Exemple #1
0
/* This function may also be called by the main thread if a game is not loaded. */
static void GameThread_HandleEvents(void)
{
 SDL_Event gtevents_temp[gtevents_size];
 int numevents = 0;

 SDL_mutexP(EVMutex);
 while(gte_read != gte_write)
 {
  memcpy(&gtevents_temp[numevents], (void *)&gtevents[gte_read], sizeof(SDL_Event));

  numevents++;
  gte_read = (gte_read + 1) & (gtevents_size - 1);
 }
 SDL_mutexV(EVMutex);

 for(int i = 0; i < numevents; i++)
 {
  SDL_Event *event = &gtevents_temp[i];

  if(EventHook)
   EventHook(event);

  NetplayEventHook_GT(event);
 }
 SDL_mutexV(EVMutex);
}
Exemple #2
0
void
sp_kde_init (int argc, char **argv, const char *appName, const char *programName, const char *version, const char *shortDescription, const char *copyrightStatement, const char *homePageAddress, const char *bugsEmailAddress)
{
	KDEAbout = new KAboutData(appName, programName, version, shortDescription, KAboutData::License_GPL, copyrightStatement, NULL, homePageAddress, bugsEmailAddress);
	KCmdLineArgs::init(argc, argv, KDEAbout);
	KDESodipodi = new KApplication;
	Bridge = new SPKDEBridge ("KDE Bridge");
	DCOPInterface = new TiEmuDCOP ();

	QObject::connect (KDESodipodi, SIGNAL (guiThreadAwake ()), Bridge, SLOT (EventHook ()));

	gdk_event_handler_set ((GdkEventFunc) sp_kde_gdk_event_handler, NULL, NULL);
}