } }