void CTElection::OnTimer( void ) { // 선거 틱 if( !IsRunable() ) // 군주 프로세스가 실행중이 아니면 return; // 현재의 선거 상태와 // 현재 시간 기준 선거 상태가 다르면 // 다음 단계로 진행 시킨다 if( GetState() != GetPropertyState() ) { if( GetState() == eReady ) BeginCandidacy(); else if( GetState() == eCandidacy ) BeginVote( 0 ); else if( GetState() == eVote ) EndVote( 0 ); } }
void CGameContext::OnTick() { // check tuning CheckPureTuning(); // copy tuning m_World.m_Core.m_Tuning = m_Tuning; m_World.Tick(); //if(world.paused) // make sure that the game object always updates m_pController->Tick(); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) { m_apPlayers[i]->Tick(); m_apPlayers[i]->PostTick(); } } // update voting if(m_VoteCloseTime) { // abort the kick-vote on player-leave if(m_VoteCloseTime == -1) { SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted"); EndVote(); } else { int Total = 0, Yes = 0, No = 0; if(m_VoteUpdate) { // count votes char aaBuf[MAX_CLIENTS][NETADDR_MAXSTRSIZE] = {{0}}; for(int i = 0; i < MAX_CLIENTS; i++) if(m_apPlayers[i]) Server()->GetClientAddr(i, aaBuf[i], NETADDR_MAXSTRSIZE); bool aVoteChecked[MAX_CLIENTS] = {0}; for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators continue; int ActVote = m_apPlayers[i]->m_Vote; int ActVotePos = m_apPlayers[i]->m_VotePos; // check for more players with the same ip (only use the vote of the one who voted first) for(int j = i+1; j < MAX_CLIENTS; ++j) { if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i])) continue; aVoteChecked[j] = true; if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos)) { ActVote = m_apPlayers[j]->m_Vote; ActVotePos = m_apPlayers[j]->m_VotePos; } } Total++; if(ActVote > 0) Yes++; else if(ActVote < 0) No++; } if(Yes >= Total/2+1) m_VoteEnforce = VOTE_ENFORCE_YES; else if(No >= (Total+1)/2) m_VoteEnforce = VOTE_ENFORCE_NO; } if(m_VoteEnforce == VOTE_ENFORCE_YES) { Console()->ExecuteLine(m_aVoteCommand); EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote passed"); if(m_apPlayers[m_VoteCreator]) m_apPlayers[m_VoteCreator]->m_LastVoteCall = 0; } else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime) { EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote failed"); } else if(m_VoteUpdate) { m_VoteUpdate = false; SendVoteStatus(-1, Total, Yes, No); } } } #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { for(int i = 0; i < g_Config.m_DbgDummies ; i++) { CNetObj_PlayerInput Input = {0}; Input.m_Direction = (i&1)?-1:1; m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input); } } #endif }